|
Post by Fredrik W on Oct 10, 2015 3:36:28 GMT -6
As you may have seen we have posted the latest update as a public beta. It was intended as a rather small update with a few bug fixes but it sort of grew so we are publishing it as a public beta due to the number of changes, to make sure it is stable before releasing the official update. The public beta update and change list is available in the information and downloads section of this forum.
Use this thread for feedback and bug reports on RTV 1.22 public beta only.
General suggestions or discussions should go in the suggestions thread or other appropriate threads please.
|
|
|
Post by elouda on Oct 10, 2015 6:09:48 GMT -6
Seeing some odd weights when designing ships, presumably due to the changes to gun/turret weights - moving between 10in, 11in and 12in on a B design in a new game (1901) seems to go up and then down in weight available.
|
|
|
Post by Fredrik W on Oct 10, 2015 9:39:02 GMT -6
Seeing some odd weights when designing ships, presumably due to the changes to gun/turret weights - moving between 10in, 11in and 12in on a B design in a new game (1901) seems to go up and then down in weight available. There should be no changes to this. Could you please give steps to replicate?
|
|
|
Post by tmp on Oct 10, 2015 9:41:42 GMT -6
Seeing some odd weights when designing ships, presumably due to the changes to gun/turret weights - moving between 10in, 11in and 12in on a B design in a new game (1901) seems to go up and then down in weight available. I'm not experiencing this; I've placed a few turrets on a blank design, and going between gun sizes changes their weights consistently, like you'd expect. The weight calculations seem to be different in general (there's a mention about that in the patch notes) As a result a number of my dreadnaughts which were functional in 1.21 are considerably overweight in 1.22b -- they exceed the limit by 500-1500 tons where before it'd be tight, but it'd fit.
|
|
simon
New Member
Posts: 12
|
Post by simon on Oct 10, 2015 9:45:08 GMT -6
Rule the Waves v1.22 b4 Ships sunk:- Sorting by date doesn't work correct
|
|
|
Post by tmp on Oct 10, 2015 10:03:00 GMT -6
It never did =) the game treats that field as alphanumeric string, so it'll typically sort them by day-month-year or month-day-year, depending what display system is set by your OS. But yes, having it fixed would be nice.
|
|
|
Post by elouda on Oct 11, 2015 11:15:18 GMT -6
Seeing some odd weights when designing ships, presumably due to the changes to gun/turret weights - moving between 10in, 11in and 12in on a B design in a new game (1901) seems to go up and then down in weight available. There should be no changes to this. Could you please give steps to replicate? On starting a new game and designing ships right off, 10in twin turrets are heavier than 11in twins, and 12in twins are heavier than 13in twins. Same seems to be true for singles. Using the old OrdnanceTable.dat seems to fix this. I presume there were some changes to guns/turret weights because this file changed.
|
|
|
Post by gornik on Oct 11, 2015 11:52:43 GMT -6
Ships of very specific designs may have problem with turret replacing: Attachment DeletedRebuild button says, that centreline turrets of this ship may be replaced to 2x8 in or 1x10 in, while wing ones-to 1x9 in only. Here is design itself: Attachment Deleted
|
|
hg42
New Member
Posts: 12
|
Post by hg42 on Oct 11, 2015 14:04:03 GMT -6
Here's another turret replacement error - the '6in guns in single mounts only' rule seems to override normal turret replacement f.e with 2*8 > 3*6: i.imgur.com/MDDfzsN.png vs i.imgur.com/B7Tc7EM.pnge: I'm not sure if this is actually new in 1.22, it just never occurred to me to check e2: so, I guess the weirdness around turret weights has to do with whatever the new mechanism for calculating valid regunning options is, with the turret armour weight per unit per gun caliber having to be fudged to make it work (or something like that, assuming the calculation goes off final mount weight) ? I tried using the old ordnancetable and most rebuild options that were functional previously ceased to be (including some that ought to have worked like 12 > 15). Are we allowed to know what the exact rule is for calculating validity of replacements? It seems a shame to have to make the weights go all weird to make regunning work.
|
|
|
Post by Fredrik W on Oct 12, 2015 10:50:03 GMT -6
There was a mistake in the ordnance table that caused the odd turret weights. Thanks for reporting it! Use this one instead:
Attachment Deleted
|
|
|
Post by Fredrik W on Oct 12, 2015 10:51:16 GMT -6
Ships of very specific designs may have problem with turret replacing: Rebuild button says, that centreline turrets of this ship may be replaced to 2x8 in or 1x10 in, while wing ones-to 1x9 in only. Here is design itself: This is working as intended. Triple turrets and double turrets do not have the same barbette diameter, and cannot necessarily be changed to the same calibre.
|
|
|
Post by kirk23 on Oct 12, 2015 12:33:29 GMT -6
While looking at the Great Britain ship names in the database. I was really surprised to find the following ships all missing from the list?
BRITISH PRE-DREADNOUGHTS
(Majestic class)
Prince George
(King Edward VII class)
King Edward VII Hibernia Dominion Commonwealth Hindustan Zealandia Britannia Africa
BRITISH DREADNOUGHTS
(Dreadnought class)
Dreadnought
(Iron Duke class)
Benbow
(Revenge class)
Royal Sovereign Ramillies Resolution Revenge Royal Oak
|
|
|
Post by galagagalaxian on Oct 12, 2015 18:55:27 GMT -6
It is cosmetic and thus not that important, but often the ship designer saves a design with the superstructure lines messed up. Specifically the Line toggle sometimes doesn't get saved and it shows up as a box instead. This leads to ships looking like the following, and I usually don't catch the bug until the ship has been built or at least well under construction. This bug has been around since version 1.0, but I always forget about it by the time I'm visiting the forums.
|
|
|
Post by gornik on Oct 13, 2015 11:52:02 GMT -6
Ships of very specific designs may have problem with turret replacing: Rebuild button says, that centreline turrets of this ship may be replaced to 2x8 in or 1x10 in, while wing ones-to 1x9 in only. Here is design itself: This is working as intended. Triple turrets and double turrets do not have the same barbette diameter, and cannot necessarily be changed to the same calibre. If so, I suggest that there should be possibility to replace wing 2x6 in turrets also to 1x8 in (on barbette of 9 in ), to allow rebuilding, as in other way ship can't be upgraded at all.
|
|
|
Post by Fredrik W on Oct 13, 2015 16:02:28 GMT -6
Fair enough, you have a point and that can be done easily. But as the game cannot store every little detail, just don't expect it to be possible to change it back...
I do have a feeling that turret rebuilds are more used in the game than in reality. In reality, the only ships that ever did get turret rebuilds with guns of different calibre were some Japanese cruisers. Then there were plans for Gneisenau, Furious etc, but they were never carried out! But OTOH it is not totally unrealistic and part of the fun in the game is rebuilding your babies, so why not?
|
|