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Post by Noname117 on Oct 20, 2020 15:00:27 GMT -6
*doing a test to identify the 5" BE glitched hit* "That 5 inch shell sure hit us bad! We may lose our 90K ton battleship from this! Oh well, at least it can't get any worse." *1 minute later* "Why do I say things?"
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Post by Noname117 on Sept 14, 2020 8:24:47 GMT -6
I will say, in regards to the "a 27 knot BB is considered as a BC for ingame purposes" doesn't seem to be strictly true. In the carrier era in my Japan game I observed multiple instances of 27+ knot BBs not being put into battles where enemy BCs were present, while I didn't have any BCs and as such only got CAs. This seems to largely effect carrier engagements though, as these battles were happening in the 50s.
Obviously this doesn't matter as much for the 20s and 30s, but it does seem like BCs are needed in the age of carrier warfare.
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Post by Noname117 on Jul 22, 2020 12:32:27 GMT -6
Guys, I'm looking at the calculations on the first page, and I think you are all forgetting about refraction. The bending of light through air can let you see a bit beyond the geometrical horizon, and could lead to longer spotting ranges in certain conditions. Refraction over the ocean also typically winds up being more severe than that over land.
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Post by Noname117 on Jul 14, 2020 14:34:50 GMT -6
I'm wondering if secondary guns made the difference.
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Post by Noname117 on Jul 10, 2020 4:21:47 GMT -6
So, I'm currently fighting a night-time knife-fight between 2 of my battleships and 3 enemy ones. Both sides also have lots of cruisers and, in their case, destroyers, but it's 1901, so I'm not too worried about torpedoes. The battle is taking place in the channel at Emden, so I keep getting a bunch of popups asking me if I want squadrons to enter the port, and I keep hitting no. I got one for my battle division at 19:02. I hit no again. I wish I'd hit yes. At least you can take solace in the fact that your ships are close to port, and any sinking ships are likely to be "sunk in port" rather than normally sunk. Which means you get them back. Hopefully that happened for Wettin.
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Post by Noname117 on Jul 2, 2020 14:46:07 GMT -6
It happened to me too one or two versions back (after the problem was addressed). Seems to only happen the first time you purchase a foreign aircraft of some type, but it definitely did happen.
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Post by Noname117 on Jun 21, 2020 13:26:51 GMT -6
In my Chin China game in 1957, the AI launched 2 invasions against me. In both cases, I sank every invasion transport they had, but took significant damage to my warships. This resulted in one battle being a moderate loss (almost a draw) and the second being a bit of an objective loss, but not too bad of one. Both times the invasion succeeded, despite every single invasion transport being sunk. So obviously something is broken here, since it seems like getting the invasion transports to shore has no bearing on how one wins the battle. Now I have no issue with a loss for the defender where the invasion transports survive but don't make it to shore results in an invasion, nor in situations where a win for the defender where troops land on shore results in a failed invasion, but this seems a bit buggy to me. Although IDK, those other 2 could be bugs as well. Anyways, time for screenshots from the stream.
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Post by Noname117 on Jun 14, 2020 11:23:19 GMT -6
Ok. Haven't noticed any other events which are proportional? Would it be a good idea to tell the player that, or maybe use prestige-- for proportional events? - usually implies 1 it seems while -- usually implies more. I was not expecting 11 from a --.
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Post by Noname117 on Jun 14, 2020 10:27:37 GMT -6
Save information: China, Super Large, 100% research, Historical Budget, Harsher Peace Deals, and Manual Build turned on. Date was March-April 1954. Prestige at this time was 100 The government wanted to give Shanghai independence, I did not want to do that and decided to take what I thought would be a hit of 1 point of prestige. For some reason, instead of taking away 1 point of prestige, it took away 11, bringing me down from 100 to 89. Is this intentional, since it seems way harsher than what I'd expect? The good news is that I caught the bug on stream. Here's a clip from that stream detailing exactly when the bug happened: clips.twitch.tv/GracefulDeterminedPrariedogSSSsssSorry for the increased volume of my voice at the end there. I tend to do that when I get annoyed or frustrated or surprised. It might be better to leave it on mute or low volume if you don't want to hear that.
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Post by Noname117 on Jun 12, 2020 21:46:21 GMT -6
I'm just going to post this event from my stream yesterday.
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Post by Noname117 on May 28, 2020 16:33:07 GMT -6
That one is definitely older, but yeah, that's definitely a bug.
