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Post by klavohunter on Sept 3, 2016 11:26:14 GMT -6
I know that some players express exasperation when the AI offers to sell +1 2" or 3" guns that the player will never use.
I choose to license those guns so my own researchers don't waste time researching them!
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Post by klavohunter on Aug 2, 2016 15:48:22 GMT -6
I was annoyed at two occasions during my most recent (France) game where our politicians screamed for more Battleships to defend the nation! However, we were already building a full set of budget-straining Battleships, and they offered pocket change to turn a flight of 5 Battleships into 8... Did these morons pay any attention to what our nation was already doing?
To quote my favorite Admiral, "Do they think I have a magic jar which gushes forth fleets?"
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Post by klavohunter on Jul 17, 2016 23:19:06 GMT -6
Check this out. Main guns on battleships and battlecruisers are getting doubled in some circumstances. imgur.com/a/Ry1MLI saved the game during that battle and stopped playing, so I can send the savegame if need be.
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Post by klavohunter on Jul 14, 2016 11:33:47 GMT -6
The additional costs on no-speed-change engine refits closes a nice little exploit I was using. I'd design ships with no tertiary battery, so when I did an almost-free machinery refit later, I'd gain a few extra hundred tons for a mess of 4" or 5" Tertiary guns. It felt like adding AA to WW2 ships. Someone please tell me how MTB squadrons do on the tactical map! I'm still busy with a 1901 war as France against Germany with an autodesigned legacy fleet, it will be a while before I get to play with those
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Post by klavohunter on Jul 8, 2016 19:08:06 GMT -6
I feel that, just like the technology system in RTW doesn't let you rush to Fast Battleships in 1900, you would not have Essexes and Shokakus crushing your dreadnoughts at the start of RTW2. The return of the Research Rate option would allow us to artificially extend the interim period if we so choose.
I'm certain we will have options for arms limitation treaties where us evil Admirals conspire to ban Aircraft Carriers!
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Post by klavohunter on Jul 7, 2016 18:25:32 GMT -6
I imagine I just got insanely lucky, but is there any sort of modifier on Interventions based on government type or country? In two games as the CSA I managed to conquer my way across Africa without having ships based there already. It creeped me out a little...
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Post by klavohunter on Jul 7, 2016 18:06:39 GMT -6
Because the maximum range in combat is unnaturally restricted to 20,000 yards, I prioritize turret face armor, followed by belt armor, even in the later years where I grudgingly add deck armor. Turret Top armor is something I invest in, since it's fairly cheap and keeps your ship's main guns firing as long as possible (IMO, a warship's main job!). So, with heavy belt and turret armor on my BBs/BCs, I try to close to medium range and unleash hell. Skirting 20,000 yards and trying to drop shells on the deck seems difficult against the AI's excellent micro.
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Post by klavohunter on Jul 1, 2016 18:54:47 GMT -6
I already posted the ships of my favorite treaty game here, where nations showed their own innovative approaches to working under a 18,000 ton, 12" gun treaty. Combined with me having the world's only finished superdreadnoughts (USS Wisconsin and Minnesota) before the treaty began, superior designs and AI foolishness allowed me to curbstomp the Royal Navy. My current USN game used a treaty to skip the early dreadnought phase, allowing me to lay down a 5 heavily-armored ABXY 12" dreadnoughts as my first ships. The Royal Navy felt a need to build hex-turret 11" dreadnoughts in response... 3 of them died horribly while going up against 3 of mine.
