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Post by deadmetal on Apr 17, 2020 10:05:43 GMT -6
What fleet size value is best representative of historical realism and / or is preferred by people here, and why? Given that the max value that you can choose in game is too low.
Side question - does 'AI advantage' mean that the AI will get a 10% higher yearly budget only initially, or will it be in effect throughout the campaign?
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Post by cogsandspigots on Apr 17, 2020 12:30:52 GMT -6
I’ve heard that fleet size 10 is the most realistic. It’s not an option when starting a game, but the first turn you can save your game. Then find your save data file and change the fleet size to 10. Be warned, it’s a LOT of ships to handle. You can go above 10 but it becomes nearly unplayable, if not completely unplayable in just a year or two.
The AI advantage lasts all game.
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Post by deadmetal on Apr 17, 2020 12:43:05 GMT -6
Thanks for your input. Yes, I was going to change it to a value between 9 and 12. If I understood Conners comment correctly, he said that 12 - 14 is the most realistic, but since you said that '10 is regarded as most realistic', for now I'm giving more weight to your comment. Of course, playability is also important. I wonder if the size changes linearly. If it's a linear dependency, then the difference in potential fleet size between 8 (max you can set in game options) and 10 is just 20%. Cogs, what value do you use and what's your experience with it?
Also, all this value does is it regulates yearly budgets of all the nations and so consequently, the higher budget nations have, the more ships they will build, right?
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w2c
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Posts: 178
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Post by w2c on Apr 17, 2020 12:46:16 GMT -6
I’ve heard that fleet size 10 is the most realistic. It’s not an option when starting a game, but the first turn you can save your game. Then find your save data file and change the fleet size to 10. Be warned, it’s a LOT of ships to handle. You can go above 10 but it becomes nearly unplayable, if not completely unplayable in just a year or two. The AI advantage lasts all game. Unplayable in what way?
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Post by cogsandspigots on Apr 17, 2020 12:47:14 GMT -6
I stick to between 6 and 8, they’re the most fun IMO. Though the 1900 historical start mod is an absolute ride, I recommend you try it sometime.
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Post by cogsandspigots on Apr 17, 2020 12:47:47 GMT -6
I’ve heard that fleet size 10 is the most realistic. It’s not an option when starting a game, but the first turn you can save your game. Then find your save data file and change the fleet size to 10. Be warned, it’s a LOT of ships to handle. You can go above 10 but it becomes nearly unplayable, if not completely unplayable in just a year or two. The AI advantage lasts all game. Unplayable in what way? Game will grind to a total halt.
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Post by deadmetal on Apr 17, 2020 12:48:41 GMT -6
I stick to between 6 and 8, they’re the most fun IMO. Though the 1900 historical start mod is an absolute ride, I recommend you try it sometime. Oh I'm using this mod and some other mods, including dizzys capital ship designs for AI. Did you try a value of 10?
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Post by cogsandspigots on Apr 17, 2020 12:51:58 GMT -6
I stick to between 6 and 8, they’re the most fun IMO. Though the 1900 historical start mod is an absolute ride, I recommend you try it sometime. Oh I'm using this mod and some other mods, including dizzys capital ship designs for AI. Did you try a value of 10? I just use the value that’s included with the 1900 start save file. I haven’t checked what value it is. I won’t be able to check what it is for a while, I don’t have access to my computer right now.
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w2c
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Post by w2c on Apr 17, 2020 12:55:00 GMT -6
Game will grind to a total halt. Interesting. But ok, for clarity's sake, do you mean grind to a halt in the sense that there are just so many ships you have to spend a ton more time on organizing everything or do you mean actual lag in the game? If you mostly mean the former that's not an issue for me as I play at a much slower rate than normal people and always have taking a good half hour to finish a turn half the time just because I'm looking at and planning everything out. But if you mean the latter then that's a very different issue and I wonder how dependent that is on PC specs. Is the lag primarily on the end of turn phase, the tactical combat phase, or both? Hopefully not being annoying asking but I'm considering bumping it to 12 myself so wondering if it's a smart move in the first place or what kind of issues it brings up. If it's likely to bork my game outright then I'll probably avoid it so wondering what to expect.
