davidlondon
New Member
All models are wrong, but some are useful - George Box
Posts: 38
|
Post by davidlondon on Jul 12, 2021 14:35:43 GMT -6
Interface improvementOn the Redesign Ship screen: There is a button for Replace machinery. Once selected this cannot be undone. It makes it tedious when trying out different (re)designs. Could this button toggle between Replace machinery and Keep current machinery, allowing the designer to try different designs more easily?
On the Ship Design screen (and the Redesign Ship screen too): Can we have general undo and redo buttons, it would make designing ships more flexible.
|
|
|
Post by legion0047 on Jul 17, 2021 8:49:31 GMT -6
So, another thing to maybe consider is the possibility of rebuilds during construction?
|
|
davidlondon
New Member
All models are wrong, but some are useful - George Box
Posts: 38
|
Post by davidlondon on Jul 17, 2021 12:04:22 GMT -6
So, another thing to maybe consider is the possibility of rebuilds during construction? Meaning changes in design during the construction process?
There is a limited provission for this already when new form of fire control becomes available during construction.
|
|
jatzi
Full Member
Posts: 123
|
Post by jatzi on Jul 17, 2021 15:29:41 GMT -6
So, another thing to maybe consider is the possibility of rebuilds during construction? Meaning changes in design during the construction process?
There is a limited provission for this already when new form of fire control becomes available during construction.
Obviously they're talking about a more comprehensive change. There's historical precedent for this although changes were necessarily limited and the limits obviously changed depending on how far along the design was.
|
|
davidlondon
New Member
All models are wrong, but some are useful - George Box
Posts: 38
|
Post by davidlondon on Jul 17, 2021 17:33:41 GMT -6
Interface improvement
On the Nation Data screen: - Put total completed tonnage under each nations budget. Useful and has the right period feel.
Similarly, both usefull and for period feel, divide the number of completed vessels (and tonnage) in each class into 'modern' and 'older'. The data already exists in game so shouldn't be too hard. - Allow reordering of the columns so we can put national data I want to compare next to each other. Useful.
- The All button - For consistency and visual appeal, put the
almanac icon (the generic open book icon on the far right of main screen under Tension levels) on it; or put a miniature of the European map from game start (remove the flags, just the map); or, if it works visually, combine both, the book icon on top of the map. Edit: I tried a mockup of a combined Europe map and almanac icon and IMO it doesn't look right, just looks messy. however the map looks ok I think.
- Make the Nation data screen resizeable
|
|
davidlondon
New Member
All models are wrong, but some are useful - George Box
Posts: 38
|
Post by davidlondon on Jul 17, 2021 18:16:08 GMT -6
Improvement
Allow centre line catapults on AMC, unless there is a reason not to.
I am not a naval archiect so I don't know if there is a engineering reason for this, but it looks like this is because torpedo mounts and catapults are treated in the same way for hard point purposes and centre line mountings are not allowed on AMC.
'Error: Torpedo mount W: Centreline torpedo mounts cannot be used on AMC' - this for a catapult not a torpedo mount.
|
|
davidlondon
New Member
All models are wrong, but some are useful - George Box
Posts: 38
|
Post by davidlondon on Jul 18, 2021 4:53:28 GMT -6
Interface improvement
1. On the battle map when Show air ranges is selected make aicraft types individually toggleable, toggle by aircraft type at top right of map area.
2. Add fighter range, important if planing to request fighter cover.
|
|
davidlondon
New Member
All models are wrong, but some are useful - George Box
Posts: 38
|
Post by davidlondon on Jul 18, 2021 6:54:51 GMT -6
Interface improvement
On the battle map include an aircraft icon on the Airstrike button, beside the lightening flash. This would tell us it is specifically an AIRstrike and be consistent with the Set search and CAP button to its left.
|
|
|
Post by stevethecat on Jul 18, 2021 10:16:17 GMT -6
If we are talking suggestions, may I add 'Emergency reposition' for carriers. Under this state CVs won't ignore your commands and will actually go where they are told. Of course under those conditions they can't launch strikes and will suffer difficulties in recovering already launched aircraft. Not complete losses but maybe a significant increase in return damaged and a small increase in not returning at all.
|
|
|
Post by Jagdkartoffel on Jul 18, 2021 11:51:20 GMT -6
QoL improvement
The ability to mark and unmark designs as obsolete/outdated; while not the most pressing feature, it would make RP campaigns more fluid.
