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Post by ramjb on Jun 6, 2019 1:26:57 GMT -6
I got 6'' DPs unlocked in all my playthroughs. Only actually used them a couple times, remember reading in the manual that they are less efficient as 5'' DPs, so unless I create a specific AA cruiser (where I use them in the main battery) I don't bother with them as secondaries for big ships.
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Post by L0ckAndL0ad on Jun 6, 2019 3:28:22 GMT -6
5 in DP is the biggest I've used so far. I'm currently in 1945, and I have much better technologies (both 6 in DP and 6 in autoloaders), but I'm stuck in a very long (65 months currently) 1 vs 2 war (me as US vs JAP + SOV) and hesitant about making too much new designs before the war ends. Mass producing ships seems to have good effect (those "familiarity shortened build time" mini-events), so I'll postpone new designs until after the war. I did try building a CLAA. This is 1938 design. Biggest problems I found with it (and any future CLAA) are: - no "Superimposed C forward centerline turret" (like on real world Atlanta-class); - the way game puts CLs into combat. While the lack of superfiring C turret is something I can overlook, the fact that the game often puts CLs against CAs and to execute shore bombardment missions (with not really good results), I've decided to mothball my entire CL fleet right in the middle of the war. I've built enough good CAs to replace them by this point. I will certainly return to this question and play with new CL designs (with the new 12kt limit and 6 inch autoloaded DPs) once this bloody war is over.
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Post by connor085 on Jun 6, 2019 3:50:09 GMT -6
6" DP autoloading guns. Might I ask why you are asking?
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Post by southkraut on Jun 6, 2019 4:04:03 GMT -6
Whatever I get the technologies for. So certainly 5", maybe 6" (don't recall). Never used the heavy AA shells, since they performed so poorly historically, and because I wouldn't want to reduce my big gun ammo capacity.
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Post by dorn on Jun 6, 2019 4:08:59 GMT -6
Biggest problems I found with it (and any future CLAA) are: - no "Superimposed C forward centerline turret" (like on real world Atlanta-class);
This is a little pity. I design as UK 4x2x5"DP cruiser however the armament was weak comparable to much smaller destroyers. She was not bad cruiser, but having something like 6x2x5" DP could be much more interesting and quite valuable but without 3rd forward superimposed turret I did not make them as I found the I need more firepower able to fire directly forward than higher broadside.
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Post by williammiller on Jun 6, 2019 7:52:36 GMT -6
This is a question with a reason behind it:
What is the largest caliber 'DP' gun you have created in RTW2?
This reminds me: what do you consider 'DP' in this context? One could argue that "heavy AA shells" for BB Mainbattery can be considered 'DP' aswell... then the answer is 18" DP guns. And...we have a winner!
I was wondering if anyone had discovered that Fredrik included super-heavy AA shells capability in-game, this question was my way of poking towards that without posting a spoiler.
Thanks!
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Post by dorn on Jun 6, 2019 7:59:04 GMT -6
This reminds me: what do you consider 'DP' in this context? One could argue that "heavy AA shells" for BB Mainbattery can be considered 'DP' aswell... then the answer is 18" DP guns. And...we have a winner!
I was wondering if anyone had discovered that Fredrik included super-heavy AA shells capability in-game, this question was my way of poking towards that without posting a spoiler.
Thanks!
Ouhh and I wonder why my battleships show different heavy AA even if they have same secondary DP guns.
But I expect that it is included in total heavy AA so it cannot be seen separetely, can it?
EDIT: no, it is not that reason. I check save and heavy AA was skipped in my playthrough. So a little mystery remains. I will check it as soon as (may be long. :-)) I get to later years.
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Post by bcoopactual on Jun 6, 2019 10:46:29 GMT -6
6" DP Autoloading as Mainbattery. The above served as late game AA escort. I'm a little incredulous that that design is possible on a 10,000 ton hull. Where would you put the engines? Or the crew? That thing is all magazines.
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Post by brygun on Jun 6, 2019 11:41:46 GMT -6
There is an AA technology (IIRC) for proximity fuses for 5 in and 6 in. I believe they left out 4 in.
Historically that was the USA "VT" fuse which was a deliberate falsehood name for "Variable Time" to explain how they just happened to explode at the right time. Tidbit: Also proved great vs infantry formations as it would detonate at the set distance above the ground for a beautiful shrapnel pattern.
As what is meant by DP one hopes not to do a websearch for that term. Not all DP reference deal with this sort of gun.
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Post by namuras on Jun 6, 2019 13:07:47 GMT -6
6" DP Autoloading as Mainbattery. The above served as late game AA escort. I'm a little incredulous that that design is possible on a 10,000 ton hull. Where would you put the engines? Or the crew? That thing is all magazines. To be fair: that thing better not get shot at. Its basically guns and more guns strapped onto an engine. Oh... and maybe some more guns. Crews sleep at their station obviously.
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Post by namuras on Jun 6, 2019 13:08:45 GMT -6
This reminds me: what do you consider 'DP' in this context? One could argue that "heavy AA shells" for BB Mainbattery can be considered 'DP' aswell... then the answer is 18" DP guns. And...we have a winner!
I was wondering if anyone had discovered that Fredrik included super-heavy AA shells capability in-game, this question was my way of poking towards that without posting a spoiler.
Thanks!
Thank you!
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Post by deeznuts on Jun 6, 2019 13:10:40 GMT -6
Yeah no larger DP gun than 6 inch but if you count heavy AA shells then the theoretical max is 20 inch
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Post by cogsandspigots on Jun 6, 2019 14:18:49 GMT -6
My late game BBs/BCs have 16 6” DP Autoloading secondaries and 24 autoloading 3” AA guns.
They shred DDs and planes alike.
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Post by deeznuts on Jun 6, 2019 18:07:25 GMT -6
If you want the best AA then 5 inch is most effective, 6 inch is slightly less effective(but certainly more useful in an anti surface role, and if you get autoloaders for 6 inch first worth going for)
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Post by christian on Jun 7, 2019 6:24:22 GMT -6
this is the maximum amount of dual purpose guns you can mount on a ship also it showed me just how borked anti air is against planes this thing is so **** at shooting down planes (despite it having an insane amount of dp guns) its insane this thing alone is about as good as 60 medium aa guns yes this intire ship is comparable to 60 medium aa guns also super heavy aa shells for some magical reason become unselected the next turn so either i have to constantly select them or not use them (i chose the latter) Attachments:
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