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Post by brygun on Sept 7, 2021 11:37:01 GMT -6
Personally, I would take the 11" Q-1 guns over the 13" Q-2 guns, but to each their own. Building with q -2 is always under the hope of getting their quality upgrade. Its also that this means one of those higher gun research steps is filled. You need the size unlocked to build with which helps. if there were no upgrades of the same size possible it is certainly a debate on which to use. 5 years later Id rather have 13" q 0 over 11" q +1 for sure.
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Post by brygun on Sept 7, 2021 11:43:37 GMT -6
Ensign: Those new fangled float planes have been launched in a sparse line to scout the Baltic for the Russian Fleet. Admiral: Gud gud. Dawn iz reaching uz. The Kaizer wizhes us to smash the Russians perhaps this time take de Baltic Statez... * A pair of binoculars smashes into the side of the bridge plating * Russian Admiral: Good Morning Everyone! Ve are alveady here! (That dark grey in the lower left is the sunline moving off. The light grey is the creeping light of new dawn.) . We are basically beginning at "Thrown Binocular" range Within a few clockticks there are already something like a half dozen DDs rammed by various BB & BC. Boarding actions have begun!
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Post by dorn on Sept 7, 2021 13:10:00 GMT -6
Personally, I would take the 11" Q-1 guns over the 13" Q-2 guns, but to each their own. Building with q -2 is always under the hope of getting their quality upgrade. Its also that this means one of those higher gun research steps is filled. You need the size unlocked to build with which helps. if there were no upgrades of the same size possible it is certainly a debate on which to use. 5 years later Id rather have 13" q 0 over 11" q +1 for sure. When you get Q0 guns, a ship is usually comletely obsolote so any large expenditure for rebuild is just not cost effective.
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Post by aeson on Sept 7, 2021 14:47:08 GMT -6
Personally, I would take the 11" Q-1 guns over the 13" Q-2 guns, but to each their own. Building with q -2 is always under the hope of getting their quality upgrade. Its also that this means one of those higher gun research steps is filled. You need the size unlocked to build with which helps. if there were no upgrades of the same size possible it is certainly a debate on which to use. 5 years later Id rather have 13" q 0 over 11" q +1 for sure. Sounds like a waste of funds to me. A predreadnought battleship's original armament ought to be adequate in engagememts against its contemporaries or against inferior opponents such as cruisers, and upgunning it won't render it noticeably more fit to engage modern dreadnought battleships - particularly not the superdreadnoughts that should at least start showing up on the horizon around 1910. Also, it's rather unlikely that you will ever develop a 13" Q-2 "naturally" (I don't know that 13" Q-2 is even a researchable gun in the current release version; I can only ever recall gaining it by theft or purchase if I didn't start with it) and it is not my experience that having a 13" Q-2 makes it more likely for you to develop improved guns in that caliber, so I cannot say that I see obtaining 13" Q-2 through other means than research as being of any particular value.
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Post by brygun on Sept 7, 2021 18:05:47 GMT -6
Mileage my vary. My B types survive a long time so common.
The main point being you cant start a 13" ship without some sort of 13" in gun. It is like 24 months to build it and if your lucky a few month to upgrade. This puts you into the 13" fights sooner.
Mostly as this is the humor thread the ironic part was that I was choosing to not "go British" and got the main benefits of them so very quickly.
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Post by brygun on Sept 7, 2021 19:50:32 GMT -6
Ah the glorious technology system where your airplane research paces different from your carriers.
Started a war having converted 8 of B types to 18 plane CLV and 3 large seaplane carriers to 34 plane flattops. Taking these boys into battle when the enemy has zero carriers.
and...
The only carrier planes I have are fighter biplanes, with 100 lb bombs. Hmmm... doable... not much AA around either... some superstructure and fires on armored ships
this battle is attacking a convoy so yeah could start fires on transports that would help slow them down
oh...
Range of biplane fighter with that bomb: 35 nm
^_^
Carrier never even got close enough to launch
>_>
Thanks RTW
So now we have real motivation to research an actual torpedo plane. Pops up in the tech notices 1-2 months later.
Guess the labcoats got the news ^_^
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Post by Deleted on Sept 11, 2021 4:47:56 GMT -6
Ah the glorious technology system where your airplane research paces different from your carriers. Started a war having converted 8 of B types to 18 plane CLV and 3 large seaplane carriers to 34 plane flattops. Taking these boys into battle when the enemy has zero carriers. and... The only carrier planes I have are fighter biplanes, with 100 lb bombs. Hmmm... doable... not much AA around either... some superstructure and fires on armored ships this battle is attacking a convoy so yeah could start fires on transports that would help slow them down oh... Range of biplane fighter with that bomb: 35 nm ^_^ Carrier never even got close enough to launch >_> Thanks RTW So now we have real motivation to research an actual torpedo plane. Pops up in the tech notices 1-2 months later. Guess the labcoats got the news ^_^ The super early planes are really crappy at attacking ships. The super early torp bombers are ok, but the fighters are only a form of AA defense for your fleet. Thats why the carriers go together with the rest of the fleet initially. Thats why you SHOULDNT convert ships en masse. You build a hardly usable ship from a perfectly usable one. Also: You still have so many Bs in the time when you already have carriers? You definitely wasted a lot of money keeping those old hulks. What I found to be much more useful is to keep some big old heavy cruisers, which are with their speed of 22-24kts and lighter armor much more useful for carrier conversion. 2 or 3 of them is perfectly OK even for a big fleet game settings.
