|
Post by seawolf on May 21, 2019 19:27:02 GMT -6
In the 1900's and one 1920's campaign I've tried the games keep getting ruined by AI that forgets to build a type of class (ex. no cruisers) or builds all of one class (Great Britain had 20 battleships, 20 battlecruisers and only like 10 other ships) It seems to happen for every single ai nation so I'm wondering if its some sort of arms race bug that reinforces an AI build priority
|
|
|
Post by ramjb on May 21, 2019 21:13:58 GMT -6
In the 1900's and one 1920's campaign I've tried the games keep getting ruined by AI that forgets to build a type of class (ex. no cruisers) or builds all of one class (Great Britain had 20 battleships, 20 battlecruisers and only like 10 other ships) It seems to happen for every single ai nation so I'm wondering if its some sort of arms race bug that reinforces an AI build priority AI reacts to other designs from other nations. If someone begins building a mass ammount of a given class of ship, the rest usually follow suit to compensate. You can be a trend setter too - if you get a design that the AI decides is dangerous, and double down on it with a lot of ships, maybe another nation will answer with similar designs to counter it out, and it'll begin a domino-like effect on the rest of the nations. And budgets can't cover every extreme - if a nation builds a lot of a given class it won't build of another. Again setting trends. If nobody uses a given class then nobody will try to counter it. I've personally seen that in RTW1 (too early in RTW2 but I bet is the same), if I double down in BCs in one game I see A LOT more BCs from the AI than in games where I build a lot of BBs where the scenario ends up being a lot of less BCs around. It's perfectly reasonable (and adds a layer of variety that makes a game super-replayable because not two games end up being the same even if you play with the same nation.
|
|
|
Post by thesovietonion on May 21, 2019 21:32:58 GMT -6
My issue is in the 40s all enemy CVs have about ~55 aircraft. My "Liberty Prime" class has 166, my "Patriot" class is 130. I tried to 'balance' the game by making some light carriers just to even things out.
|
|
|
Post by seawolf on May 21, 2019 21:49:07 GMT -6
In the 1900's and one 1920's campaign I've tried the games keep getting ruined by AI that forgets to build a type of class (ex. no cruisers) or builds all of one class (Great Britain had 20 battleships, 20 battlecruisers and only like 10 other ships) It seems to happen for every single ai nation so I'm wondering if its some sort of arms race bug that reinforces an AI build priority AI reacts to other designs from other nations. If someone begins building a mass ammount of a given class of ship, the rest usually follow suit to compensate. You can be a trend setter too - if you get a design that the AI decides is dangerous, and double down on it with a lot of ships, maybe another nation will answer with similar designs to counter it out, and it'll begin a domino-like effect on the rest of the nations. And budgets can't cover every extreme - if a nation builds a lot of a given class it won't build of another. Again setting trends. If nobody uses a given class then nobody will try to counter it. I've personally seen that in RTW1 (too early in RTW2 but I bet is the same), if I double down in BCs in one game I see A LOT more BCs from the AI than in games where I build a lot of BBs where the scenario ends up being a lot of less BCs around. It's perfectly reasonable (and adds a layer of variety that makes a game super-replayable because not two games end up being the same even if you play with the same nation. I get that but there still needs to be some basic limits for fleet design. There shouldn't be more battleships than cruisers and destroyers combined. In my latest playthrough by 1927 the US had more BBs than destroyers, along with a massive BC fleet.
|
|
|
Post by ramjb on May 21, 2019 21:58:15 GMT -6
" There shouldn't be more battleships than cruisers and destroyers combined."
Until the huge Clemson building rush happened...the US fleet was exactly like that. For crying out loud, they didn't even have a proper CL during the whole of WW1 (and to be honest...they didn't have one until WW2, I struggle to qualify the Omaha class as "proper" anything, lol), and their "armored cruisers" were both few and gawdamn awful too.
|
|
|
Post by pirateradar on May 21, 2019 23:20:20 GMT -6
My issue is in the 40s all enemy CVs have about ~55 aircraft. My "Liberty Prime" class has 166, my "Patriot" class is 130. I tried to 'balance' the game by making some light carriers just to even things out. How big an impact are you seeing from the efficiency malus assigned to carriers operating more than 100 aircraft?
|
|
|
Post by Antediluvian Monster on May 21, 2019 23:33:13 GMT -6
In my Japan game, Russia decided to simply build a mass of battlecruiser in no apparent reaction to anything. French also built a lot of battlecruisers, but not to the same point of near exclusivity. I built just a couple of them and was going for 6-6 type of fleet, but ultimately ended being more focused on the BCs in reaction to Russia.
Perhaps there are sensitivity issues in the AI algorithm? As in "OMG the player built two, I need at least 11"? I wonder if it's related to the cruiser fleet issue in manual legacy start.
|
|
|
Post by thesovietonion on May 21, 2019 23:40:16 GMT -6
My issue is in the 40s all enemy CVs have about ~55 aircraft. My "Liberty Prime" class has 166, my "Patriot" class is 130. I tried to 'balance' the game by making some light carriers just to even things out. How big an impact are you seeing from the efficiency malus assigned to carriers operating more than 100 aircraft? With how fast aircraft turn around times are normally, there isn't much of a downside. My 'light' fleet carriers with ~80 aircraft do certainly turn them around faster, but an alpha strike deck-load launch of 80+ I feel makes up for better turn around times with a deck-load of ~40. Both are good, both are useful. Here two of my old, undergunned BBs are caught between generally larger and universally heavier gunned Japanese capital ships, 2 BBs and 2 BCs. My BBs need to buy time for my CVs to launch aircraft and to get away. Here's the alpha strike from one Liberty Prime and one Patriot coming to assist: gyazo.com/315c1c1af7c8134524675d1ca1fba81cAnd the alpha-strike of two smaller yet essex equivalent carriers. gyazo.com/736f43a72c9491b3baf5881ae7ead8f8You can see the difference, although the lesser strike is still not something to sneer at.
|
|
|
Post by calico on May 21, 2019 23:41:58 GMT -6
In my current game as Germany i'm seeing a very very few screen ships on the AI side. Like battles where i get a single BC against 3 italian BCs but i get like 8 DDs to their 1-2. I'd like to check if the other AIs also have so few DDs/LCs or Italy just being an outlier. sadly i'm still waiting for my activation code. .
|
|