Post by rimbecano on Jul 10, 2019 3:54:14 GMT -6
The AI (and also the related player restriction) was adjusted several times during RTW1's development life, both directions: sometimes less restrictive to allow for more frequent torp shots when players reported it was too restrictive, and sometimes a bit more restrictive (or looking ahead farther) to avoid 'friendly fire' incidents when players reported it was too high a rate. It's a balancing act obviously, and not everyone will agree as to where the 'sweet spot' is for that setting.
As for a 'launch no matter what' button, I can see points both for and against that option. Will talk about it with the Beta Team & Fredrik and see what sort of thoughts they have on the matter.
Thanks.
Could you also raise the possibility of showing firing solutions even when no shot is possible, as well as highlighting interfering ship and point of closest approach to the torpedo track when a friendly ship is fouling the range? I personally believe that:
1) *Most* player-disputed fouled range reports are the result of an actual conflict that is not obvious. Highlighting conflicts visually would help the player recognize it as an actual conflict and maneuver to clear it.
2) There *is*, however, a bug lurking somewhere that's generating spurious conflicts. Highlighting conflicts would allow the bug to be shown clearly in a screenshot: "Here's the firing solution, here's the interfering ship, on the disengaged side of the firing ship and gaging directly away from it."
It might also be useful to have a few options in the doctrine screen for flotilla attack aggressiveness, e.g, self preservation, on a scale of "cowardly" to "suicidal", ammo conservation, on a scale of "sniper" to "launch ALL the fish", and range safety, from "cautious" to "Am I my admiral's keeper?"