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Post by director on Feb 8, 2017 22:28:34 GMT -6
axe99 - My favorite destroyer is one with 4x2 mounts for 4" or 6x2 for 5", whichever gets the +1 first. Basically a British WW2 Tribal class or an American Gearing, but with a bit less speed and two quad torpedo mounts. As soon as I get twin mounts for DDs I build nothing less. And you are right - they are nasty little beasties. ikahime - My dock size always seems to grow before I get the 4 centerline mounts tech, so my first BCs are usually semi-dreadnoughts with either 4 or 6 12" guns and 8-10". They work pretty well against cruisers but won't stand up against conventional BCs and so are usually retired early.
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Post by joebob73 on Feb 8, 2017 23:18:13 GMT -6
axe99 - My favorite destroyer is one with 4x2 mounts for 4" or 6x2 for 5", whichever gets the +1 first. Basically a British WW2 Tribal class or an American Gearing, but with a bit less speed and two quad torpedo mounts. As soon as I get twin mounts for DDs I build nothing less. And you are right - they are nasty little beasties. ikahime - My dock size always seems to grow before I get the 4 centerline mounts tech, so my first BCs are usually semi-dreadnoughts with either 4 or 6 12" guns and 8-10". They work pretty well against cruisers but won't stand up against conventional BCs and so are usually retired early. I tend to keep the super-old BCs around because the ones designed before "steam turbines" pops can be refit to go LUDICROUS SPEED if they were 28 knots or faster when launched. Then I just set them as raiders and laugh as they destroy any ship that intercepts them. Last game I had a class of 4 of them refit for 32 knots, and they successfully caused the total extinction of the light cruiser within 3 wars. Heavy cruisers continued to exist, because some of them could survive a few hits and still get out of range.
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Post by director on Feb 9, 2017 0:03:46 GMT -6
That's a point and I'll keep it in mind.
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Post by Airy W on Feb 9, 2017 7:22:13 GMT -6
I tend to keep the super-old BCs around because the ones designed before "steam turbines" pops can be refit to go LUDICROUS SPEED if they were 28 knots or faster when launched. Then I just set them as raiders and laugh as they destroy any ship that intercepts them. Last game I had a class of 4 of them refit for 32 knots, and they successfully caused the total extinction of the light cruiser within 3 wars. Heavy cruisers continued to exist, because some of them could survive a few hits and still get out of range. But isn't it prohibitively expensive to replace engines on ships that fast? Like you might as well buy a new ship expensive?
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Post by joebob73 on Feb 9, 2017 7:26:31 GMT -6
I tend to keep the super-old BCs around because the ones designed before "steam turbines" pops can be refit to go LUDICROUS SPEED if they were 28 knots or faster when launched. Then I just set them as raiders and laugh as they destroy any ship that intercepts them. Last game I had a class of 4 of them refit for 32 knots, and they successfully caused the total extinction of the light cruiser within 3 wars. Heavy cruisers continued to exist, because some of them could survive a few hits and still get out of range. But isn't it prohibitively expensive to replace engines on ships that fast? Like you might as well buy a new ship expensive? It can be more expensive per month, but is much cheaper than building a whole new ship, not to mention being faster. Normally a BB/BC started at the beginning of a war won't be ready by the end, but even a major rebuild will finish in time to take part.
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Post by Airy W on Feb 9, 2017 7:55:05 GMT -6
I opened up a save file and found an old, fast ship: my 1905 rebuilt Brooklyn class in a 1913 game. Replacing the engines and increasing the speed from 27 to 29 would cost 44 million. Saving the rebuild as a new design and building that would cost 52 million plus development costs.
It is slightly cheaper to rebuild the ship but it's almost as expensive as building a new ship. Very large engines have very large price tags.
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Post by joebob73 on Feb 9, 2017 11:49:31 GMT -6
I opened up a save file and found an old, fast ship: my 1905 rebuilt Brooklyn class in a 1913 game. Replacing the engines and increasing the speed from 27 to 29 would cost 44 million. Saving the rebuild as a new design and building that would cost 52 million plus development costs. It is slightly cheaper to rebuild the ship but it's almost as expensive as building a new ship. Very large engines have very large price tags. Yes, it can be expensive. But you get a ship to fill a role in less than half the time, which can actually matter in a war. And when I have Germany repeatedly declaring war on me with less than a year between each, I don't have time to build all the new ships I want to have.
