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Post by wlbjork on Jan 26, 2021 8:47:33 GMT -6
The British Admiralty didn't whine when they had to combine Repulse (31.5kn) with King George V (28kn), or later added HMS Rodney (23kn) to the mix - the Bismarck was a major surface threat and needed to be contained.
Mixed speed formations and groups happened - there were rarely enough hulls of the heavier classes to mix them as closely as desired.
Having said that, I will acknowledge that there may be an issue with the ship selection process, also that we as a group need to collect evidence to examine this to help narrow down where the problem lies
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Post by rimbecano on Jan 26, 2021 9:29:56 GMT -6
rimbecano - The mission generator is the second-largest problem with the game. Inability to sort your own ships into groups (and select ships for missions) is the largest. I can't tell you how sick I am of starting a scenario with ships scattered here, there and yon, the slow ones guarding carriers and the fast ones carefully placed to fall under the guns of the enemy fleet, while I can't re-organize them or do anything to save them until the enemy is sighted. I'm by no means satisfied with the mission generator. I'm just not bugged by the specific problem that was raised. If missions don't cover the entire sortie from dockside to dockside, so to speak, then they have to begin at some point in the middle, and sometimes the specific placement in which ships are spawned may put the player at a disadvantage, which I'm fine with if I can imagine making decisions that wouldput me in that situation, which for bad placement relative to enemy ships is easier to imagine than bad placement relative to shore installations (which is why spawning at noon deep under air cover in 1940, when the base you sailed from isn't under air cover, is maddening). And yeah, I'd definitely like to have some control over formation generation, too, though that's more so I can stick my slow ships with my 24-knot carriers so my fast ships can run down the enemy fleet. :-)
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Post by dia on Jan 26, 2021 14:10:34 GMT -6
The British Admiralty didn't whine when they had to The British Admiralty also didn't have all its ships in a giant pool that a digital dice roll chose from. It actually had desired formations to start with. The game doesn't even have that. The hell? Most of us have already identified the problem, it's that the battle generator takes no input from the player. And every time it gets pointed out we get comments like yours, as if having undesirable groupings and player input are mutually exclusive.
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Post by oldpop2000 on Jan 26, 2021 14:23:17 GMT -6
I'll bet if you had had the opportunity to ask Admiral Jellicoe, Scheer, Nimitz, Raeder, Halsey, Yamamoto or any famous Admiral, if he would have liked to been able to pick the time and place of his naval battles, all them would have said "YES". But of course they knew that the enemy always has a say in your plans, so naval battles are random events, fought when and where two forces meet. They are called meeting engagements. Interesting.
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Post by seawolf on Jan 26, 2021 14:26:42 GMT -6
The British Admiralty didn't whine when they had to combine Repulse (31.5kn) with King George V (28kn), or later added HMS Rodney (23kn) to the mix - the Bismarck was a major surface threat and needed to be contained. Mixed speed formations and groups happened - there were rarely enough hulls of the heavier classes to mix them as closely as desired. Having said that, I will acknowledge that there may be an issue with the ship selection process, also that we as a group need to collect evidence to examine this to help narrow down where the problem lies Not the best example as Nelson and KGV operated separately during the engagement, which is what people are usually asking for
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Post by director on Jan 26, 2021 15:52:17 GMT -6
Forgot to add that command point cost, fuel use and wear should all go up outside home areas for missions but not for TP - your subordinates would handle routine ops like TP for you.
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Post by phoenix on Jan 27, 2021 1:27:16 GMT -6
I think it would be a much better game if what it created, when a war arrived, was a proper campaign such as we have in SAI, which you then fought out with the ships and ships in construction that you have available at start point, with full control over how you then put together engagements, patrols etc, as exists already in SAI. This has probably been suggested before...
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Post by wlbjork on Jan 27, 2021 13:37:25 GMT -6
The British Admiralty didn't whine when they had to The British Admiralty also didn't have all its ships in a giant pool that a digital dice roll chose from. It actually had desired formations to start with. The game doesn't even have that. Except where ships were damaged. Or in refit - or even just resupply. Or on other operations...all of which are simulated by that RNG.At this point, I was referring more to the RNG having a tendency to periodically select the same ships for sequential engagements.
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