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Post by klavohunter on Jun 29, 2016 7:45:49 GMT -6
Can small CLs really be treated as destroyers? It seems they'd be too expensive for the job, not to mention the fact that "Flotilla attack" seems to only work on DDs. I'm not saying you're wrong, I'm just asking how you overcome the challenges to make it work. I have been experimenting with these low-tonnage ships and I find they are most optimal in the later game, where you can put on Above Water Tubes and truly use them as super-DDs. They don't 'flinch' as much as Destroyers do when charging the enemy to torpedo attack. I play Rear Admiral mode, so I get to manually command the ships around my flagship, maybe playing on Fleet Admiral or whatever the hardest mode is makes these ships less suitable as torpedo boats. These lategame 2100-tonners prove vicious against bigger enemy CLs, using extra speed to stay in the enemy's aft arc (Or wherever you want to be at the moment), and having (big) enough guns to sink the enemy. At 2100 tons, they cost about 8 million each. Early-game versions are lackluster in comparison, but I did manage a game as Spain where my starting CLs were 24-knot 2500-tonners with 5" cannon and submerged torpedoes, to go with their 1" of belt armor (And no deck!). These each cost 10 million, but couldn't fit medium range and normal crew quarters in, so I ended up losing the raider war to Austria (Along with all my Southeast Asia colonies!) when my Armored Cruisers and new-built class of bigger CL weren't enough. Hilariously, I used the Machinery Replacement without increasing my ship's speed in the late game, freeing up massive amounts of tonnage for weaponry without costing new engine mega money. It cost at least 4 million each to outfit the ships with new 6" and 5" guns and above-deck torpedoes, and they might see action if I keep playing that game after 1925. Making it to 1925 seems like achievement enough after surviving a revolution and then inflicting the same on Austria and Italy!
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Post by klavohunter on Jun 27, 2016 18:20:49 GMT -6
I don't believe the enemy having large numbers of BCs is an artifact of the latest patches, I usually see the AI going heavy on battlecruisers. I am curious as to the cause of that, though lately I have been playing small nations that have to react to the AI's technical developments and fleet choices, as opposed to being big and bad enough to dictate terms to the world.
I have been using classes of 2,100-2,500 ton CLs as super Destroyers lately, perhaps my inflated CL number scares the AI...
Regardless, the worldwide battlecruiser fad makes it so much sweeter when you bring your Dreadnoughts to bear on them! I got to blast the crap out of two modern Italian BCs that stumbled into my obsolete Spanish BBs in the night, once.
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Post by klavohunter on Jun 27, 2016 12:39:08 GMT -6
The largest colony I have seen being removed from its original owner is East Prussia, which rebelled against the rest of Germany successfully
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Post by klavohunter on Jun 25, 2016 11:08:16 GMT -6
My current campaign as Spain gives me the most limited budget of any nation, and I have chronically limited gun barrel sizes even in 1922. I took three of these "Mini-Iowas" up against three of the AI's battlecruisers. I was losing the broadside fight against their sheer weight of fire, so I had my one damaged CL charge the enemy BCs, scaring them into turning away and running. All three enemies were savaged by my ships' forward guns, blowing up an old crossdeck-firing ship with a flash fire, leaving the two more modern ships to run home on fire with half their turrets missing. This cemented my existing VP lead at high unrest, leading to Italy collapsing in revolution first. It certainly helped that, in an earlier coastal raid against Spain, the best Italian battlecruisers blundered into my Dreadnoughts in the night!
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Post by klavohunter on Jun 20, 2016 10:11:02 GMT -6
I have noticed that starting ships basically ignore early game build limits. You get ships which are larger than your own docks, and ships with wing turrets far too big... ;\ You did update to 1.31, right? That eliminates the over-size AI ship problem... Are you sure your 'too large' autobuilt ships are not ordered from foreign yards?
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Post by klavohunter on Jun 15, 2016 0:43:49 GMT -6
Seems to me if a sneak attack should sink a Garbage Lighter the player should have the choice of going to war or saying, "Thanks!" LOL I explained that away to a friend as "The garbage lighter was next to your flagship and the explosion covered her in trash!"
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Post by klavohunter on Jun 14, 2016 8:49:46 GMT -6
I know the Italians have grown desperate after I out-tonnage them 10 to 1, but are they seriously sending civilian vessels at me?... My favorite is when the player's Garbage Lighter No. 4 is the target of a submarine during peacetime, and it starts a war.
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