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Post by noshurviverse on Apr 22, 2019 3:48:18 GMT -6
As long as it works out of the box without getting in the way of play I really don't care. That's what at least part of the debate is over. So far it's been shown that you will have to purchase, download and install it, after which the game generates a code based on your computer's hardware. You then have to email that code to the devs, who will respond with another code you input to unlock the game permanently. Now, there is a grace period where the game works out of the box, but you have to repeat this process every single time you install the game or (I think) upgrade your computer. It's all technically workable, but for a modern audience this sounds only a few steps removed from sending smoke signals.
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Post by William Miller on Apr 22, 2019 3:48:37 GMT -6
Your not emailing the "dev" with proof, your noting your code in the comments box at checkout.
With that for verification I can apply the credit.
If you don't know your original serial code you can email me for it.
Thanks
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Post by noshurviverse on Apr 22, 2019 3:52:22 GMT -6
Your not emailing the "dev" with proof, your noting your code in the comments box at checkout. With that for verification I can apply the credit. If you don't know your original serial code you can email me for it. Thanks That's fair, I must have either misread or been misinformed by someone else's post. Issues with going through long threads on little sleep and a bit of emotion.
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Post by William Miller on Apr 22, 2019 3:54:32 GMT -6
No problem.. thanks
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Post by William Miller on Apr 22, 2019 3:57:12 GMT -6
Only if you make a major change to your system or install on a 2nd PC.. not every time you install the game.
We are also seeing if we can set a grace period for major PC changes as well.
Thanks.
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Post by pirateradar on Apr 22, 2019 4:05:58 GMT -6
I cannot be the only one who sees the poetic irony of the situation. RtW2 has a big focus on the fall of the battleship and the rise of the carrier. One central element to that period of history is "Battleship Admirals" who steadfastly held that their methods of war, 20 years out of date, were still relevant in the modern world. And sure, those methods 'worked'. But they were outdated and usually only succeeded in certain scenarios. Does having to email a developer for an access code work? Technically, yes. But it's 2019. I would have balked at that proposition in 2009. Maybe even 1999, if I had been old enough to be buying my own games back then. The only reason I went in on RtW1 was because I had a friend who got me into it.
Discounts being applied retroactively by, again, emailing a dev with proof of purchase? Yes, that 'works'. But it's a bizarre and archaic method that makes me question the capabilities of all involved. I honestly hadn't originally intended on applying my discount, because I felt good throwing an extra $5 the devs way. Now I'm debating with myself whether to apply it as an 'annoyance fee' or ignore it to save myself the trouble.
I was actually thinking of other games using this system and I recall that the first Strategic Command game used that copy-protection method when it came out in 2002. You got 300 minutes of play time before it asked for a serial number.
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Post by thenewteddy on Apr 22, 2019 6:14:06 GMT -6
Not sure what all the DRM fuss is about. Given that RTW1 has DRM - remember the serial code? - I also don't understand
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Post by thatzenoguy on Apr 22, 2019 6:25:06 GMT -6
Not sure what all the DRM fuss is about. Given that RTW1 has DRM - remember the serial code? - I also don't understand RTW1=Install it onto literally 500 computers and nothing happens. RTW2=Limited to 2 (used to be 1 (?) ) PC at a time, more fuss, etc.
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Post by thenewteddy on Apr 22, 2019 6:27:01 GMT -6
Given that RTW1 has DRM - remember the serial code? - I also don't understand RTW1=Install it onto literally 500 computers and nothing happens. RTW2=Limited to 2 (used to be 1 (?) ) PC at a time, more fuss, etc. It's still DRM. It might be a DRM you like, but it is still a form of DRM.
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Post by thatzenoguy on Apr 22, 2019 7:49:54 GMT -6
RTW1=Install it onto literally 500 computers and nothing happens. RTW2=Limited to 2 (used to be 1 (?) ) PC at a time, more fuss, etc. It's still DRM. It might be a DRM you like, but it is still a form of DRM. Most people don't mind DRM, they mind DRM when it interferes with their usage of the game. Say I have a PC, a laptop I take to class, and want to put it on a USB to play at my friend's place. I can't do that with the DRM.
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Post by williammiller on Apr 22, 2019 8:45:42 GMT -6
Guys, we have heard you very, very, clearly on the issue of DRM:
Some of you don't like DRM, or certain types of DRM. We understand that. Some of you are more passionate in your opposition to it. We obviously note that as well.
However, continuing to argue about DRM at this point is not going to help sway anyone who has not already been swayed either way, much like kicking a dead horse.
Please stop kicking the poor deceased animal.
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Warspite
Full Member
Sky of blue/And sea of green
Posts: 230
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Post by Warspite on Apr 22, 2019 18:40:09 GMT -6
I cannot be the only one who sees the poetic irony of the situation. RtW2 has a big focus on the fall of the battleship and the rise of the carrier. One central element to that period of history is "Battleship Admirals" who steadfastly held that their methods of war, 20 years out of date, were still relevant in the modern world. And sure, those methods 'worked'. But they were outdated and usually only succeeded in certain scenarios. Does having to email a developer for an access code work? Technically, yes. But it's 2019. I would have balked at that proposition in 2009. Maybe even 1999, if I had been old enough to be buying my own games back then. The only reason I went in on RtW1 was because I had a friend who got me into it.
Discounts being applied retroactively by, again, emailing a dev with proof of purchase? Yes, that 'works'. But it's a bizarre and archaic method that makes me question the capabilities of all involved. I honestly hadn't originally intended on applying my discount, because I felt good throwing an extra $5 the devs way. Now I'm debating with myself whether to apply it as an 'annoyance fee' or ignore it to save myself the trouble.
I was actually thinking of other games using this system and I recall that the first Strategic Command game used that copy-protection method when it came out in 2002. You got 300 minutes of play time before it asked for a serial number. Wow, you are right. I had forgotten Strategic Command used that system. It was the first product I ever bought online. Also, a heads up to anyone who doesn't already know: RTW 2 will now be released on 17th May. See the last post. nws-online.proboards.com/thread/1445/rule-waves-2-developers-journal?page=3
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tc27
Junior Member
Posts: 68
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Post by tc27 on Apr 23, 2019 7:10:29 GMT -6
Yes its mildly inconvenient that its not sleek inline process like Steam where the DRM and discount is all applied automatically and seamlessly.
On the other its freakin RTW with aircraft carriers and tech trees into the 1950s. - if they asked me to complete an elaborate ceremony involving goat sacrifice to get this game I probably would.
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Post by randomservant17 on Apr 23, 2019 7:36:37 GMT -6
- if they asked me to complete an elaborate ceremony involving goat sacrifice to get this game I probably would. We can offer support with that! For a cheap price we offer the best goats! On the release news, bugger. I seriously hope I don't get hit by a truck in the meantime, and well, I'm still waiting for M&B2: Bannerlord, so a month is NOTHING.
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Post by williammiller on Apr 23, 2019 10:00:30 GMT -6
- if they asked me to complete an elaborate ceremony involving goat sacrifice to get this game I probably would. We can offer support with that! For a cheap price we offer the best goats! On the release news, bugger. I seriously hope I don't get hit by a truck in the meantime, and well, I'm still waiting for M&B2: Bannerlord, so a month is NOTHING. I'm been waiting for that game as well...so we are 'in the same boat' for that one
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