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Post by jwsmith26 on Aug 30, 2016 10:29:46 GMT -6
Thanks, Fredrik. After installing v1.33b2 I reloaded the German game (that was exhibiting the misplaced fleet bug) from the retirement point (Dec 1925) and I have now fought several large battles against the Japanese with no issues. Looks good.
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Post by Bullethead on Aug 31, 2016 11:07:53 GMT -6
This is in 133 b1 (didn't notice there was a b2 until just now). This game started in 122 (the digital download version) so didn't have the varied tech option when I started. I updated it to 113 b1 after starting. The only mod in use is Ship Parts for Everyone. Anyway, I was just playing the game normally. When I hit the "Turn" button for March 1905, the following error popped up:
So I zipped up the entire contents of the save folder and stuck it in my DropBox here: www.dropbox.com/s/akws222bv22vz5x/Italian1904.zip?dl=0I hit the OK button on the error message and kept playing for the rest of that turn with no problem. However, I note that in the save folder, there's no file for the Tri Svyatitalya.
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Post by Fredrik W on Aug 31, 2016 11:16:15 GMT -6
This is in 133 b1 (didn't notice there was a b2 until just now). This game started in 122 (the digital download version) so didn't have the varied tech option when I started. I updated it to 113 b1 after starting. The only mod in use is Ship Parts for Everyone. Anyway, I was just playing the game normally. When I hit the "Turn" button for March 1905, the following error popped up:
So I zipped up the entire contents of the save folder and stuck it in my DropBox here: www.dropbox.com/s/akws222bv22vz5x/Italian1904.zip?dl=0I hit the OK button on the error message and kept playing for the rest of that turn with no problem. However, I note that in the save folder, there's no file for the Tri Svyatitalya. Thanks! I will check on it. This is likely means the AI came up with something illegal in a design, it should have no lasting effects.
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Post by Bullethead on Aug 31, 2016 11:37:20 GMT -6
Thanks! I will check on it. This is likely means the AI came up with something illegal in a design, it should have no lasting effects. Thanks. BTW, a separate issue. I got a message that popular subscription had raised 50,000,000 for the construction of a new battleship, and there would be serious repercussions if I didn't build a battleship. I thought this was wonderful because I couldn't really afford to build even a CL at the time. So naturally I designed a battleship that cost about $45M and immediately laid it down. Problem is, I got all this money in 1 lump sum. Thus, ever since then, the finance member has been confiscating 10% of my total funds EVERY MONTH due to "hoarding", so my pile of money is shrinking rapidly and I'll end up not being able to pay for the battleship. Is this intended behavior?
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Post by jwsmith26 on Aug 31, 2016 11:45:24 GMT -6
Bullethead, that is interesting. I have had money confiscated before but usually only when I'm over 100 million in savings. I usually play with large fleets. I suspect that you are playing with small fleets so the amount allowed before money is taken away is probably much smaller. And of course you are also playing the Italians, one of their national characteristics is corruption, so there is that as well. This event was probably balanced for medium or large fleets.
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Post by Fredrik W on Aug 31, 2016 11:53:32 GMT -6
Thanks! I will check on it. This is likely means the AI came up with something illegal in a design, it should have no lasting effects. Thanks. BTW, a separate issue. I got a message that popular subscription had raised 50,000,000 for the construction of a new battleship, and there would be serious repercussions if I didn't build a battleship. I thought this was wonderful because I couldn't really afford to build even a CL at the time. So naturally I designed a battleship that cost about $45M and immediately laid it down. Problem is, I got all this money in 1 lump sum. Thus, ever since then, the finance member has been confiscating 10% of my total funds EVERY MONTH due to "hoarding", so my pile of money is shrinking rapidly and I'll end up not being able to pay for the battleship. Is this intended behavior? It is intended to prevent money hoarding, but it may be a bit harsh on small nations. It is like jwsmith26 suggests balanced for slightly larger budgets.
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Post by ddg on Aug 31, 2016 14:04:26 GMT -6
Fredrik, does the anti-hoarding routine check whether you're running a deficit? That might produce more satisfying results. After all, even if you have 100,000,000 in the bank, if you're shelling out a net 10,000,000 every month, you're not exactly hoarding anymore.
