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Post by Bullethead on Sept 1, 2016 7:05:40 GMT -6
That is reasonable and realistic, but one has to balance the amount of programming effort for one event. Well, if you can't work in monthly installments with the ongoing maintenance costs per turn, how about just tweaking the "hoarder" threshold for medium and small fleet games to considerably more than the price of a battleship, so the hoarding penalty doesn't happen when you get a public subscription. I mean, in such small games, ships still cost the normal amount but your budget is tiny, so you're very unlikely to run much of a surplus anyway when you're trying to grow your fleet.
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Post by srndacful on Sept 1, 2016 7:11:47 GMT -6
And in the news today, we can see the Glorious German Engineering at work - as they build a 32500 ton BC Lutzow on a 27000 ton slipway. It might be being built in a foreign yard. It might - but, unfortunately, the biggest ones support 28000 tons, so ...
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Post by thatzenoguy on Sept 1, 2016 7:13:03 GMT -6
It might - but, unfortunately, the biggest ones support 28000 tons, so ... German naval magicz.
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Post by bcoopactual on Sept 1, 2016 8:42:14 GMT -6
It might be being built in a foreign yard. It might - but, unfortunately, the biggest ones support 28000 tons, so ... I was going to recommend verifying Germany's max dock size in the save game file since I believe almanac data can be affected by bad intelligence but I realized you posted the game files so I looked myself and yeah, Germany is at 27,000 max dock size and no nation has more than 30,000 tons max dock size.
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Post by HolyDragoon on Sept 1, 2016 9:26:43 GMT -6
Ok, so I was playing with one of Director's custom nations, SA Union, and I got into a war with Spain. In a coastal attack-type mission, size... 2 I guess, I got this little pearl. España, que estás haciendo?So, 1 BB, 2 B and 1 CA. The first ones, so far so good, lucky torpedoes slowed them down and close-range night fighting did them in. Nothing unusual in the engagements. The problem was the BB. Somewhere during the night, I lost him and he started engaging coastal batteries. I don't know what happened then, but that BB did not try to move when I got to him. Didn't move at all. Logs don't show anything special to it, when it came to hits. Did it just stop to hit the target, then forgot to move when my Bs started to turn it into swiss cheese?
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Post by davedave on Sept 1, 2016 9:50:33 GMT -6
Ok, so I was playing with one of Director's custom nations, SA Union, and I got into a war with Spain. In a coastal attack-type mission, size... 2 I guess, I got this little pearl. España, que estás haciendo?So, 1 BB, 2 B and 1 CA. The first ones, so far so good, lucky torpedoes slowed them down and close-range night fighting did them in. Nothing unusual in the engagements. The problem was the BB. Somewhere during the night, I lost him and he started engaging coastal batteries. I don't know what happened then, but that BB did not try to move when I got to him. Didn't move at all. Logs don't show anything special to it, when it came to hits. Did it just stop to hit the target, then forgot to move when my Bs started to turn it into swiss cheese? I've had an entire enemy fleet come to a halt & just sit there at 0 knots, when defending against their coastal bombardment mission. No save game, but you mentioning this makes me think I should post it up on the forum next time it happens.
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Post by HolyDragoon on Sept 1, 2016 10:15:21 GMT -6
Also, if the enemy takes a ship as reparations and it doesn't have the design for it, it will create an error message.
Teach me not to force the issue when both of us are with high unrest.
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Post by jwsmith26 on Sept 2, 2016 16:08:25 GMT -6
This is interesting. Using v1.33b2 I started a game as Russia, Large fleets, Varied tech, everything else was default. I let the computer build my legacy fleet. Most of the ships had no problems but the CA design created by the computer was a bit strange. The ship was ostensibly armed with 14 6" guns but when I examined the design screen for the ship I noticed that it had zero guns assigned to all of the flank turrets. The fore and aft double turrets had guns and there were plenty of flank turrets, but somebody forgot to install the guns. I've got 6 of these ships in my initial build. If I go into the rebuild screen for these ships I can install guns in the turrets by using the "Increase guns" right-click option. When I do this I see the weight of the turret increase by about 15 tons so I have to assume there are actually no guns installed. But then I thought, this may just be a display issue and the game might think the guns are actually there, so I went into the save directory and looked at the Varyag.50d ship file. Here's a snippet of what I found. [Turret3] Guns=0Pos=E ROFPenalty=0 It looks like there are, in fact, no guns installed. I haven't gone beyond the initial legacy build segment so I haven't tested the ships in game. I've placed the save game directory here: onedrive.live.com/?authkey=%21AGVXi2jw5brpmiY&cid=887A8D534D5AD02D&id=887A8D534D5AD02D%217853&parId=887A8D534D5AD02D%217852&action=defaultclick Attachment Deleted
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Post by trenton59 on Sept 2, 2016 16:22:28 GMT -6
Casement main guns just do that for some reason, the guns are there, I think it's just a display error.
