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Post by klavohunter on Dec 31, 2015 0:48:04 GMT -6
I also have another question. How many old Battleships do I have to scrap at once to get the prompts for a firing target or a museum ship? I don't seem to get it whilst scrapping only 1 or 2. I'd like to get the bonus offered, but I can't scrap all my Bs yet either.
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Post by klavohunter on Dec 30, 2015 21:24:37 GMT -6
Japan managed to stave off a war with me for a while, and I planned ahead to survive their Sneak Attack, by keeping my modern ships in the Indian Ocean, and leaving obsolete chaff where Japan could attack. I didn't expect to sink one of their Dreadnoughts! My lone CL, bristling with submerged torpedo launchers, was shot to hell and crippled as the Japanese battle-line drew near... Firing one heroic volley of torpedoes in every direction, she scored two hits, one of which sank Japan's first BB! No greater humiliation could be imagined. My fast BBs proceeded to completely destroy the Japanese battle line in a series of three battles off our oil-producing colony of North Korea, which the Army couldn't stop Japan from taking. We got it back with Formosa in the peace treaty at the end of the war, though.
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Post by klavohunter on Dec 30, 2015 20:46:09 GMT -6
I am playing an (odd!*) game as Germany right now, and I am designing a new class of fast battleship.
My last class of ship qualified as a BC at 24 knots max speed. This generation, it reclassifies it as a BB unless I raise speed to 25 knots. (Yay AoN armor!)
I am guessing that the breakpoint between BB and BC lies in the ratio of tonnage dedicated to engine machinery and armor. I have been aiming to make Fast Battleships that qualify as BCs, so my best ships get to participate in more scenarios.
What decides the difference between a BB and BC, especially once/if designs evolve towards Fast Battleships?
*I had an interesting savegame error. I ragequit out of a premature war with the UK and loaded up my previous save, which was during a war with Italy. Except when the savegame loaded, I actually had all of Italy's territories that I took at the end of the war... That saved me a year in my campaign for complete Deutsch domination!
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Post by klavohunter on Dec 30, 2015 0:34:32 GMT -6
More ships on patrol = more ships actively patrolling your coastlines during missions.
This can be useful if you design ships strictly for coastal protection. You can make some rather large MS that can stand and fight against DD and CLs, and you can make 200-ton DDs that are cheap, slow at 20 knots, and pack a pair of torpedo tubes. (Haven't hit anything yet with them, but they make me feel better when they fire!)
You can get some very interesting results with very small and cheap Battleships as Coastal Defense also, not that I've felt that building those would be useful.
Can't say I know if more patrols = increased submarines sank/mines swept.
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