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Post by seawolf on Jun 28, 2019 16:36:56 GMT -6
A mod I would like to see would allow a player to save the ship's superstructure drawing and then be able to reload it any time you want to crate a new ship. It doesn't seem like it would be hard to do. The drawing is saved in the ship files as a set of points (that includes the smokestack locations). It's all text. To save a drawing you simply need to copy that section of the ship file and save it as a text file. To load it into a new design you simply copy that text back into the new design, overwriting the existing text section that describes the drawing. I have done this manually without any issues. If I recall correctly I could even swap out the text section while the game was running without causing a problem. What the mod would need to do is to automate this process. It would be nice to be able to enter a new name to describe the text file containing the drawing. A way to view a list of all available drawings would be useful. Saving a thumbnail image of the drawing that could also be viewed would be almost too sweet. Superstructure drawings could be easily shared so the community could make a shared repository of superstructure images. I think this would go a long way toward solving the issue that many players have with making interesting carrier superstructure drawings. Well, you can *almost* do this. Once you have the deign you want in a game, load it up Before you make your ship in the designer, and then just change the parameters. If it is going from 25,000 to 35,000 tons the size should be close enough that the new ship will look ok. Very large changes of course could look weird, but especially in a closely affiliated class of ships (likes from The Old Rs to the QEs) it should work just fine.
This unfortunately still means you have to create it in each save of course.
Can't you copy designs from save to save? I've never tried it but it seems fairly simple
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Post by garrisonchisholm on Jun 28, 2019 17:54:47 GMT -6
Oh yes, I'm sure you could, I'm just thinking of the "least mucking about in folders" approach.
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Post by aeson on Jun 29, 2019 17:36:00 GMT -6
Can't you copy designs from save to save? I've never tried it but it seems fairly simple You can, yes. The file extension for player-nation ship designs is *.#0d, where # is the Arabic numeral corresponding to the save slot.
Be aware that the game only checks if a design is legal for its type and the building nation's technologies when you go to save the design, though it does check dock and treaty limits when you try to build it. It is possible to build designs which ought to be illegal for your technology state - e.g. a 1930s ~12,000t CL/CA in 1900 - or which are illegal for the type - e.g. CLs without any armor whatsoever - using copied or edited ship design files.
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Post by mjm4444 on Jun 29, 2019 18:46:16 GMT -6
Out of curiosity, how would one go about editing the effects that various techs and the design restrictions on ship classes?
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Post by aeson on Jun 29, 2019 19:23:39 GMT -6
Out of curiosity, how would one go about editing the effects that various techs and the design restrictions on ship classes? I believe the effects of technologies and the design restrictions on the various classes of ships are hard-coded, so if you want to edit them you'll need to use a hex editor to muck around with the executable file.
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Post by emperorofmediterrean on Jul 8, 2019 3:38:54 GMT -6
Is it possible to make all nations equal?
My thoughts are What if all nations start on equal technology grounds - this means no technology area advanatge as well as all nations start equal on available guns and all nations having no nation-specific modifiers (cautios/ undeveloped industry etc.) All of the above plus all nations starting on equal base funds (after some thought I realized this is highly advantageous for small nations who dont have to spread their navies, and catastrophic for GB for example (in case of low base fund) so it wouldnt have funds to maintain all the colonies with navies.)
Speaking of all nations equal on guns, whats the lowest highest calibre a nation can start with?
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Post by corabough on Jan 27, 2020 22:13:02 GMT -6
I don't know if this would even be possible but while I was thinking about starting an AH campaign I had a thought. Would it be possible to add in a mod where as part of a peace deal you could take enemy ships or planes rather than territory? I figure that this would not only allow you to weaken an enemy with out having to actively destroy his navy but could also allow weaker nations to build up capital ships without having to spend the budget to do so. Additionally there is historical precedent for this with what happened after WW1 so it wouldn't break reality. I would think that maintenance for using capital ships would be higher than home built ships and obviously you wouldnt be able to build more of the same class so there would be downsides to doing this as well as positives. I just don't know if it is possible to make this mod or how feasible it would be to implement.
