|
Post by seawolf on Jun 19, 2019 20:57:52 GMT -6
Please fix this. They were targeted to attack the enemy main force but happened upon a merchant and obliterated it instead Attachments:
|
|
|
Post by barrybull on Jun 19, 2019 22:16:02 GMT -6
Hum, it is actually quite historical for such mistargetting to happen to strike packages.
|
|
|
Post by seawolf on Jun 19, 2019 22:18:28 GMT -6
Hum, it is actually quite historical for such mistargetting to happen to strike packages. They hit it with over 70,000 pounds of munitions
|
|
|
Post by garrisonchisholm on Jun 19, 2019 22:46:18 GMT -6
...if I thought you were in the mood for humor, I would offer the supposition that perhaps it looked very frightening.
However, as this complaint has been filed by many folks, know that it has been escalated and discussed, though I cannot offer any word upon what its priority in the bug list is.
|
|
|
Post by rodentnavy on Jun 20, 2019 2:53:00 GMT -6
...if I thought you were in the mood for humor, I would offer the supposition that perhaps it looked very frightening. However, as this complaint has been filed by many folks, know that it has been escalated and discussed, though I cannot offer any word upon what its priority in the bug list is. On the plus side, at least we do not have to worry about eager fly boys attacking our own cruisers!
|
|
|
Post by dohboy on Jun 20, 2019 7:03:59 GMT -6
Why brave all that AA when there is a nice soft target sitting there waiting for them? You need to change the recruiting standards for your pilots, more stress on balls and less on brains.
Is friendly fire a thing in this game? I have been very careful not to get my units too close during an air strike, maybe not necessary? It would be more realistic if Murphy made an appearance once in a while. The only friendly fire incidents I have had is the line of destroyers hiding behind my battle line launching torps at enemy units on the other side, every time I give them the chance.
|
|
|
Post by dorn on Jun 20, 2019 7:06:14 GMT -6
Why brave all that AA when there is a nice soft target sitting there waiting for them? You need to change the recruiting standards for your pilots, more stress on balls and less on brains. Is friendly fire a thing in this game? I have been very careful not to get my units too close during an air strike, maybe not necessary? It would be more realistic if Murphy made an appearance once in a while. I can see only surface torpedoes and never have experienced something else.
|
|
|
Post by garrisonchisholm on Jun 20, 2019 11:31:25 GMT -6
Why brave all that AA when there is a nice soft target sitting there waiting for them? You need to change the recruiting standards for your pilots, more stress on balls and less on brains. Is friendly fire a thing in this game? I have been very careful not to get my units too close during an air strike, maybe not necessary? It would be more realistic if Murphy made an appearance once in a while. The only friendly fire incidents I have had is the line of destroyers hiding behind my battle line launching torps at enemy units on the other side, every time I give them the chance. Friendly Fire is *not* a thing, though I do have to say Fredrik tried his hardest to implement something, but it just never worked out before other priorities (getting the game out on time) took it off the table. I could tell a very amusing beta testing story about friendly fire but I think I'd have to get clearance first. No, the accidental destroyer torpedoes are the only friendly fire you can face, though as you can see here from this post it *does* affect the computer too- nws-online.proboards.com/thread/1199/goes-comes?page=1(I just re-read that post and had another thrill of delight. Fond memories. ^.^ ) EDIT; I'll quote myself and add this from farther down the thread-"for the dozen-or-so times this has happened to me in a game (ruination by night-time torpedo), it sure was nice to see the AI do it to themselves. I am trying to imagine what the muzzle-flashes must have looked like with ships on either beam blazing away in the night as fast as they could. The Austrian had one moment when they managed to respond, minute 15 their secondaries fired, before and after which they seemed to have been stunned into torpor by the cannonade. At least she probably settled evenly."
|
|
|
Post by kartaugh on Jun 20, 2019 11:40:54 GMT -6
How in hell did that Merchant have 4 battle stars?
|
|
|
Post by garrisonchisholm on Jun 20, 2019 11:51:06 GMT -6
That is an excellent question. kartaugh gets the deer-stalker hat award for today. Since I am sure merchants are not perpetual, i.e. they are created fresh for scenarios as needed, I might guess... i have no clue.
