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Post by Fredrik W on Oct 31, 2015 12:30:31 GMT -6
May be a side effect of the deck colors per nation. Is it only for destroyers?
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Post by gornik on Oct 31, 2015 13:51:12 GMT -6
May be a side effect of the deck colors per nation. Is it only for destroyers? No, I saw B & BB with same effect. I checked all colour sets - first one I opened was auto-marked as black, though before checking it was brown-yellow: Attachment Deleted
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jma286
Junior Member
Posts: 97
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Post by jma286 on Nov 1, 2015 20:27:35 GMT -6
I have one issue with the new update. Whenever I try to rebuild ships, whether they were designed before or after installing the update, they are often significantly over displacement. My 30,000 ton BC designed in 1918 was 1,000 tons overweight when I tried to rebuild it in 1929, and I was forced to reduce speed and armor so I could submit the revised design. This ship was designed AFTER installing the update, so I'm not sure what's going on.
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Post by elouda on Nov 1, 2015 21:33:13 GMT -6
I have one issue with the new update. Whenever I try to rebuild ships, whether they were designed before or after installing the update, they are often significantly over displacement. My 30,000 ton BC designed in 1918 was 1,000 tons overweight when I tried to rebuild it in 1929, and I was forced to reduce speed and armor so I could submit the revised design. This ship was designed AFTER installing the update, so I'm not sure what's going on. If you updated directly from 1.21 (as opposed to the 1.22 beta), then the calculation for turret weights changed between these updates, and I'd guess that this is the cause for what you're seeing. I think starting a new game is the only way to solve this.
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jma286
Junior Member
Posts: 97
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Post by jma286 on Nov 1, 2015 22:24:34 GMT -6
Ah, that makes sense. Thanks!
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Post by Fredrik W on Nov 2, 2015 11:55:52 GMT -6
I have one issue with the new update. Whenever I try to rebuild ships, whether they were designed before or after installing the update, they are often significantly over displacement. My 30,000 ton BC designed in 1918 was 1,000 tons overweight when I tried to rebuild it in 1929, and I was forced to reduce speed and armor so I could submit the revised design. This ship was designed AFTER installing the update, so I'm not sure what's going on. Just checking, you designed the original ship under 1.22, and then when you wanted to rebuild it was 1000 tons overweight? Or did you design it under an earlier version?
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jma286
Junior Member
Posts: 97
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Post by jma286 on Nov 2, 2015 14:11:59 GMT -6
I have one issue with the new update. Whenever I try to rebuild ships, whether they were designed before or after installing the update, they are often significantly over displacement. My 30,000 ton BC designed in 1918 was 1,000 tons overweight when I tried to rebuild it in 1929, and I was forced to reduce speed and armor so I could submit the revised design. This ship was designed AFTER installing the update, so I'm not sure what's going on. Just checking, you designed the original ship under 1.22, and then when you wanted to rebuild it was 1000 tons overweight? Or did you design it under an earlier version? I designed these specific ships under 1.22, but I started that game under 1.20 and installed the two upgrades one after the other halfway through the campaign. The same problem arises with ships created under 1.20 in that game. I haven't started another campaign yet so I don't know if this problem will arise again.
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Post by Fredrik W on Nov 2, 2015 14:14:54 GMT -6
The design calculations changed slightly between the versions, but it shouldnt't make a difference as large as that. Ships designed under one version should definitely not be overweight if opened for rebuild in the same version regardless of which version the game was started with. Let me know if the same effect persists in a new game.
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Post by tmp on Nov 2, 2015 22:40:59 GMT -6
The early version of 1.22 upgrade had different ordnance/weight table, which would cause this sort of 'overweight' ships. jma286, try to grab and install the latest version of the update (or the full 1.22 installer) and see if that helps with the issue?