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Post by thatzenoguy on Sept 3, 2016 0:15:02 GMT -6
This is interesting. Using v1.33b2 I started a game as Russia, Large fleets, Varied tech, everything else was default. I let the computer build my legacy fleet. Most of the ships had no problems but the CA design created by the computer was a bit strange. The ship was ostensibly armed with 14 6" guns but when I examined the design screen for the ship I noticed that it had zero guns assigned to all of the flank turrets. The fore and aft double turrets had guns and there were plenty of flank turrets, but somebody forgot to install the guns. I've got 6 of these ships in my initial build. If I go into the rebuild screen for these ships I can install guns in the turrets by using the "Increase guns" right-click option. When I do this I see the weight of the turret increase by about 15 tons so I have to assume there are actually no guns installed. But then I thought, this may just be a display issue and the game might think the guns are actually there, so I went into the save directory and looked at the Varyag.50d ship file. Here's a snippet of what I found. [Turret3] Guns=0Pos=E ROFPenalty=0 It looks like there are, in fact, no guns installed. I haven't gone beyond the initial legacy build segment so I haven't tested the ships in game. I've placed the save game directory here: onedrive.live.com/?authkey=%21AGVXi2jw5brpmiY&cid=887A8D534D5AD02D&id=887A8D534D5AD02D%217853&parId=887A8D534D5AD02D%217852&action=defaultclick Probably just a quirk of allocating numbers to the numbers of guns, but 0 means 'casemate'.
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Post by klavohunter on Sept 3, 2016 11:31:18 GMT -6
I am playing Varied Tech as the USA, and I just designed my first new Battleship in 1901 in accordance with the notification that single turrets are more efficient. I went with 4 single turrets in the 1, 2, 3 and 4 positions... the game decided my ship is a BB.
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Post by bcoopactual on Sept 3, 2016 11:43:29 GMT -6
I am playing Varied Tech as the USA, and I just designed my first new Battleship in 1901 in accordance with the notification that single turrets are more efficient. I went with 4 single turrets in the 1, 2, 3 and 4 positions... the game decided my ship is a BB. The definitions in the manual state that an old battleship cannot have more than 2 main turrets. That's why the game classifies it as a BB. Shouldn't have an effect in game should it?
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Post by klavohunter on Sept 3, 2016 12:09:36 GMT -6
I am playing Varied Tech as the USA, and I just designed my first new Battleship in 1901 in accordance with the notification that single turrets are more efficient. I went with 4 single turrets in the 1, 2, 3 and 4 positions... the game decided my ship is a BB. The definitions in the manual state that an old battleship cannot have more than 2 main turrets. That's why the game classifies it as a BB. Shouldn't have an effect in game should it? It seems to have prematurely started the Dreadnought Race - other nations have started building suspiciously advanced vessels with hexagon-pattern main turret layout, in 1903. Maybe I'm just unlucky and behind on research?
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Post by thatzenoguy on Sept 3, 2016 12:14:10 GMT -6
Hexagon turret layout?...
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Bug thread
Sept 3, 2016 12:22:35 GMT -6
via mobile
Post by bcoopactual on Sept 3, 2016 12:22:35 GMT -6
Hexagon turret layout?... 1 turret fore and aft and two wing turrets on each side. It was historically most popular with the Germans if I recall. klavohunter, it's possible your scientists skipped over main battery wing turrets. I had a game that skipped both 3 centerline and main battery wing turrets and went straight to cross-deck fire. Yeah, it puts you in a bind tech wise.
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