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Post by captaintrek on Apr 21, 2021 0:36:56 GMT -6
Updated to V1.5 Features: Full changes to every AI ship design (DDs,CLs,CAs,BCs,CVLs,CVs,BBs) Strengthened AI ship designs by fixing some flaws(Like unarmored heavy secondary's that commonly flashfire) Fixed overweight legacy designs Fixed some tech issues Added anti-aircraft guns to AI designs when they become available(Usually they would have less than a dozen until the forties) If the latest version alters every type of ship, you should probably edit the OP to reflect that. Also, what are changes you made to SpeedHPTable2 for? Would using evil4zerggin's horsepower mod instead cause the AI to crap its pants when trying to build the ship designs from this mod?
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Post by seawolf on Apr 21, 2021 1:55:17 GMT -6
Updated to V1.5 Features: Full changes to every AI ship design (DDs,CLs,CAs,BCs,CVLs,CVs,BBs) Strengthened AI ship designs by fixing some flaws(Like unarmored heavy secondary's that commonly flashfire) Fixed overweight legacy designs Fixed some tech issues Added anti-aircraft guns to AI designs when they become available(Usually they would have less than a dozen until the forties) If the latest version alters every type of ship, you should probably edit the OP to reflect that. Also, what are changes you made to SpeedHPTable2 for? Would using evil4zerggin's horsepower mod instead cause the AI to crap its pants when trying to build the ship designs from this mod? Thanks! Will do! And probably not, I've heard reports that its fully compatible but haven't tested it myself
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Post by seawolf on Apr 21, 2021 16:30:16 GMT -6
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Post by captaintrek on Apr 21, 2021 23:02:38 GMT -6
Okay, so the mod now also modifies BNat1900. What did you change exactly? (I ask because I was going to try to get this working with EotRS, but depending on the changes you made that might not be possible)
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Post by seawolf on Apr 21, 2021 23:17:36 GMT -6
Okay, so the mod now also modifies BNat1900. What did you change exactly? (I ask because I was going to try to get this working with EotRS, but depending on the changes you made that might not be possible) Oh, yeah, that's an optional change, I removed all the Q-2 guns because they were messing with gun and dreadnought development
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akd
Full Member
Posts: 127
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Post by akd on Feb 4, 2022 15:33:45 GMT -6
Been playing around with this seeing what is generated for various fleet compositions for 1920 and enjoying the huge improvement in variety and effectiveness of designs, but did notice a few oddities:
1. For various nations, CLs are sometimes showing up with an odd configuration of single guns at the front, with centerline "B" gun super-imposed over a port forward and starboard forward gun, rather than over a single "A" gun on the centerline. I guess the game allows this, but I don't recall the AI using the configuration in the past. I don't think it ever existed in reality, save for some paper designs for battleship enclosed turret configurations.
2. A U.S. start generated a centerline turrets-only dreadnought (over 26,000t, but forgot to note the exact displacement) that was dated as built in 1900 and marked obsolete. Took many more tries generating new games with the same starting parameters (US, super large, no Versailles, all other default), but I finally got this to repeat with two 1901-dated 27,500t dreadnoughts with 6x 12-inch double turrets on the centerline in the list, followed by three identical ships dated 1912.
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Post by seawolf on Feb 4, 2022 17:49:08 GMT -6
Been playing around with this seeing what is generated for various fleet compositions for 1920 and enjoying the huge improvement in variety and effectiveness of designs, but did notice a few oddities: 1. For various nations, CLs are sometimes showing up with an odd configuration of single guns at the front, with centerline "B" gun super-imposed over a port forward and starboard forward gun, rather than over a single "A" gun on the centerline. I guess the game allows this, but I don't recall the AI using the configuration in the past. I don't think it ever existed in reality, save for some paper designs for battleship enclosed turret configurations. 2. A U.S. start generated a centerline turrets-only dreadnought (over 26,000t, but forgot to note the exact displacement) that was dated as built in 1900 and marked obsolete. Took many more tries generating new games with the same starting parameters (US, super large, no Versailles, all other default), but I finally got this to repeat with two 1901-dated 27,500t dreadnoughts with 6x 12-inch double turrets on the centerline in the list, followed by three identical ships dated 1912. Thanks for the bug report! Which years did (1) occur, and can you provide pictures? The superstructures should be unique which will allow me to pinpoint the problematic design. If its due to a faulty design its an easy fix, but it could be because the AI is removing A turret for (1) or adding W turret for (2) during its own design process, which is harder to fix.
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akd
Full Member
Posts: 127
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Post by akd on Feb 5, 2022 16:12:25 GMT -6
Been playing around with this seeing what is generated for various fleet compositions for 1920 and enjoying the huge improvement in variety and effectiveness of designs, but did notice a few oddities: 1. For various nations, CLs are sometimes showing up with an odd configuration of single guns at the front, with centerline "B" gun super-imposed over a port forward and starboard forward gun, rather than over a single "A" gun on the centerline. I guess the game allows this, but I don't recall the AI using the configuration in the past. I don't think it ever existed in reality, save for some paper designs for battleship enclosed turret configurations. 2. A U.S. start generated a centerline turrets-only dreadnought (over 26,000t, but forgot to note the exact displacement) that was dated as built in 1900 and marked obsolete. Took many more tries generating new games with the same starting parameters (US, super large, no Versailles, all other default), but I finally got this to repeat with two 1901-dated 27,500t dreadnoughts with 6x 12-inch double turrets on the centerline in the list, followed by three identical ships dated 1912. Thanks for the bug report! Which years did (1) occur, and can you provide pictures? The superstructures should be unique which will allow me to pinpoint the problematic design. If its due to a faulty design its an easy fix, but it could be because the AI is removing A turret for (1) or adding W turret for (2) during its own design process, which is harder to fix 1920 auto-generated legacy fleets, but I did not note the build date except the latest example I saw was 1917: 1drv.ms/u/s!Ah_7SW1xX_6YiSUZZ8CEHhaXZJTm I do think it is always this same superstructure when it shows up.
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