A recent playthrough had be me going through the ship design files to make ships not obsolete according to the game.
|
|
|
Post by seawolf on Jul 18, 2021 13:57:55 GMT -6
QoL improvement
The ability to mark and unmark designs as obsolete/outdated; while not the most pressing feature, it would make RP campaigns more fluid.
A recent playthrough had be me going through the ship design files to make ships not obsolete according to the game.
What exactly do you mean by this? Whether they show up in the build screen? The obsolete marker for ships isn’t just aesthetic, it affects maintenance and such. That being said, a limited ability to build modern versions of the same class(ie non-obsolete rebuilds) would be nice. They removed it bc of carrier rebuilds, but it would probably be fairly simple to allow building rebuilds from scratch if they’re of the same type
|
|
davidlondon
New Member
All models are wrong, but some are useful - George Box
Posts: 38
|
Post by davidlondon on Jul 18, 2021 16:13:25 GMT -6
Interface improvementOn the Research screen, Guns tab, beside the column for quality add columns showing if DP and Autoloader are available for each caliber
|
|
|
Post by Emma de Normandie on Jul 19, 2021 19:48:14 GMT -6
The make-up of many naval forces drastically changed after the 1950s, with cruisers fading out and the rise of frigates, corvettes, and even patrol boats looking more prominent. Will this be taken into consideration in the expansion?
The game currently has every single class/type of ship below the rank of destroyers classified as "Corvette". The game also has design limitations on speed and displacement on the so-called "Corvettes". However, historically, some frigates and corvettes(and even destroyers for that matter), grew in displacement, capabilities, and importance significantly in the Cold War.
Since the expansion will push into the later half of the 20th century, can we please have frigates, corvettes, and perhaps even patrol boats as their own categories, with their own design limitations and classifications? Destroyer displacement limit should be larger as well. For example, the British County class destroyers have a displacement of 6,200 tons, I don't believe that is allowed at all in the game at the moment.
|
|
kayo
New Member
Posts: 5
|
Post by kayo on Jul 19, 2021 20:46:05 GMT -6
I would like to see an update to ship classification, despite this horse being thoroughly beaten to death, I would like to see 7-inch light cruisers a la Kirov-Class light cruisers, or a squadron organization/classification system similar to SaI to allow for destroyer leaders, CLAA, or large cruisers to be viable designs as the current battle generator demands that all battlefleet light cruisers be designed with the assumption that the bulk of their deployment will be against other cruisers.
Addition: Also, an uptick in DD tonnage to 3000-4000 tons, as by 1940, the Mogador class of destroyers had been completed, with a deep load of 4018 tons; I'm not sure if the game uses standard or deep load for the tonnages, if the former then 3000 would be sufficient for the time frame for which the game is currently designed for.
|
|
|
Post by williammiller on Jul 20, 2021 9:17:44 GMT -6
I would like to see an update to ship classification, despite this horse being thoroughly beaten to death, I would like to see 7-inch light cruisers a la Kirov-Class light cruisers, or a squadron organization/classification system similar to SaI to allow for destroyer leaders, CLAA, or large cruisers to be viable designs as the current battle generator demands that all battlefleet light cruisers be designed with the assumption that the bulk of their deployment will be against other cruisers. Addition: Also, an uptick in DD tonnage to 3000-4000 tons, as by 1940, the Mogador class of destroyers had been completed, with a deep load of 4018 tons; I'm not sure if the game uses standard or deep load for the tonnages, if the former then 3000 would be sufficient for the time frame for which the game is currently designed for. DD allowable tonnage will increase over time, which will allow for the ever-larger post-war DD designs.
|
|