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Post by elouda on Nov 6, 2015 9:36:19 GMT -6
Two minor things I've noticed with the release version of 1.22, they may have been around earlier too, but only just caught my attention;
1) Without the 'Secondary turrets for BBs' tech, BB can not have secondaries except in casemates or single turrets - however, it seems this restriction does not apply to BC, which are able to have twin and triple secondaries without this tech. Not sure if this is intentional or not, but it seems kind of a sharp difference when 1 knot means one or the other.
2) Ships ordered in foreign yards still get the penalty of 'Undeveloped shipbuilding industry' in terms of construction time (and likewise I would guess the benefit if you have the positive trait). Logically should not ships built elsewhere follow the bonus/penalty for that nations yards - this also has the gameplay benefit of making the UK a more attractive place to place foreign orders, especially as Japan/Russia? I don't know if they necessarily need to get the bonus, but just being able to cut 2/3 months off due to no penalty would be nice.
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Post by JagdFlanker on Nov 11, 2015 12:32:54 GMT -6
i'm finding that whenever i get a cruiser battle i sometimes get only DDs, which is fine, but i also often find that even though my DDs are usually 10kts faster than the enemy ships i am never able to overtake the enemy ships
i just fought a battle 3 32kt DDs vs a 22kt CL, clear - light breeze - day, and i was trying to close in on the CL the whole battle until the CL sunk all 3 of my DDs while i could never get more than barely even with it in spite of my supposed significant speed advantage.
it often seems like the enemy can stay back away from my DDs and sink them while no matter what i do i can never close - this is only when i'm in direct control of only 1 TF of DDs, and has been happening since i bought the game shortly after it was released. it has long gotten to the point where if i get a single TF of DDs to start i know the battle is going to be a wash and i head right to port
maybe it's supposed like this, but figured i'd just mention it
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Nov 11, 2015 17:33:12 GMT -6
Minor graphic bug in 1.22 release version, never seen before: Deck colour turn black for specific ship type in battle (only in information window). I seem to have found the reason. Under the directory Data\IDes\ are all the .tdf files for the ship designs. Open them with notepad and check if it has "Nation=0" set. If NOT set (like if it has Nation=3 or Nation=7 etc) the deck color turns black.
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Post by elouda on Nov 11, 2015 18:11:45 GMT -6
i'm finding that whenever i get a cruiser battle i sometimes get only DDs, which is fine, but i also often find that even though my DDs are usually 10kts faster than the enemy ships i am never able to overtake the enemy ships i just fought a battle 3 32kt DDs vs a 22kt CL, clear - light breeze - day, and i was trying to close in on the CL the whole battle until the CL sunk all 3 of my DDs while i could never get more than barely even with it in spite of my supposed significant speed advantage. it often seems like the enemy can stay back away from my DDs and sink them while no matter what i do i can never close - this is only when i'm in direct control of only 1 TF of DDs, and has been happening since i bought the game shortly after it was released. it has long gotten to the point where if i get a single TF of DDs to start i know the battle is going to be a wash and i head right to port maybe it's supposed like this, but figured i'd just mention it One thing to check is that sea state is not limiting the speed of the vessels involved - light craft like DDs are more severely affected by this than large vessels.
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Post by gornik on Nov 12, 2015 15:05:53 GMT -6
Minor graphic bug in 1.22 release version, never seen before: Deck colour turn black for specific ship type in battle (only in information window). I seem to have found the reason. Under the directory Data\IDes\ are all the .tdf files for the ship designs. Open them with notepad and check if it has "Nation=0" set. If NOT set (like if it has Nation=3 or Nation=7 etc) the deck color turns black. Thanks! I'll check this. Though can't understand, how this may affect my designs, created without using generator.
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Post by JagdFlanker on Nov 12, 2015 22:31:07 GMT -6
both last version and this version i'v noticed that when the government wants me to build x amount of ships, what they say they want and the amount in the build requirements is always a different (higher) number in the last case the prime minister wanted me to build 2 additional Bx, which is fine so i said yes. however this is what appeared in the build requirements - a little ridiculous lol might this have anything to do with the fact i already had 2 BCs building and 8 BCs refitting?
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