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Post by rob06waves2018 on Jun 23, 2019 14:27:19 GMT -6
I've not seen another thread discussing this (apologies if I missed it) but one of the big draws of RTW 2 for me was the greater displacement ceiling. Since I prefer pursuit I settled on an all forward ship when I developed it. I decided to build a couple of Nelson-class-type ships and... ahem... added 40,000 tons... cough.
Here, as you can see, the design was very successful. In a war with the US, HMS Rodney single-handedly sunk 4 American BBs and helped destroy 6 more. Her sister ship, HMS Nelson, had a similar record but spent her time bullying the US Caribbean holdings so she hasn't as many stars. The Rodney also rammed a submarine (#purpose_of_a_dreadnought). So, obviously, as you do, I upped the tonnage. Same 3x3x20" but 25,000 tons heavier! I give you HMS Warspite (and HMS King George V - I built 2)!
The Warspite has not been generated in a battle yet but has much better armour than the Nelsons. Her magazines are impenetrable up to 7000 yds (save a fluke shot) and I'd have gone further if 20" weren't the max. Her turrets are basically solid steel. Given the brilliance of the Nelsons, I anticipate great things from the Warspite class.
However, they are not cheap. 9 mil and 11 mil a month for 30 months respectively.
I love them. I think they're great and I don't mind the expense. You only have to pay it once!
Aircraft can't really touch them. The Rodney once took 8 aerial torpedoes and finished the battle with medium damage.
What's everyone else's view on megaships in general?
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Post by dorn on Jun 23, 2019 14:48:11 GMT -6
Her secondary guns magazine are quite vulnarable through secondary turrets and possible flash fire.
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Post by griffin01 on Jun 23, 2019 15:05:34 GMT -6
Built in a playthrough before the weight of armour was decreased, so I could make it even better now. Didn't see much use, and likely won't, as I don't like to play a game over different updates, but the previous class, 10000 t lighter, armed with 16 15" rifles and less armoured performed splendidly, and I would expect them to be no different. As a matter of fact, I can with confidence declare that my battleships are being-rammed-at-full-speed-by-a-40000t-battlecruiser proof. I look forward to build these designs in a new game, when 1.05 comes out. That said, could someone explain the poor dummy here how do I put a downscaled image in a post, like rob06waves2018 did?
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Post by arminpfano on Jun 23, 2019 15:10:43 GMT -6
Interesting concept, have´nt tried ships like that up to now. Especially the secondary looks thrilling, it´s a pity you can´t place the turrets midships. Please tell us later how she handles heavy air strikes in late game, including glide bombs and the like - thanks!
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Post by garrisonchisholm on Jun 23, 2019 15:15:42 GMT -6
I built them in early Beta of course (how could one not?), but I have concluded that ~55k is the highest I'll push my tonnage, purely for cost reasons. The only way I would build an 80+k ship now-a-days is if I was having a hugely successful game and just had the cash sitting around growing mold.
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Post by hmssophia on Jun 23, 2019 15:25:23 GMT -6
I... I wanna draw the larger one? Depending my tomorrow I might take a crack at the 90,000 ton one because... 15 inch secondaries. What the ****. What year were they built?
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Post by seawolf on Jun 23, 2019 15:29:45 GMT -6
Her secondary guns magazine are quite vulnarable through secondary turrets and possible flash fire. Yeah if he takes any secondary hits 8 inch or larger the ship is done
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Post by seawolf on Jun 23, 2019 15:34:08 GMT -6
I built them in early Beta of course (how could one not?), but I have concluded that ~55k is the highest I'll push my tonnage, purely for cost reasons. The only way I would build an 80+k ship now-a-days is if I was having a hugely successful game and just had the cash sitting around growing mold. I don't know if this is relevant but the largest number of aircraft you can fit on a carrier is 392 With full armor you can easily fit 220 aircraft on a 90,000 ton carrier
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Post by griffin01 on Jun 23, 2019 15:35:01 GMT -6
I... I wanna draw the larger one? Depending my tomorrow I might take a crack at the 90,000 ton one because... 15 inch secondaries. What the ****. What year were they built? The image shows that it was commissioned in 1943. Now that you made me look at the date, it is even more impressive, as it seems he plays with reduced research speed - the radar is kinda crap for the year. garrisonchisholm I am a firm believer that my men deserve to have the best, so I try for my front-line vessels to be state-of-the-art. It does mean that vessels used for secondary duties need to wait looong for replacements, and that I retain some obsolete ships longer than others do to bulk up my fleet in case of emergency. Before someone points out that cramped accommodations run contrary to that mindset, I'd like to say that the craws are expected to sleep in the barracks on the shore, and the ones in the vessels conducting long-range patrols are afforded appropriate comforts due to different design priorities. Man, I really do suck at formatting here...