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Post by seawolf on Apr 17, 2020 12:55:59 GMT -6
In my mods I use the max in game fleet size, then adjust base resources upwards until the starting fleet can be maintained/constructed. The one problem I've encountered is that there's a tendency for the AI to focus the budget on capital ships and neglect destroyers.
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Post by deadmetal on Apr 17, 2020 12:56:06 GMT -6
Oh I'm using this mod and some other mods, including dizzys capital ship designs for AI. Did you try a value of 10? I just use the value that’s included with the 1900 start save file. I haven’t checked what value it is. I won’t be able to check what it is for a while, I don’t have access to my computer right now. It's 7, at lest for German campaign. So, all this value does is it regulates yearly budgets of all the nations and so consequently, the higher budget nations have, the more ships they will build, right?
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Post by cogsandspigots on Apr 17, 2020 12:57:26 GMT -6
Game will grind to a total halt. Interesting. But ok, for clarity's sake, do you mean grind to a halt in the sense that there are just so many ships you have to spend a ton more time on organizing everything or do you mean actual lag in the game? If you mostly mean the former that's not an issue for me as I play at a much slower rate than normal people and always have taking a good half hour to finish a turn half the time just because I'm looking at and planning everything out. But if you mean the latter then that's a very different issue and I wonder how dependent that is on PC specs. Is the lag primarily on the end of turn phase, the tactical combat phase, or both? Hopefully not being annoying asking but I'm considering bumping it to 12 myself so wondering if it's a smart move in the first place or what kind of issues it brings up. If it's likely to bork my game outright then I'll probably avoid it so wondering what to expect. I mean an actual slowing of the game. It’s pretty independent of PC specs, it showed in both tactical and strategic turns and I have a fairly powerful computer. 12 should be ok. A bit laggy but not impossible. Once you start reaching past 20 it’s going to be a problem.
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w2c
Full Member
Posts: 178
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Post by w2c on Apr 17, 2020 12:57:30 GMT -6
Oh I'm using this mod and some other mods, including dizzys capital ship designs for AI. Did you try a value of 10? I just use the value that’s included with the 1900 start save file. I haven’t checked what value it is. I won’t be able to check what it is for a while, I don’t have access to my computer right now. His file uses fleet size 7 though he's stated he plans to update them to size 8 at some point. His mod is definitely a fun way to play over the standard generated fleets IMHO.
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w2c
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Posts: 178
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Post by w2c on Apr 17, 2020 13:00:17 GMT -6
Interesting. But ok, for clarity's sake, do you mean grind to a halt in the sense that there are just so many ships you have to spend a ton more time on organizing everything or do you mean actual lag in the game? If you mostly mean the former that's not an issue for me as I play at a much slower rate than normal people and always have taking a good half hour to finish a turn half the time just because I'm looking at and planning everything out. But if you mean the latter then that's a very different issue and I wonder how dependent that is on PC specs. Is the lag primarily on the end of turn phase, the tactical combat phase, or both? Hopefully not being annoying asking but I'm considering bumping it to 12 myself so wondering if it's a smart move in the first place or what kind of issues it brings up. If it's likely to bork my game outright then I'll probably avoid it so wondering what to expect. I mean an actual slowing of the game. It’s pretty independent of PC specs, it showed in both tactical and strategic turns and I have a fairly powerful computer. 12 should be ok. A bit laggy but not impossible. Once you start reaching past 20 it’s going to be a problem. Thanks! I'll give it a try and see what kind of results I get.
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Post by deadmetal on Apr 17, 2020 13:01:14 GMT -6
I just use the value that’s included with the 1900 start save file. I haven’t checked what value it is. I won’t be able to check what it is for a while, I don’t have access to my computer right now. His file uses fleet size 7 though he's stated he plans to update them to size 8 at some point. His mod is definitely a fun way to play over the standard generated fleets IMHO. Yeah, but this thread is not about this mod. It's about what fleet size people think is the most realistic and what are their experiences with it.
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