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Post by joebob73 on Feb 11, 2017 18:52:24 GMT -6
Built USS Constitution in a British shipyard. Sacrilege. Yes, I agree. However it is fun to turn around and use said ships to stomp the Brits in a war. And I prefer to avoid using French shipyards because they tend to seize them in the event of war with another power, even when tensions are low.
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Post by Airy W on Feb 11, 2017 22:16:58 GMT -6
XD
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Post by cv10 on Feb 11, 2017 22:45:34 GMT -6
With the USA, I generally try to only use foreign yards for the legacy build, because the AI can't steal the ones you have built in the first phase, and I generally only build light cruisers and destroyers during the 2nd phase. I've generally found the USA itself to be pretty reliable about not seizing ships unless tension is high, and once the dreadnought era hits, they are the ones i usually try to order from because they usually have superimposed turrets fairly quickly.
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Post by director on Feb 12, 2017 21:03:06 GMT -6
At least you had the grace to name her Constitution and not Java, Macedonian and so forth.
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Post by cv10 on Feb 17, 2017 12:23:24 GMT -6
Just a quick question: how do I upload a ship design?
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Post by Noname117 on Feb 17, 2017 12:55:49 GMT -6
Take a screenshot of your ship, upload it to an image sharing site, then post it here
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Post by cv10 on Feb 17, 2017 13:05:47 GMT -6
thanks!
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Post by cv10 on Feb 21, 2017 21:56:03 GMT -6
This is my Wyoming-Class Battleship. A bit too large to be built in large numbers, but I was never too far behind the AI in terms of fleet size. Attachments:
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Post by bcoopactual on Feb 21, 2017 23:12:32 GMT -6
View AttachmentThis is my Wyoming-Class Battleship. A bit too large to be built in large numbers, but I was never too far behind the AI in terms of fleet size. Looks like an offensive beast. I'd be curious to see how the 2" deck holds up in that time period. Certainly wouldn't want to see that thing show up at short range in the dark or bad weather.
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Post by brucesim2003 on Feb 22, 2017 6:04:16 GMT -6
Bcoopactual has it right about the deck armour. By the late game you want about 5" decks and 6" turret tops. Your C.T. should be about the same as your turret side armour. Of course, this is just my opinion, but I find that the ships I build, which seem to be badly outgunned by the A.I. (I tend to build designs with 8-10 main guns, rarely 12), never have much of a problem beating the ever-loving tar outta the A.I. ships which tend to have thin horizontal armour.
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Post by cv10 on Feb 22, 2017 7:23:23 GMT -6
This is my Wyoming-Class Battleship. A bit too large to be built in large numbers, but I was never too far behind the AI in terms of fleet size. Looks like an offensive beast. I'd be curious to see how the 2" deck holds up in that time period. Certainly wouldn't want to see that thing show up at short range in the dark or bad weather. I've never really known what the general barometer for deck armor is late-game. Thicker armor would probably have been a smart investment, but I really wanted that 5th gun turret. On the other hand, I could have dropped the speed down to 20 Knots and put the weight savings in armor. I also would have been curious to know how they would have stood up in battle, my last war ended only a month after the first one finished working up.
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Post by cv10 on Feb 22, 2017 7:27:51 GMT -6
Bcoopactual has it right about the deck armour. By the late game you want about 5" decks and 6" turret tops. Your C.T. should be about the same as your turret side armour. Of course, this is just my opinion, but I find that the ships I build, which seem to be badly outgunned by the A.I. (I tend to build designs with 8-10 main guns, rarely 12), never have much of a problem beating the ever-loving tar outta the A.I. ships which tend to have thin horizontal armour. Thanks for the advice about late game deck armor, usually I just stay at two, but I'll try that in my next game. As far as the Conning Tower, I know that it has a purpose in-game (protects from bridge hits) but IIRC they were almost never unitized by bridge crews in real life, so I hate putting weight into them.
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Post by rimbecano on Feb 22, 2017 9:07:22 GMT -6
Looks like an offensive beast. I'd be curious to see how the 2" deck holds up in that time period. Certainly wouldn't want to see that thing show up at short range in the dark or bad weather. I've never really known what the general barometer for deck armor is late-game. Thicker armor would probably have been a smart investment, but I really wanted that 5th gun turret. On the other hand, I could have dropped the speed down to 20 Knots and put the weight savings in armor. I also would have been curious to know how they would have stood up in battle, my last war ended only a month after the first one finished working up. I generally try to deck ships for an inch more than the penetration of their own plunging fire at maximum range, and then make the turret tops an inch more than that. I do find that I can generally get away with under armoring ships on the whole as long as their turret armor is impenetrable, but when I skimp I generally skimp on belt, as deck is more important with better fire control and longer gun ranges in the late game. The fifth turret I would have gone without, perhaps even the fourth as well (heck I'd probably build a BC with just the two front turrets), though if you were especially late in the game with only 14" guns, I can see where you would have wanted to pack in extra guns.
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Post by rimbecano on Feb 22, 2017 9:54:27 GMT -6
Bcoopactual has it right about the deck armour. By the late game you want about 5" decks and 6" turret tops. Your C.T. should be about the same as your turret side armour. Of course, this is just my opinion, but I find that the ships I build, which seem to be badly outgunned by the A.I. (I tend to build designs with 8-10 main guns, rarely 12), never have much of a problem beating the ever-loving tar outta the A.I. ships which tend to have thin horizontal armour. Thanks for the advice about late game deck armor, usually I just stay at two, but I'll try that in my next game. As far as the Conning Tower, I know that it has a purpose in-game (protects from bridge hits) but IIRC they were almost never unitized by bridge crews in real life, so I hate putting weight into them. I tend to either armor the CT equivalently to the turrets, or else only against CL fire. You want to aim to either get passthrough hits from full-calibre fire, or prevent any penetration at all.
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Post by Deleted on Feb 22, 2017 10:26:26 GMT -6
ship design's very much personal preference and experience imo. me i generally start from 2in on 1st gen dreadnought and work up from there, by end game i'd say somewhere between 4-5inch depending on how and where i wanna use the ship. like if i wanna fight in the north sea, skimp some deck and add more belt. if potential battle zone is the med or the pacific, add more deck. if ya wanna get in close then belt, if ya wanna stay long range add deck. if ya just go home on night/rain battles, add deck, if ya wanna slug it out with torps and close range gun duels add belt (and turret, ffs! ). pen values in gun data are very very useful.
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