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Post by rob06waves2018 on Jun 23, 2019 16:07:08 GMT -6
Interesting concept, have´nt tried ships like that up to now. Especially the secondary looks thrilling, it´s a pity you can´t place the turrets midships. Please tell us later how she handles heavy air strikes in late game, including glide bombs and the like - thanks! Yes, I'm quite partial to large calibre secondaries. Basically, they make up for the lack of a main aft turret. I've killed BCs with the after turrets alone! They're really good in airstrikes. I played on a bit and went into that hell of dive bombers that is the Mediterranean. I don't have a picture (sorry!) but HMS Warspite took 12 bomb hits. I didn't even notice! Then came a fleet of torpedo bombers which landed 6 hits. I lost 'B' turret and 2 knots. And then sunk an Italian BB. I consider this to be very lucky but big ships seem to shrug off air attacks, even in the late 40s. (no CAP was present - I had her in the Med on FS and a war sprung up unexpectedly. Stupidly, I hadn't stocked RAF Valetta with fighters and no carrier was present)
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Post by rob06waves2018 on Jun 23, 2019 16:10:41 GMT -6
I built them in early Beta of course (how could one not?), but I have concluded that ~55k is the highest I'll push my tonnage, purely for cost reasons. The only way I would build an 80+k ship now-a-days is if I was having a hugely successful game and just had the cash sitting around growing mold. I don't know if this is relevant but the largest number of aircraft you can fit on a carrier is 392 With full armor you can easily fit 220 aircraft on a 90,000 ton carrier I got 150 on a 60,000t carrier. It's actually not as useful as the spot vale's only 62 and it takes a while to set up that many planes. I prefer 30,000t carriers with ~80 - it's easier to use effectively. I use my 60k tonners as airbase suppression really, and leave the strikes to smaller carriers.
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Post by axe99 on Jun 23, 2019 16:15:13 GMT -6
I've not seen another thread discussing this (apologies if I missed it) but one of the big draws of RTW 2 for me was the greater displacement ceiling. Since I prefer pursuit I settled on an all forward ship when I developed it. I decided to build a couple of Nelson-class-type ships and... ahem... added 40,000 tons... cough.
Here, as you can see, the design was very successful. In a war with the US, HMS Rodney single-handedly sunk 4 American BBs and helped destroy 6 more. Her sister ship, HMS Nelson, had a similar record but spent her time bullying the US Caribbean holdings so she hasn't as many stars. The Rodney also rammed a submarine (#purpose_of_a_dreadnought). So, obviously, as you do, I upped the tonnage. Same 3x3x20" but 25,000 tons heavier! I give you HMS Warspite (and HMS King George V - I built 2)! The Warspite has not been generated in a battle yet but has much better armour than the Nelsons. Her magazines are impenetrable up to 7000 yds (save a fluke shot) and I'd have gone further if 20" weren't the max. Her turrets are basically solid steel. Given the brilliance of the Nelsons, I anticipate great things from the Warspite class.
However, they are not cheap. 9 mil and 11 mil a month for 30 months respectively.
I love them. I think they're great and I don't mind the expense. You only have to pay it once!
Aircraft can't really touch them. The Rodney once took 8 aerial torpedoes and finished the battle with medium damage.
