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Post by seawolf on Jan 15, 2020 11:36:15 GMT -6
From what I've seen, the cost of ships in game doesn't match up with real life costs, even by proportion. Difficult to be certain as RL costs are often given without armament. Pretty sure the monthly operating costs are even worse. generalvikusBasically This The games budget system is one of its least accurate parts (although that's not necessarily a weakness), so plugging in historical economic data will give ahistoric results
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Post by seawolf on Jan 15, 2020 11:39:34 GMT -6
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Post by sealord on Jan 15, 2020 14:12:58 GMT -6
I was unaware of these designs. Still you never stop learning. Thanks for the info. Look forward to your changes/updates in the scenario.
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Post by generalvikus on Jan 16, 2020 6:46:11 GMT -6
seawolf Specifically, is the problem that the costs of ships are not accurate relative to one another; so that for example, you must give nations which historically built a lot of cruisers relatively more money than they had historically, because cruisers are relatively more expensive than they really were? If so, how do the relative costs of ships in game differ from reality and how did you choose to modify the budgets accordingly?
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Post by wlbjork on Jan 16, 2020 7:33:07 GMT -6
Wiki have a page covering the warships in service between 1900 and 1918: en.wikipedia.org/wiki/Costs_of_warships_1900–1918You can also find at least the British Royal Navy budget for 1900 with a quick google search. Now, one issue is some designs were deliberately cheaper than others but that cannot be replicated in game, there's no "budget construction" option, so again it's difficult to give a precise cost breakdown which in turn means using an average for cost. The other issue, as mentioned, us upkeep of these ships. Pre-Dreadnoughts can cost as much in maintenance as one months construction of a new Destroyer, which is a little on the high side.
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Post by generalvikus on Jan 16, 2020 9:26:23 GMT -6
Wiki have a page covering the warships in service between 1900 and 1918: en.wikipedia.org/wiki/Costs_of_warships_1900–1918You can also find at least the British Royal Navy budget for 1900 with a quick google search. Now, one issue is some designs were deliberately cheaper than others but that cannot be replicated in game, there's no "budget construction" option, so again it's difficult to give a precise cost breakdown which in turn means using an average for cost. The other issue, as mentioned, us upkeep of these ships. Pre-Dreadnoughts can cost as much in maintenance as one months construction of a new Destroyer, which is a little on the high side. Right, but one could argue that since all nations are affected equally by these inaccuracies, the naval balance could still be made historical with historical economic data.
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Post by seawolf on Jan 16, 2020 12:19:04 GMT -6
seawolf Specifically, is the problem that the costs of ships are not accurate relative to one another; so that for example, you must give nations which historically built a lot of cruisers relatively more money than they had historically, because cruisers are relatively more expensive than they really were? If so, how do the relative costs of ships in game differ from reality and how did you choose to modify the budgets accordingly? The biggest problem is maintenance vs construction
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Post by dorn on Jan 16, 2020 14:01:18 GMT -6
seawolf Specifically, is the problem that the costs of ships are not accurate relative to one another; so that for example, you must give nations which historically built a lot of cruisers relatively more money than they had historically, because cruisers are relatively more expensive than they really were? If so, how do the relative costs of ships in game differ from reality and how did you choose to modify the budgets accordingly? I do not think so. If you look at link on wiki, according to those construction costs, it seems RTW is reasonable accurate.
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Post by seawolf on Feb 16, 2020 13:21:58 GMT -6
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Post by seawolf on Mar 25, 2020 23:59:54 GMT -6
V2.0 is coming along well (Complete Rebuild of Mod) These are obviously from the no WNT part of the mod
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Post by millsian on Apr 2, 2020 6:59:46 GMT -6
i'm holding fire for v2 - will be my first MOD install so please when you do post put in the noddy instructions for dummies
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Post by wolfpack on Apr 2, 2020 22:54:02 GMT -6
any plans for a ww1 start after the no ww1 starts done ?
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Post by seawolf on Apr 3, 2020 0:39:43 GMT -6
any plans for a ww1 start after the no ww1 starts done ? Can you clarify what you mean by this? Do you want a start that begins with war? Here are the present starts and their progress 1900 (Historical) Finished 1914 (Just before WWI) In Progress 1922 (Washington and Versailles Treaties options) Finished (V2.0 In Progress) 1936 (Pre-WWII) In Beta 1939/1941 Next possible project
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w2c
Full Member
Posts: 178
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Post by w2c on Apr 3, 2020 13:26:37 GMT -6
I'll be watching for this update as well. I assume this will also be with super large fleet size? Interesting alternatives you're working on as well. I think my personal order of preference is 1900>1922>1914>1936. Obviously I'm only sharing in case feedback on interest is something you're looking for.
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Post by seawolf on Apr 3, 2020 23:55:12 GMT -6
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