hamjo
New Member
Posts: 24
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Post by hamjo on Sept 1, 2021 2:01:25 GMT -6
Lol. Where do I NOT get tickets
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hamjo
New Member
Posts: 24
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Post by hamjo on Sept 1, 2021 5:03:14 GMT -6
Lol. Tickets. No Thankyou!!
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hamjo
New Member
Posts: 24
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Post by hamjo on Sept 1, 2021 6:21:35 GMT -6
I have just downloaded the demo game. Unfortunately it starts in 1920. So I miss out on those wonderful pre- dreadnaughts, but, I will be buying the full game very shortly
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Post by cormallen on Sept 1, 2021 12:41:50 GMT -6
It's a really unique game. I don't play the 1920 start much, partly that I'm less interested in the era, partly that I don't think air ops is the game's finest hour and partly because I'm not a fan of auto-generated navies...
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Post by prophetinreverse on Sept 1, 2021 19:07:17 GMT -6
The only really interesting 1920 scenario I see is Germany with Washington Naval Conference and Versailles on, because you are starting out with so little and trying to work out how to build back up most cost-effectively, all the while trying to balance not tanking your prestige versus not starting a war with anyone else.
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hamjo
New Member
Posts: 24
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Post by hamjo on Sept 2, 2021 2:26:01 GMT -6
Yes, that was something I was looking at. Leaves Germany building a mass of state of the art heavy cruisers. I mean, in allowed tonnage.
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Post by cormallen on Sept 2, 2021 9:34:39 GMT -6
Just an update, I'm currently on playtest for v.16 and though the latest tweaks to the IDes list seems to be adding AI construction a bit better (so far, only up to 1903...but I've stopped it giving everyone either ancient stuff or seeing France building a whole new Battleline of RN types etc) something about it is crashing the game on start of a fresh play of anybody. I'll have to check through the hundred plus designs to see if I can spot the caltrop that's causing it before I'd want to share it. (I can still run through from Jan1900 using any of the boosted save games but it's a bit annoying if you just want to use the ships in a fresh play through)
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hamjo
New Member
Posts: 24
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Post by hamjo on Sept 8, 2021 1:59:31 GMT -6
Just an update, I'm currently on playtest for v.16 and though the latest tweaks to the IDes list seems to be adding AI construction a bit better (so far, only up to 1903...but I've stopped it giving everyone either ancient stuff or seeing France building a whole new Battleline of RN types etc) something about it is crashing the game on start of a fresh play of anybody. I'll have to check through the hundred plus designs to see if I can spot the caltrop that's causing it before I'd want to share it. (I can still run through from Jan1900 using any of the boosted save games but it's a bit annoying if you just want to use the ships in a fresh play through) How is your testing going ? Is it meeting your expectations ?
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Post by cormallen on Sept 8, 2021 13:23:39 GMT -6
I'm up to v.18 run now. Previous run was mostly ok until Americans started building Hex-noughts in 1902! I'd given them the design option for the USS Possible/Probable/Feasible designs that Friedman details, one of which is a Twelve 11" Dreadnought but made them all era0 designs. I thought the game would be able to resist the urge until the US got the appropriate techs but apparently having an era0 design triggers the tech somehow? (Maybe because it's a "proliferation" tagged tech?). I'm having some success in stopping the major powers from building non-national/generic designs but the Germans seem very fond of continuing production of their 9.4 MA "light battleships" into the early 'noughts' and I'm not sure how to put them off? I've given them 5-6 Era0 alternative battleships but the game does like rolling over the last pre-game type and they start with several Wittelsbachs... I'm fine tuning what the best research rates are to mimic history: 10% for first year, possibly 20 for second year then 30 until 1905? I've tweaked the dates for the techs a bit but can't change the "era" periods afaik. I'll post a selection of designs on here if people are interested?
xxx Relatively minor glitch : I've accidentally (working when too tired and too many really similarly named files/folders) overwritten my WiP save game file (the Jan1900 RN one that is the start file for all this) with an older one. No huge problems but this one still lists every bodies ships "Building Nation" as GB. (not crippling for playtest purposes but makes everyone explode a lot...which can be amusing in big fleet actions but not ideal for an actual playthrough) So will need to go through all the ship designs resetting it to actual builders...again, sigh. xxx
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hamjo
New Member
Posts: 24
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Post by hamjo on Sept 11, 2021 1:33:50 GMT -6
That was a bit of bad luck . Hope you sort it all soon. I am always interested in looking at ship designs
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Post by cormallen on Sept 12, 2021 9:01:32 GMT -6
Hi Hamjo, Managed to find a set of ship files with the correct build nations in an old save and extract the ones I needed, much quicker than a re-edit job!
I'm running through various Nations likely builds (plus any Historical-ish "never-weres") for 1900 to c.1920. Designs ok, as far as they go (of which more later) but hitting the buffers of the hard coded "Eras" that control design availability to the AI. My ambition to slow down game time, in the sense of technical evolution, and allow more years of joyful early years play is being stymied by the game's hard coding of the eras and more problematically of the criteria's used for definition of ship types. I can fill era0 with nice pre and semi dreadnoughts (though the game can't tell them apart and tends to miss-use them on occasion, giving semi-dreads like Dantons massive casemates instead of turrets for example) but come 1905/06 the AI will start building real Dreadnoughts, regardless of whether they have actually achieved the tech needed! (I've caught it at it more than once now) This means that my concept of simply showing down technological development is limited to a greater extent than I imagined. Anything much below about 40% has little long term impact it seems. Anyway, I'm still able to have some impact by repopulating the IDes file with quasi-historical ships. I'll post a selection of those once I've run everyone up to a pre-great war level.
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Post by cormallen on Sept 15, 2021 5:01:18 GMT -6
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Post by cormallen on Sept 15, 2021 7:01:29 GMT -6
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Post by cormallen on Sept 15, 2021 7:02:42 GMT -6
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Post by cormallen on Sept 15, 2021 7:04:09 GMT -6
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