What's everyone else's view on megaships in general? They're monsters! Very impressive, and not surprised they're doing well (although they'd be painful to lose). Am not entirely sure you need 'colonial service' for Warpsite .
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Post by rob06waves2018 on Jun 23, 2019 16:18:12 GMT -6
I... I wanna draw the larger one? Depending my tomorrow I might take a crack at the 90,000 ton one because... 15 inch secondaries. What the ****. What year were they built? The image shows that it was commissioned in 1943. Now that you made me look at the date, it is even more impressive, as it seems he plays with reduced research speed - the radar is kinda crap for the year. garrisonchisholm I am a firm believer that my men deserve to have the best, so I try for my front-line vessels to be state-of-the-art. It does mean that vessels used for secondary duties need to wait looong for replacements, and that I retain some obsolete ships longer than others do to bulk up my fleet in case of emergency. Before someone points out that cramped accommodations run contrary to that mindset, I'd like to say that the craws are expected to sleep in the barracks on the shore, and the ones in the vessels conducting long-range patrols are afforded appropriate comforts due to different design priorities. Man, I really do suck at formatting here... No reduced research, just lousy RNG. I got radar really late in this playthrough. I'm with you on your fleet prioritisation. After about 1920, I just build and update the battlefleet. This leaves some 'interesting' scenarios. I've got 8 monster BBs (>40,000t) and 4 heavy carriers but my foreign stations fleet consists of 1899 legacy CLs last updated in 1924. I do build new CLs and destroyers but only move them when I have to when the ancient ships get sunk.
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Post by rob06waves2018 on Jun 23, 2019 16:24:14 GMT -6
Her secondary guns magazine are quite vulnarable through secondary turrets and possible flash fire. Well spotted, dorn! That is my only regret about both the Warspite and the Nelson. I wanted the heavy secondaries but I also wanted the 20" main guns and main armour. I compromised on the secondary armour. Touchwood, I haven't had a secondary flash fire on any of my BBs yet. The next BB I laid down, the Majestic (40,000t, I think) had 17" mains and 15" secondaries but had 12" secondary armour, only 2" less than the main battery.
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Post by rob06waves2018 on Jun 23, 2019 16:33:38 GMT -6
I've not seen another thread discussing this (apologies if I missed it) but one of the big draws of RTW 2 for me was the greater displacement ceiling. Since I prefer pursuit I settled on an all forward ship when I developed it. I decided to build a couple of Nelson-class-type ships and... ahem... added 40,000 tons... cough.
Here, as you can see, the design was very successful. In a war with the US, HMS Rodney single-handedly sunk 4 American BBs and helped destroy 6 more. Her sister ship, HMS Nelson, had a similar record but spent her time bullying the US Caribbean holdings so she hasn't as many stars. The Rodney also rammed a submarine (#purpose_of_a_dreadnought). So, obviously, as you do, I upped the tonnage. Same 3x3x20" but 25,000 tons heavier! I give you HMS Warspite (and HMS King George V - I built 2)! The Warspite has not been generated in a battle yet but has much better armour than the Nelsons. Her magazines are impenetrable up to 7000 yds (save a fluke shot) and I'd have gone further if 20" weren't the max. Her turrets are basically solid steel. Given the brilliance of the Nelsons, I anticipate great things from the Warspite class.
However, they are not cheap. 9 mil and 11 mil a month for 30 months respectively.
I love them. I think they're great and I don't mind the expense. You only have to pay it once!
Aircraft can't really touch them. The Rodney once took 8 aerial torpedoes and finished the battle with medium damage.
What's everyone else's view on megaships in general? They're monsters! Very impressive, and not surprised they're doing well (although they'd be painful to lose). Am not entirely sure you need 'colonial service' for Warpsite . EXTREMELY painful to lose. I'm very careful with them. They stay at 15,000 yds and pummel the battle line. I made sure to armour the main turrets as well as possible. I just hope the secondaries don't blow up! 😂. I've had them turn up in cruiser battles (who needs BCs!) and even chase down full CVs. On the colonial service, didn't notice! Duh! Though I suppose no colony is going to rebel with THAT in the area!
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