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Post by Noname117 on May 28, 2020 15:21:49 GMT -6
What if you saved the game, either during war or during peace, then reloaded it a bunch of times, playing out a battle each time with one of those BBs until you get the event again, and record your sessions. If you're at war, it's easy to just go to the next turn and reload if the battle isn't what you want. If it's peacetime, just do a fleet exercise and pit it up against some of your own ships. See what you get, and see what changes in different situations. That would also provide better proof as to what is going on and when.
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Post by Noname117 on May 27, 2020 8:24:09 GMT -6
Ok, so I think it can be concluded that the 4" hit didn't necessarily sink the ship, but it is obvious that a number of medium and light hits did. This can be discerned by the screenshots presented. At 9:59 the ship was at 11 flooding, and at 10:27 it was at 1720.
The only change in damaging hits between 9:59 and 10:27 was 48 medium hits and 4 light hits. 12 of those hits were clearly scored from 10:29-10:30, which means there are at most 40 medium and light hits scored in a 28 minute timespan which could have contributed to the damage. In addition to this, flotation damage appears to have increased by 3 "pips" between 9:59 and 10:30, and it is known that the BB had heavy flooding for at least 3 minutes at that point. Not sure how much flotation hp that translates to on this BB, but it should help give an idea of how rapidly the flooding stacked up.
So there's the information which can be gained from the screenshots presented.
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Post by Noname117 on May 14, 2020 19:14:14 GMT -6
I am playing as Chin China with a 1900 start. When I purchased foreign aircraft from France (who has low tensions but is not an ally) in 1920, I got this message. And I got this message both times I did this. I would expect that as China, who cannot design aircraft themselves, that purchasing foreign designs should not cost me prestige.
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Post by Noname117 on Nov 21, 2019 20:41:50 GMT -6
When did you start the game - 1900 What nation were you playing? - USA Were there any start options that were not the default - ultra large fleet size, player build legacy fleet. Maybe slightly slowed research, I'm not sure on that one. No mods were installed What version of the game were you playing - v1.12 So obviously I skipped over some of the template, because I'm just going to describe that all here and it will make sense. I might just put the remaining 4 parts at the bottom of the post for clarity's sake. So, I'm playing a game of RTW2 where I cannot build battleships or battlecruisers (Bs, BBs, and BCs) as the US. This has led to me building a large number of large CAs in their place to act as my battleline. The game does not appear to like this when generating large sized battles, because in 2 battles in a row where I've had the majority of my armored cruisers, the battle generator has given me 3 CAs in my main force, with an additional 2 in my carrier force in the second battle. The first battle was an attack on a British convoy, and that convoy was escorted by 12 BBs and BCs. The second battle is an invasion battle, so only having as small of a portion as 3 CAs is in my main force is really strange given that my whole fleet should be there. Obviously I'm not using the game as intended, but when a significant number of 40,000 ton ships aren't getting placed into battles which they should be getting placed into there's definitely something wrong. The rest of the template is here: Describe the issue in detail. Having no Bs, BBs, and BCs, but having lots of CAs leads to only a squad or two of CAs showing up in large-sized battles (although I haven't tried this in a normal fleet battle) What were you doing when the bug occurred? Playing the game with no Bs/BBs/BCs and with lots of CAs, fighting the British and getting into battles where less CAs showed up than they should be. What did you expect to happen and how was the result you saw different than you expected. I would expect the near-entirety of my ready CA force to show up in the battles, or at least an amount even to the enemy capital ships Can you describe how to reproduce the bug? Have lots of CAs (build heavy ones with 24 10" guns for effect) with no BBs/BCs/Bs and try to put them into large-sized convoy and invasion battles. Try some other battle types too. Right, visuals would probably help. Do note these are screenshots taken from a twitch vod of the game. The turn prior to the battle, showing the status of all the ships at the time. Notice that the battle took place in SE Asia. Also do note that no ships were lost/had any more issues prior to the battle from this point The results of the battle. Notice how I had 3 CAs pitted up against a total of 12 BBs and BCs. When your CAs are as large as a battleship, it's a shame to not get as many of them as the enemy does BBs and BCs. Attachment DeletedAnd just to add to this post (although I can't upload it to here and can't seem to get Imgur images to show, so just have the direct link to the image) here's what the battle acceptance screen said: imgur.com/iLxDJiIYeah, it said I had 16 CAs in the region. I got 3 of them. The enemy got 12 capital ships. Honestly, this should probably be fixed. At the end of the stream I got into a second battle where I had 5 CAs from basically this same force (minus Alabama and Colorado, RIP to both), but I haven't played it out yet to see how many ships the British have. But it's an invasion battle, so they probably got their full force.
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