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Post by Fredrik W on Aug 31, 2016 14:28:20 GMT -6
Fredrik, does the anti-hoarding routine check whether you're running a deficit? That might produce more satisfying results. After all, even if you have 100,000,000 in the bank, if you're shelling out a net 10,000,000 every month, you're not exactly hoarding anymore. I will take a look at adjusting it. Thanks.
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Post by Bullethead on Aug 31, 2016 14:47:45 GMT -6
It is intended to prevent money hoarding, but it may be a bit harsh on small nations. It is like jwsmith26 suggests balanced for slightly larger budgets. I figured that was it. But I do think the mechanism is a bit harsh at smaller fleet sizes. It was nailing me for hoarding when I only had $6M in the bank, which really isn't much. However, back to the public subscription thing. I think it would be much better to implement it as monthly installments, not a lump sum up front. I mean, consider the context. The price of a battleship is a staggeringly huge amount of money. The fact that the public subscription is happening shows that the public already doesn't trust the government to spend money wisely, so they're not going to just hand over that much all at once. No, the concerned citizens will set up a trust with the trustees only authorized to pay out monthly installments for the project the citizens want done. If that project isn't done, then the money goes back to the donors or is spent on hospitals, schools, libraries, etc., to benefit the people. If you do it that way, then you don't suddenly have "hoarder" amounts of money in the bank, as long as you actually are spending it on building a battleship.
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Post by joebob73 on Aug 31, 2016 20:03:13 GMT -6
Possible bug, turret jams are FAR too common in 1.33. My battleships/cruisers are jamming 1-2 turrets per combat round, even the light cruisers with 6" guns. And even the ones not taking any fire at all are experiencing this issue.
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Post by director on Aug 31, 2016 20:09:59 GMT -6
If they give you $50 million you should run enough of a deficit to go through it in a year or so - $4 mil per month negative should do it. Th way you get to start a battleship or two and by the time the money runs out your economy will have grown enough to carry at least one of them, or you'll be at war, or you'll have to put them both on hold.
But my advice is to spend it. If you try to spin it out then events will just take it away.
One mechanism might be to permit players to pay for a ship 'lump sum' instead of incremental payments. It would still take x many months to build but the money would come from savings, not income.
And an 'interesting' event would make for cost overruns - I think this is handled now my extending the construction time, but increasing the cost and keeping construction time the same would make for a nice twist.
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Post by srndacful on Aug 31, 2016 22:58:05 GMT -6
And in the news today, we can see the Glorious German Engineering at work - as they build a 32500 ton BC Lutzow on a 27000 ton slipway. Attachment DeletedIn other news, savefile sizes have grown, and have to be split in half to obey the 1MB limit. We apologise for the inconvenience, and promise to sink the Lutzow as atonement for this gross (but still amusing) coincidence. Attachment DeletedAttachment DeletedCheers!
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Post by Fredrik W on Aug 31, 2016 23:53:53 GMT -6
It is intended to prevent money hoarding, but it may be a bit harsh on small nations. It is like jwsmith26 suggests balanced for slightly larger budgets. I figured that was it. But I do think the mechanism is a bit harsh at smaller fleet sizes. It was nailing me for hoarding when I only had $6M in the bank, which really isn't much. However, back to the public subscription thing. I think it would be much better to implement it as monthly installments, not a lump sum up front. I mean, consider the context. The price of a battleship is a staggeringly huge amount of money. The fact that the public subscription is happening shows that the public already doesn't trust the government to spend money wisely, so they're not going to just hand over that much all at once. No, the concerned citizens will set up a trust with the trustees only authorized to pay out monthly installments for the project the citizens want done. If that project isn't done, then the money goes back to the donors or is spent on hospitals, schools, libraries, etc., to benefit the people. If you do it that way, then you don't suddenly have "hoarder" amounts of money in the bank, as long as you actually are spending it on building a battleship. That is reasonable and realistic, but one has to balance the amount of programming effort for one event.
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Post by Fredrik W on Aug 31, 2016 23:54:13 GMT -6
Possible bug, turret jams are FAR too common in 1.33. My battleships/cruisers are jamming 1-2 turrets per combat round, even the light cruisers with 6" guns. And even the ones not taking any fire at all are experiencing this issue. Looking at that. Thanks!
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Post by fredsanford on Sept 1, 2016 3:24:06 GMT -6
And in the news today, we can see the Glorious German Engineering at work - as they build a 32500 ton BC Lutzow on a 27000 ton slipway. It might be being built in a foreign yard.
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