|
|
|
Post by rodentnavy on Jun 20, 2019 12:26:17 GMT -6
Why brave all that AA when there is a nice soft target sitting there waiting for them? You need to change the recruiting standards for your pilots, more stress on balls and less on brains. Is friendly fire a thing in this game? I have been very careful not to get my units too close during an air strike, maybe not necessary? It would be more realistic if Murphy made an appearance once in a while. The only friendly fire incidents I have had is the line of destroyers hiding behind my battle line launching torps at enemy units on the other side, every time I give them the chance. Friendly Fire is *not* a thing, though I do have to say Fredrik tried his hardest to implement something, but it just never worked out before other priorities (getting the game out on time) took it off the table. I could tell a very amusing beta testing story about friendly fire but I think I'd have to get clearance first. No, the accidental destroyer torpedoes are the only friendly fire you can face, though as you can see here from this post it *does* affect the computer too- nws-online.proboards.com/thread/1199/goes-comes?page=1(I just re-read that post and had another thrill of delight. Fond memories. ^.^ ) EDIT; I'll quote myself and add this from farther down the thread-"for the dozen-or-so times this has happened to me in a game (ruination by night-time torpedo), it sure was nice to see the AI do it to themselves. I am trying to imagine what the muzzle-flashes must have looked like with ships on either beam blazing away in the night as fast as they could. The Austrian had one moment when they managed to respond, minute 15 their secondaries fired, before and after which they seemed to have been stunned into torpor by the cannonade. At least she probably settled evenly." I have also seen the AI torpedo one of its own however I think the prize in my campaigns must go to a certain HMS Swale that managed to torpedo itself. It must have fired its torp on long range/ low speed setting and then decided to speed up and then, for reasons ever mysterious, decided to turn to port. The inevitable then duly proceeded.
|
|
|
Post by mycophobia on Jun 20, 2019 12:28:35 GMT -6
That is an excellent question. kartaugh gets the deer-stalker hat award for today. Since I am sure merchants are not perpetual, i.e. they are created fresh for scenarios as needed, I might guess... i have no clue. My (probably wrong) guess would be that "Merchant 8" had been generated 4 times so far in various missions(probably without being sunk), and thus the game probably thought a ship named "Merchant 8" had participated in 4 battles, ignoring the fact that "Merchant 8" is probably not the same ship. --> This lead me to think what if you have that one legendary merchant man who was present in like 20 raids and survives everyone one of them......
|
|
|
Post by alsadius on Jun 20, 2019 12:32:05 GMT -6
That is an excellent question. kartaugh gets the deer-stalker hat award for today. Since I am sure merchants are not perpetual, i.e. they are created fresh for scenarios as needed, I might guess... i have no clue. My (probably wrong) guess would be that "Merchant 8" had been generated 4 times so far in various missions(probably without being sunk), and thus the game probably thought a ship named "Merchant 8" had participated in 4 battles, ignoring the fact that "Merchant 8" is probably not the same ship. --> This lead me to think what if you have that one legendary merchant man who was present in like 20 raids and survives everyone one of them...... Or maybe it just took enough damage to kill it four times over, and thus it survived four battles. Or maybe when planes do the damage it counts as the ship doing the damage to itself? ("Stop torpedoing yourself! Stop torpedoing yourself! Stop torpedoing yourself!")
|
|
|
Post by kartaugh on Jun 20, 2019 12:35:31 GMT -6
That is an excellent question. kartaugh gets the deer-stalker hat award for today. Since I am sure merchants are not perpetual, i.e. they are created fresh for scenarios as needed, I might guess... i have no clue. In my headcanon this merchant captain found himself in the thick of things several times and was starting to get a reputation for luck. In the newspapers his ship was called "Lady Luck", and he was celebrated as a survivor. And then one day...
|
|
|
Post by mycophobia on Jun 20, 2019 12:41:25 GMT -6
My (probably wrong) guess would be that "Merchant 8" had been generated 4 times so far in various missions(probably without being sunk), and thus the game probably thought a ship named "Merchant 8" had participated in 4 battles, ignoring the fact that "Merchant 8" is probably not the same ship. --> This lead me to think what if you have that one legendary merchant man who was present in like 20 raids and survives everyone one of them...... Or maybe it just took enough damage to kill it four times over, and thus it survived four battles. Or maybe when planes do the damage it counts as the ship doing the damage to itself? ("Stop torpedoing yourself! Stop torpedoing yourself! Stop torpedoing yourself!") Honestly "absorbing a entire carrier attack wave meant for more valuable targets" is probably worthy of some kind of medal in of itself. Reminds me of the several instances of RN auxiliary cruisers going up against KM battleships and pocket battleships in defence of their convoy.
|
|