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Post by gornik on Sept 12, 2021 11:57:53 GMT -6
During battle I decided to launch preventive strike to that green radar dots, as they clearly were German carriers. My planes arrived before sunrise but somehow three of them find CA Nautilus and successfully bomb her. And then... (Radio chat of strike group) - Woohah, I can see something! - Yes, the ship! - Direct bomb hit! - I finish her! - No, I would be first! - Hey, get out here, we dive to target! - And me?! I want medal! - Me too! So whole bottom of poor cruiser was cut off with torpedoes from bow to stern. And the upper remains were blown to pieces by bombs. All pilots now call themselves "aces" after this polygon training! Also, German fighters in this war are still 20-year old Rumplers! And somehow they manage to shoot my brand new planes... sometimes.
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Post by shepard1707 on Sept 14, 2021 17:28:33 GMT -6
In a recent game, I had what I called the 'Korean Crisis' while playing as America. The Japanese decided to invade Korea, which pushed me into a war with them. As this was 1904, the bulk of my fleet had to go the long way around to get to East Asia. Before our fleets could really hammer onto eachother, though, I managed to get a night bombardment with the light cruisers I had on station already, shelling a position in Taiwan. Got away scott free.
Immediately following that, peace talks were initiated, and I managed to Nab Korea from Japan!
I couldn't imagine how bitter I'd have been if the situation had reversed.
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Post by garrisonchisholm on Sept 16, 2021 11:03:56 GMT -6
Well, get a load of this plucky captain. Torpedoes an English destroyer and then loiters about until he sees he needs to get in a finisher. And not only that, this very same U-Boat boarded and scuttled a merchant in this battle, and put a torpedo into a light cruiser! So where was he operating?
Right outside the Harwich mine field.
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Post by kriegsmeister on Sept 16, 2021 17:11:43 GMT -6
Well, get a load of this plucky captain. Torpedoes an English destroyer and then loiters about until he sees he needs to get in a finisher. And not only that, this very same U-Boat boarded and scuttled a merchant in this battle, and put a torpedo into a light cruiser! So where was he operating?
Right outside the Harwich mine field.
What in the hell is B Lothringen in your ship view window with 6x3 turrets?
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Post by garrisonchisholm on Sept 16, 2021 18:55:33 GMT -6
Well, get a load of this plucky captain. Torpedoes an English destroyer and then loiters about until he sees he needs to get in a finisher. And not only that, this very same U-Boat boarded and scuttled a merchant in this battle, and put a torpedo into a light cruiser! So where was he operating?
Right outside the Harwich mine field.
What in the hell is B Lothringen in your ship view window with 6x3 turrets? I figured that would draw inspection. If a ship is 23knots or less, More than a 5.5" Belt and 10" or less in guns, it qualifies as a B. (speed requirement varies over time, in the early 40s it is 20 knots, not 23)
Is it the classical pre-dreadnaught B, of course not. But there is no reason to build a ship like this once you can get to 3 or more turrets, so it never comes up. Unless there is a disarmament treaty. This was my mid-20s answer to an 18,000ton/12" treaty. I had a 10+1 gun, and thought this would be more interesting than a 12" 3x3. - cause I've built about 10 million of those.
1 knot faster and it would have been a CA, but CAs will not reliably stay in line, so by making it a B you are essentially stamping that its role will be to "stand and deliver".
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Post by kriegsmeister on Sept 16, 2021 19:03:00 GMT -6
What in the hell is B Lothringen in your ship view window with 6x3 turrets? I figured that would draw inspection. If a ship is 23knots or less, More than a 6" Belt and 10" or less in guns, it qualifies as a B.
Is it the classical pre-dreadnaught B, of course not. But there is no reason to build a ship like this once you can get to 3 or more turrets, so it never comes up. Unless there is a disarmament treaty. This was my mid-20s answer to an 18,000ton/12" treaty. I had a 10+1 gun, and thought this would be more interesting than a 12" 3x3. - cause I've built about 10 million of those.
Very interesting I tend to prefer building ships with 12+ smaller caliber guns over 6-9 large ones especially early game with lower tech firecontrol and poor accuracy. But how often does the battle generator actually use it? I've had several games (mainly Versailles treaty germany) where my old B's even when refitted will very rarely or not at all spawn in battleship engagements.
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Post by garrisonchisholm on Sept 16, 2021 19:09:23 GMT -6
I figured that would draw inspection. If a ship is 23knots or less, More than a 6" Belt and 10" or less in guns, it qualifies as a B.
Is it the classical pre-dreadnaught B, of course not. But there is no reason to build a ship like this once you can get to 3 or more turrets, so it never comes up. Unless there is a disarmament treaty. This was my mid-20s answer to an 18,000ton/12" treaty. I had a 10+1 gun, and thought this would be more interesting than a 12" 3x3. - cause I've built about 10 million of those.
Very interesting I tend to prefer building ships with 12+ smaller caliber guns over 6-9 large ones especially early game with lower tech firecontrol and poor accuracy. But how often does the battle generator actually use it? I've had several games (mainly Versailles treaty germany) where my old B's even when refitted will very rarely or not at all spawn in battleship engagements. They show up in Fleet actions, which is what I built them for. That is, I built them for fleet actions within the first 2 years of a war that ends a treaty. Clearly 5 or-so years after the end of a treaty these would have little utility.
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Post by director on Sept 17, 2021 0:54:09 GMT -6
shepard1707 - that result sounds a great deal like the end of the first Sino-Japanese war, in which the European powers decided to strip Japan of her gains and award them to Russia. Didn't end well for Russia, of course, because... Tsarist Russia (*shrug*).
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