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Post by Fredrik W on Jul 21, 2015 0:02:12 GMT -6
You select the training you want, press apply. It then takes 12 months before crews are proficient. You will get a message to that effect.
If you remove it, the benefit disappears immediately.
Realistically, it took time to train, and it also prevents too sudden shifts in priorities. You have to decide on a training regimen that will fit in with your ship designs and operational requirements.
Only the text about training being completed when it isn't is wrong, and it will be fixed in 1.1.
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Post by darkrenown on Jul 21, 2015 1:30:51 GMT -6
Yeah, the rest is fine just wanted to clarify how it works
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tc27
Junior Member
Posts: 68
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Post by tc27 on Jul 21, 2015 3:41:40 GMT -6
A couple of 'bugs' I have noticed that are more problems with the campaign on some settings:
1. Suffer prestige hits for not having enough battleships when playing as a minor power with small fleet size with no realistic prospect of affording to build even one B. Feels like this event should be different for smaller nations where acquiring major capital ships required a major national effort (like Turkey with the subscriptions ETC)
2. As Japan I acquired a Caribbean possession which took a number of turns to reach with my cruiser in order to fulfill tonnage obligations - ending taking multiple prestige hits and losing the colony to rebellion because it took so long for my Cl to reach the right sea zone - arguable this is my fault but feels like there should be a 3-4 turn 'freeze' on prestige hits/rebellions to allow you to physically get the ships on station.
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Post by brucesim2003 on Jul 21, 2015 3:56:26 GMT -6
A couple of 'bugs' I have noticed that are more problems with the campaign on some settings: 1. .... Feels like this event should be different for smaller nations where acquiring major capital ships required a major national effort (like Turkey with the subscriptions ETC) I agree here. Nothing so frustrating as not being able to afford to build ships that the navy league (or whoever) wants, while at the same time unrest goes up because you navy budget is too big. Cheers Bruce
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Post by Fredrik W on Jul 21, 2015 3:57:14 GMT -6
1. There is a smaller chance of such events for smaller nations. It might be that it should be revised, but that is the design intention.
2. There is a IIRC 2 turn delay after a peace. You can also solve this by assigning ships to "foreign stations". That will take effect immediately.
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tc27
Junior Member
Posts: 68
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Post by tc27 on Jul 21, 2015 4:09:27 GMT -6
Thanks for the prompt reply - perhaps I was just unlucky on point 1 and point 2 is clearly a case of RTFM.
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Post by Fredrik W on Jul 21, 2015 4:15:07 GMT -6
I am happy to listen to feedback, so if there is a general feeling these events are too common for small nations, I could tone it down further.
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Post by brucesim2003 on Jul 21, 2015 4:17:00 GMT -6
1. There is a smaller chance of such events for smaller nations. It might be that it should be revised, but that is the design intention. Perhaps the smallest two nations should be immune to this event. It can get you fired real quick on smaller campaigns.
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tc27
Junior Member
Posts: 68
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Post by tc27 on Jul 21, 2015 5:55:39 GMT -6
1. There is a smaller chance of such events for smaller nations. It might be that it should be revised, but that is the design intention. Perhaps the smallest two nations should be immune to this event. It can get you fired real quick on smaller campaigns. If I am not the only one who noticed this then perhaps its too common (got me fired on two campaigns now). I think its compounded by the fact that as a smaller nation you are more likely to take the Tension - Prestige - options as you need to pick your wars very carefully.
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Post by brucesim2003 on Jul 21, 2015 6:20:16 GMT -6
Perhaps the smallest two nations should be immune to this event. It can get you fired real quick on smaller campaigns. If I am not the only one who noticed this then perhaps its too common (got me fired on two campaigns now). I think its compounded by the fact that as a smaller nation you are more likely to take the Tension - Prestige - options as you need to pick your wars very carefully. It is also compounded by the people bleating about the peacetime naval budget. IMO that needs to go.. Joe public had NO say at all on that sort of thing in those days. Besides, they had other things to worry about. Cheers Bruce
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Post by andrew on Jul 21, 2015 7:34:10 GMT -6
I have been fired a few times because of this too but personally I like the challenge because, lets face it, small countries in this period were all too often tasked with the impossible task of finding the funds to create increasingly sophisticated and expensive military forces. The game captures those pressures extremely well. Perhaps this belongs more in the suggestion thread, but maybe a nice solution would be adding a setting to the start of the game that would let players tweak the level of domestic pressure that they will face, i.e. passive to aggressive. Maybe even a foreign pressure setting too, i.e. aggressive means that tension goes up really fast and there is a higher risk of countries launching unprovoked attacks on the player whereas a lower setting means that tension is slower to go up. But sorry if I got a bit off-topic
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tc27
Junior Member
Posts: 68
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Post by tc27 on Jul 21, 2015 8:24:17 GMT -6
Do you really find being told 'We dont have enough BBs..you suck' when its actually impossible (not just difficult) to afford even one a satisfying game experience?
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Post by brucesim2003 on Jul 21, 2015 18:24:24 GMT -6
I have been fired a few times because of this too but personally I like the challenge because, lets face it, small countries in this period were all too often tasked with the impossible task of finding the funds to create increasingly sophisticated and expensive military forces. The game captures those pressures extremely well. Perhaps this belongs more in the suggestion thread, but maybe a nice solution would be adding a setting to the start of the game that would let players tweak the level of domestic pressure that they will face, i.e. passive to aggressive. Maybe even a foreign pressure setting too, i.e. aggressive means that tension goes up really fast and there is a higher risk of countries launching unprovoked attacks on the player whereas a lower setting means that tension is slower to go up. But sorry if I got a bit off-topic That's all well and good for real life. But this is a game. When you have opposing mechanics that are driving the game toward "YOU'RE FIRED!", then no, it's not a good situation.
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Post by andrew on Jul 21, 2015 20:37:25 GMT -6
I have been fired a few times because of this too but personally I like the challenge because, lets face it, small countries in this period were all too often tasked with the impossible task of finding the funds to create increasingly sophisticated and expensive military forces. The game captures those pressures extremely well. Perhaps this belongs more in the suggestion thread, but maybe a nice solution would be adding a setting to the start of the game that would let players tweak the level of domestic pressure that they will face, i.e. passive to aggressive. Maybe even a foreign pressure setting too, i.e. aggressive means that tension goes up really fast and there is a higher risk of countries launching unprovoked attacks on the player whereas a lower setting means that tension is slower to go up. But sorry if I got a bit off-topic That's all well and good for real life. But this is a game. When you have opposing mechanics that are driving the game toward "YOU'RE FIRED!", then no, it's not a good situation. I understand where you guys are coming from. That's why I suggested a domestic pressure realism setting that players could adjust to suit their fancy, just like we have with the budget, i.e. historical or non-historical.
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Post by julianbarker on Jul 22, 2015 0:14:45 GMT -6
I have never had a problem. Are people saying they can't afford what is being demanded by halting or scrapping existing construction, mothballing or scrapping older ships etc? There are loads of options in the game for generating money, especially from old ships.
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