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Post by seawolf on Feb 17, 2020 15:34:52 GMT -6
I notice that a lot of ironclads and monitors (Puritan for example) have much thinner armor values than reality, I'm assuming of course this so that they have a similar effective thickness to reality given the starting techs, but did you have a basis by which you decided these changes? Just curious as I like to replicate these ships myself in early games, thanks! Roughly Harvey=.85 Nickel=.75 Compound=.7 Wrought Iron=.5
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Post by seawolf on Feb 17, 2020 15:45:55 GMT -6
generalvikusA few things to keep in mind 1. The intelligence on the map is subject to false information, which is why those strength bars aren't appearing, its not a UI glitch 2. France has 30 something battleships at the start of the game so having a half dozen overseas means their reserve fleet is still pretty strong 3. Keeping many large ships active is very expensive, so in real life most capital ships, especially battleships, were kept in reserve in the pre-ww1 era. The fact that the AI is seemingly reserving their fleets seems more like a feature than a bug, but its probably best to check their status in the game files to see what is actually happening 4. The best way to track naval power is through the almanac, not the map, as it will tell you the actual number of ships they are keeping afloat If you still have your game file at that point I'd love to take a look
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Post by generalvikus on Feb 17, 2020 21:16:15 GMT -6
generalvikus A few things to keep in mind 1. The intelligence on the map is subject to false information, which is why those strength bars aren't appearing, its not a UI glitch 2. France has 30 something battleships at the start of the game so having a half dozen overseas means their reserve fleet is still pretty strong 3. Keeping many large ships active is very expensive, so in real life most capital ships, especially battleships, were kept in reserve in the pre-ww1 era. The fact that the AI is seemingly reserving their fleets seems more like a feature than a bug, but its probably best to check their status in the game files to see what is actually happening 4. The best way to track naval power is through the almanac, not the map, as it will tell you the actual number of ships they are keeping afloat If you still have your game file at that point I'd love to take a look The save is gone, as war has taken its place; as tensions continued to climb with France they gradually ramped up their readiness again, until the present, when they're maintaining their fleet at something close to full readiness at tension level 10, while I'm fighting the Russians. I'll post again if I see something similar.
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cteb
New Member
Posts: 20
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Post by cteb on Feb 22, 2020 9:01:47 GMT -6
I notice that a lot of ironclads and monitors (Puritan for example) have much thinner armor values than reality, I'm assuming of course this so that they have a similar effective thickness to reality given the starting techs, but did you have a basis by which you decided these changes? Just curious as I like to replicate these ships myself in early games, thanks! Roughly Harvey=.85 Nickel=.75 Compound=.7 Wrought Iron=.5 Fantastic, thanks!
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Post by seawolf on Mar 27, 2020 19:48:45 GMT -6
Fixed the ShipID bug in V1.02
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Post by prophetinreverse on Mar 29, 2020 18:39:47 GMT -6
I just wanted to pop in and say that the way you somehow managed to bring the Novogorod and Vice-Admiral Popov into the game has to be one of the most impressive modding feats I've ever seen!
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w2c
Full Member
Posts: 178
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Post by w2c on Apr 1, 2020 16:15:09 GMT -6
So just got the game and love that you put the work into creating this mod. Absolutely love it.
My question though is I saw several comments back that you were going to be looking into the fleet sizes as that has an impact on what the battle generator pulls so I'm wondering what fleet sizes these save files are actually using? I can clearly see the budgets are way above what's available in the base game even with the largest fleet sizes chosen but due to the actual fleet size setting seeming to still matter I'm just wondering what it's set at. My understanding is that the larger the fleet setting the more likely it is that the generator will pull more ships for each mission and I believe that's my preference so I'm hoping you're using one of the higher options.
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Post by seawolf on Apr 1, 2020 23:47:59 GMT -6
So just got the game and love that you put the work into creating this mod. Absolutely love it. My question though is I saw several comments back that you were going to be looking into the fleet sizes as that has an impact on what the battle generator pulls so I'm wondering what fleet sizes these save files are actually using? I can clearly see the budgets are way above what's available in the base game even with the largest fleet sizes chosen but due to the actual fleet size setting seeming to still matter I'm just wondering what it's set at. My understanding is that the larger the fleet setting the more likely it is that the generator will pull more ships for each mission and I believe that's my preference so I'm hoping you're using one of the higher options. The fleet size is set at large. I'll be making it extra super large when I update
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w2c
Full Member
Posts: 178
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Post by w2c on Apr 2, 2020 10:01:26 GMT -6
You're awesome and hugely looking forward to it!
So I'm asking this as a genuinely new person not as a complainer that's never happy. lol. But I'm curious why extra large rather than super large? I genuinely don't know the in game differences yet because I'm new and haven't started my first real game yet. Does it take a toll on some people's PC's? Perhaps more ships then realistic or just a pain for most people to control that many?
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Post by seawolf on Apr 2, 2020 11:19:39 GMT -6
You're awesome and hugely looking forward to it! So I'm asking this as a genuinely new person not as a complainer that's never happy. lol. But I'm curious why extra large rather than super large? I genuinely don't know the in game differences yet because I'm new and haven't started my first real game yet. Does it take a toll on some people's PC's? Perhaps more ships then realistic or just a pain for most people to control that many? Its super large I forgot they renamed them. in the files its fleet size 8
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w2c
Full Member
Posts: 178
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Post by w2c on Apr 2, 2020 11:41:35 GMT -6
Its super large I forgot they renamed them.
in the files its fleet size 8
You're awesome. Thank you again.
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Post by charybdis on Apr 4, 2020 22:04:06 GMT -6
So this only runs on that fleet size?
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Post by seawolf on Apr 4, 2020 22:22:26 GMT -6
So this only runs on that fleet size? No its editable in the save file.
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w2c
Full Member
Posts: 178
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Post by w2c on Apr 4, 2020 23:47:56 GMT -6
So this only runs on that fleet size? No its editable in the save file. Keep in mind that changing the fleet size through simple save edits will change your budget without affecting your expenses. I discovered that by changing mine from 7 to 8 and noted the resulting increase in budget and that my expenses didn't increase in kind so I have more money to play with. But if someone were to decrease fleet size this way they'd find their budget strained more than normal. I'm unsure how the AI handles this so no clue if they'd be hurt by this or not.
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Post by seawolf on Apr 4, 2020 23:59:53 GMT -6
No its editable in the save file. Keep in mind that changing the fleet size through simple save edits will change your budget without affecting your expenses. I discovered that by changing mine from 7 to 8 and noted the resulting increase in budget and that my expenses didn't increase in kind so I have more money to play with. But if someone were to decrease fleet size this way they'd find their budget strained more than normal. I'm unsure how the AI handles this so no clue if they'd be hurt by this or not. Oh absolutely, and given that the number of ships in my starts is fixed, there's not really a way to decrease the fleet size and still be somewhat playable
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