|
Post by garrisonchisholm on May 17, 2024 12:53:23 GMT -6
This is an update perhaps important to no-one but myself. Now finding myself with vast amounts of time on my hands, I just went back looking for this save and discovered it no longer exists. Given I said I would restart it, I now feel obligated to officially say that I cannot.
I do like the promise and vibe that this setting had however, so maybe I will consider a continuation of a sort.
|
|
|
Post by garrisonchisholm on May 10, 2024 11:40:38 GMT -6
jeeweej , Greetings! I am just checking if this still works with the latest in-house build (1.46) and so far all seems fine, except for one "check possession event" error that I've seen 3 times in the first 20 years of the game. As I haven't had any rebellion advisories I am suspicious that this is the culprit, but I don't recall seeing it before. Do you recall seeing any issues with rebellion events with the mod? Hi! No, haven't seen that error myself yet, but I must admit I don't recall seeing any rebellion events on the new territories as well. So that might have been an existing issue, or I've just been stupidly lucky when it came to rebellions. Did the error give any further hints? If I look at the events I'm guessing it's this one: There has been a rebellion in the X2 possession of ;9;;;;25;1890;1999;0 The only thing I can imagine that can cause the error (given that my mod doesn't mess with events) is that the value for X2 isn't set in my mod (I'm kinda guessing it's a value that should say "Dutch", "German", "American" etc), question remains: where does it get that value from? Will do some more digging, but if you know or find anything: please let me know. Will do! I'd send a save if I could, but I'll keep my eyes open.
|
|
|
Post by garrisonchisholm on May 10, 2024 1:02:21 GMT -6
jeeweej, Greetings! I am just checking if this still works with the latest in-house build (1.46) and so far all seems fine, except for one "check possession event" error that I've seen 3 times in the first 20 years of the game. As I haven't had any rebellion advisories I am suspicious that this is the culprit, but I don't recall seeing it before. Do you recall seeing any issues with rebellion events with the mod?
|
|
|
Post by garrisonchisholm on May 7, 2024 19:07:51 GMT -6
Its so nice when you call for an airstrike danger-close and it shows.
|
|
|
Post by garrisonchisholm on Mar 31, 2024 17:55:25 GMT -6
So Italy started a war with me in 1891, which was a bad move on 2 parts. First I had a hefty 50% tonnage and ship advantage, which is pretty normal in a 1890 start. But second, their entire pre-generated battleline was built in French shipyards, 7 already built and 3 more still building in my yards, which I promptly seized once they declared war.
Any suggestions for names? I'm thinking I may go with the 3 large Mediterranean islands Corsica, Sardinia, and Sicilia if I manage to seize the 2 Italian ones in this war (I do lower all possessions values to be below 10 so Sicily is invadable)
This is hi-Larious!
|
|
|
Post by garrisonchisholm on Mar 31, 2024 14:15:20 GMT -6
I have had my share of embarrassing defeats for sure, but having just achieved my all-time highest battle score I'll bend to vanity and share it.
This must have been an important convoy, heading to resupply the besieged grenadiers of New Brunswick, because it was defended by half of England's fleet.
Bunker Hill succumbed to fire at the end of the day, or Independence (BC) would have been the only major loss. The battle had my Scouting Force dive into the convoy only to discover the size of the opposition. Independence was lost when a bridge hit left it unsteered as the division turned about to escape. She went down fighting though, absorbing several hundred shells and blowing up a British battleship.
I thought my airstrikes were going to be for naught when it started raining right after launch, but about 20 minutes after they started their search pattern over the English fleet the weather broke.
|
|
|
Post by garrisonchisholm on Mar 30, 2024 17:11:01 GMT -6
...& yes, I too just noticed that the captain's name is Kirk.
...I have to transfer him to the Enterprise, don't I.
mmm. ... after the war, the Enterprise's captain is Above Average and Lucky, and I don't know anything about Kirk yet.
Kirk became Captain of the Enterprise after the previous commander was mutilated in a horrible accident. Need an "accident" to happen to the current one. A very convenient accident.
February, 1937. After an unfortunate and tragic ... laundry accident, the USS Enterprise has had a new commander appointed. ...& I am glad he is no longer stationed on a ship with large caliber magazines that will offend his need for rapid firing.
|
|
|
Post by garrisonchisholm on Mar 30, 2024 15:01:46 GMT -6
Just for conversation, these are my early-game "super cruisers" from my current work with the USA. They use the Brandenburg rule regarding -2 quality guns which allow a 3rd turret. When they were launched they could make 23 knots and their BE is 3" while Upper Belt is also 6". They gave excellent service, and are still providing anti-raider work. Yes, a -2q gun is horrible penetrating, but the charge is still large enough to hurt.
...& yes, I too just noticed that the captain's name is Kirk.
...I have to transfer him to the Enterprise, don't I.
mmm. ... after the war, the Enterprise's captain is Above Average and Lucky, and I don't know anything about Kirk yet.
|
|
|
Post by garrisonchisholm on Mar 25, 2024 18:10:09 GMT -6
I would have them move this to bug reports Definitely. I've NEVER seen anything like this.
|
|
|
Post by garrisonchisholm on Mar 24, 2024 11:06:00 GMT -6
Well, I will simply say Thank you. This to me was the most creative and invested story-project we ever had, and I remember with great glee the hope of finding the next update- and of course thank-you again for your 3d model of the Admiral Wir, which still exists on a laptop packed away somewhere. I hope the qualities of your years improves good sir! My '22 was extremely similar to yours in that I too lost my mom to cancer, and it seems somewhat a farce that life expects "well its not '23 anymore, you had a year, so function!" when I know I had so many things that I simply never had the time to deal with. But I hope and pray we'll all improve in time. When you get your affairs in the order you desire I would definitely recommend a display case for those models, they will assuredly always start pleasant conversations.
|
|
|
Post by garrisonchisholm on Mar 17, 2024 12:28:36 GMT -6
Very nice of my allies to send support to the Irish Sea...
...and to be willing to collect 100 tons of Englishmen on an 800 ton ship.
|
|
|
Post by garrisonchisholm on Mar 14, 2024 12:16:45 GMT -6
View AttachmentA rare sight for Rule the Waves 3 1 Million Ship damage inflicted on the enemy! We need a Million Club thread, and this is a fine post to start it. I've got one stored somewhere too...
|
|
|
Post by garrisonchisholm on Mar 10, 2024 15:57:23 GMT -6
...ok, I'm game; how did this happen? I've got nothin'. - and I wish corvettes had commanders because this guy needs a promotion and a medal.
|
|
|
Post by garrisonchisholm on Mar 7, 2024 19:40:45 GMT -6
It is a 9000 ton protected cruiser, but still, the quartermaster must have had a busy night.
|
|
|
Post by garrisonchisholm on Feb 26, 2024 22:07:17 GMT -6
Alternatively, my favorite night battle is a night battle I don't fight. They always seem like my ships are torpedo practice for the enemy. I make it a rule of thumb to decline all night actions, however I have to, to avoid handing out VPs. Is there a way to see what time of day the battle is fought at? I haven't found a way to tell when I get the opportunity to decline. No, there is not- at present the game presumes that you might know the position and disposition of an enemy force but cannot be sure of when you might encounter them. I was simply stating that I frequently "Bravely Ran Away", whenever I conclude that night would be the time of any action.
|
|