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Post by ikahime on Feb 9, 2017 12:06:31 GMT -6
Well, I'm still using Myogi in 1928, but my early dreadnaughts suffer form a lack of torpedo protection. Her sister ship Akagi was sunk, along with another BB in the battle of the Liaotung Peninsula. I mostly keep her around to single handedley fill my foreign station requirements.
Most of my battleship engagements seem to be decided by torpedoes, meanwhile naval planners are debating whether it's even worth it building armored ships at all when nothing can withstand 16 inch gunfire. The ship that replaces Myogi might be a very large light cruiser.
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Post by ddg on Feb 9, 2017 13:29:53 GMT -6
Aye, the Amphritite's were a 1928 model (70 per cent research rate - but it seemed to be a 'quick' 70 per cent), so it wouldn't be a fair contest. Due to the way the tech system works, the research rate slider isn't exactly reciprocal with the timeline. That is, 50% research rate won't equate to taking twice as long to run through the tech tree. I think there are two elements here: (1) research is based on economy, and the chief economic growth is exponential; (2) the date gating system isn't modified by reducing the research rate, so later-game techs aren't getting their research contribution reduced by being ahead of time. I played a 50% game as the United States, for example, and caught up with the normal timeline by about 1930. Assuming the Manual is accurate on this I believe you are right. Here is the applicable section of the manual. I was pretty sure it was in there somewhere, but I couldn't remember quite where the cut-off was. Thanks!
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Post by ikahime on Feb 9, 2017 13:43:08 GMT -6
RIP Myogi. you will be avenged. ![](https://i.gyazo.com/4b3a45f839db7eb9c13b8a5f09b2d639.png)
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Post by joebob73 on Feb 9, 2017 14:03:16 GMT -6
Well, I'm definitely getting more than enough use out of my super-CAs. One of them decided during a night battle that RAMMING an unidentified Russian dreadnought was a good idea. The BB promptly sank, leaving my cruiser with minimal damage. ![](//storage.proboards.com/5448234/thumbnailer/MSInVfleTDSfAXymnNpa.png) ![](//storage.proboards.com/5448234/thumbnailer/JQjfiJtpxduYlAtnLfaS.png) This is the BB that got rammed.
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Post by axe99 on Feb 9, 2017 14:51:05 GMT -6
Well, I'm definitely getting more than enough use out of my super-CAs. One of them decided during a night battle that RAMMING an unidentified Russian dreadnought was a good idea. The BB promptly sank, leaving my cruiser with minimal damage. This is the BB that got rammed. Hahaha, that's a classic director - I like the sound of those DDs, firepower > all ![:)](//storage.proboards.com/forum/images/smiley/smiley.png) . ddg - cheers for the info ![:)](//storage.proboards.com/forum/images/smiley/smiley.png) .
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Post by wolfpack on Feb 11, 2017 17:26:10 GMT -6
Well, I'm definitely getting more than enough use out of my super-CAs. One of them decided during a night battle that RAMMING an unidentified Russian dreadnought was a good idea. The BB promptly sank, leaving my cruiser with minimal damage. This is the BB that got rammed. how the hell did you build that as an ac ?
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Post by joebob73 on Feb 11, 2017 17:57:38 GMT -6
Well, I'm definitely getting more than enough use out of my super-CAs. One of them decided during a night battle that RAMMING an unidentified Russian dreadnought was a good idea. The BB promptly sank, leaving my cruiser with minimal damage. This is the BB that got rammed. how the hell did you build that as an ac ? Built it as a legacy fleet ship in Britain with 22 knot speed. A refit after unlocking several engine techs, including steam turbines and oil firing, increased the speed to 27 knots. Guns were replaced with a not-useless 13" model as well as replacing the original battery of 7" casemates with 5" dual turrets. Late game they were absolutely brutal in night actions, with 6 of them sinking 4 battleships for no losses.
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Post by bcoopactual on Feb 11, 2017 18:33:29 GMT -6
Built USS Constitution in a British shipyard. Sacrilege.
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