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Post by seawolf on Jan 27, 2020 23:52:18 GMT -6
I don't know if this would even be possible but while I was thinking about starting an AH campaign I had a thought. Would it be possible to add in a mod where as part of a peace deal you could take enemy ships or planes rather than territory? I figure that this would not only allow you to weaken an enemy with out having to actively destroy his navy but could also allow weaker nations to build up capital ships without having to spend the budget to do so. Additionally there is historical precedent for this with what happened after WW1 so it wouldn't break reality. I would think that maintenance for using capital ships would be higher than home built ships and obviously you wouldnt be able to build more of the same class so there would be downsides to doing this as well as positives. I just don't know if it is possible to make this mod or how feasible it would be to implement. Seen it before in the base game but its hardcoded
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Post by dorn on Jan 28, 2020 0:23:48 GMT -6
In some cases, you can choose 1 ship after you win a war.
There is some simplicity as in real history even if victors took whole fleet, these ships were mainly used in traiing and testing, never as first class ships.
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Post by mylittledashie1984 on Mar 5, 2020 19:00:28 GMT -6
hmm id like a my little pony mod based on the Victoria 2 mod where equestria is made of the south pacific American states while the Griffon Empire is made up of Nevada and a quarter of british Columbia. another mod that has Quebec and the Maritimes as one country …..and the New California Republic from fallout 4
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Post by garychildress on Mar 13, 2020 9:04:09 GMT -6
Be aware that the game only checks if a design is legal for its type and the building nation's technologies when you go to save the design, though it does check dock and treaty limits when you try to build it. It is possible to build designs which ought to be illegal for your technology state - e.g. a 1930s ~12,000t CL/CA in 1900 - or which are illegal for the type - e.g. CLs without any armor whatsoever - using copied or edited ship design files.
But in order to start a "design study" on a ship, so that you can actually build it, wouldn't you need to open it up in the ship designer window and then save the ship design first so that you can begin the "design study", thereby triggering a warning message that your design is illegal?
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Post by aeson on Mar 13, 2020 11:45:24 GMT -6
But in order to start a "design study" on a ship, so that you can actually build it, wouldn't you need to open it up in the ship designer window and then save the ship design first so that you can begin the "design study", thereby triggering a warning message that your design is illegal? The design file contains a line Ready=[0 or 1]; if it reads Ready=1, the game thinks that a design study has already been performed. Designs which you copy over from another save will already have Ready=1 if a design study was performed for them in the save in which they were created; otherwise, it's a very minor tweak to make to the file.
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Post by gustavkuriga on Apr 24, 2020 4:50:10 GMT -6
I haven't found any mod yet that does this, but would it be possible to add in a ship class such as "coastal defence ship" or some such for things like the Svea and Oden class Swedish ships? I've found that a lot of the 1880s and 1890s ships that you would build for a historical legacy fleet are not allowed. At 3200 tons they're far, far too small for a Pre-Dreadnought, far too slow for a cruiser, yet have the armament and (effective) armor of a small CA.
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Post by krankey on May 6, 2020 13:38:17 GMT -6
I have two specific coding/modding questions for the Modding community/Devs and one speculative scenario. 1) Is it possible to open out the game to have more active nations than 1 player Nation +7 AI Nations per game 2) Can the access from each zone of control (Areas of Sea) be modified, either to block an existing route, or attach a completely new route. e.g. block panama canal. add North American East Coast to West Africa.3) Heres the biggie. If the above are possible, could an 'alternate' map be super imposed rather than the standard globe. I realise most of us are history buffs and enjoy the historical aspects of re-writing history, but wondered if an alternate history or even going further, an alternate world map could be contemplated. p.s. I just spotted Aeson's great reply about sea lanes so suspect that has very nicely answered my question 2.
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Post by seawolf on May 6, 2020 13:54:36 GMT -6
I have two specific coding/modding questions for the Modding community/Devs and one speculative scenario. 1) Is it possible to open out the game to have more active nations than 1 player Nation +7 AI Nations per game 2) Can the access from each zone of control (Areas of Sea) be modified, either to block an existing route, or attach a completely new route. e.g. block panama canal. add North American East Coast to West Africa.3) Heres the biggie. If the above are possible, could an 'alternate' map be super imposed rather than the standard globe. I realise most of us are history buffs and enjoy the historical aspects of re-writing history, but wondered if an alternate history or even going further, an alternate world map could be contemplated. p.s. I just spotted Aeson's great reply about sea lanes so suspect that has very nicely answered my question 2. Not sure about 3 but that would be cool As for 1 currently no, the game is limited to the player nation and 6 AI nations One of my biggest wishes for this game, although I have no idea how hard it would be for Frederick to implement, would be to fully include all of the worlds major seagoing navies. Creating my mods I find myself wishing for scandanavian, south american, mediterranean, and dutch ships
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