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Post by seawolf on May 15, 2020 11:50:33 GMT -6
This seems like a prime candidate for a mod. A search and replace or two should do it. You should post in the mod section with a bit of ego stroking, a hero will emerge. Doesn’t work, unfortunately. None of the lines in the basic aircraft data appear to affect reliability
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Post by dohboy on May 15, 2020 13:24:45 GMT -6
This seems like a prime candidate for a mod. A search and replace or two should do it. You should post in the mod section with a bit of ego stroking, a hero will emerge. Doesn’t work, unfortunately. None of the lines in the basic aircraft data appear to affect reliability That is unfortunate. Sounds like you've done some testing to determine what the values are. There were a few lines that looked promising but I haven't fiddled. Could still do search and replace on the save though, replace all 'Reliability=1' and 'Reliability=2' with 'Reliability=3'. Not as simple, and would require a lot of repetition to stay current, but doable.
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Post by seawolf on May 15, 2020 13:32:38 GMT -6
Doesn’t work, unfortunately. None of the lines in the basic aircraft data appear to affect reliability That is unfortunate. Sounds like you've done some testing to determine what the values are. There were a few lines that looked promising but I haven't fiddled. Could still do search and replace on the save though, replace all 'Reliability=1' and 'Reliability=2' with 'Reliability=3'. Not as simple, and would require a lot of repetition to stay current, but doable. Exactly, and as save files can't be modified in game, it can't be made into a mod in the current state
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Post by garrisonchisholm on May 19, 2020 22:44:42 GMT -6
I've played many dozens of games with the Aircraft system in place, and reliability has been unadjusted since the beginning so the data set is solid over time. In the 10s and 20s I'd say if I have a Good aircraft it is a stark rarity. In the 30s I usually have 2-3 marks that have earned Good. In the 40s I'd say 3-4 classes have become Good, and by the 50s and 60s I find myself frequently striving to eliminate that last "poor" type from inventory.
In all of these types I have become quite regimented in my qualities requests and I never ask for Reliability. I will pull my last 10 saves and do an inventory of all types if demanded, but the statement that everything is 'poor' with the rare 'average' has to be an exaggeration if 1940s aircraft are being included.
Now whether aircraft readiness in the game correctly mirrors an approximation of reality by dollars invested, that I cannot make a testament to.
EDIT I went ahead and tallied the 9 games I have available. 2 ended in the mid to late 40s, the rest in the 60s.
11 & 1928 17 & 1930 1 & 1943 * '45save 17 & 1929 2 & 1942 4 & 1931 18 & 1930 2 & 1942 * '49save 8 & 1935 ______________
80/9 = 8.88
Those are my total marks of Good aircraft, and the year that game gave me my first 'Good' quality aircraft. Game number 3 is quite interesting because believe it or not that was a Great Britain game. Games 4 & 5 were both Chin China.
Even if you allow for Good aircraft being preferentially kept in service a bit longer (other stats being vaguely equal) which allows B and C versions to have put some extra 'goods' in this list, that is still at least 5 Good aircraft classes per game, with 1930 +/- 1 year being the most common year for my first 'good' aircraft.
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Post by Fredrik W on May 19, 2020 23:42:44 GMT -6
In game reliability has some, but not very large effect on operational losses. Toughness also has an influence in that respect.
Many operational losses in game are damaged aircraft that crash on landing, which could arguably just as well be labelled combat losses.
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Post by seawolf on May 20, 2020 1:22:46 GMT -6
In game reliability has some, but not very large effect on operational losses. Toughness also has an influence in that respect. Many operational losses in game are damaged aircraft that crash on landing, which could arguably just as well be labelled combat losses. Could you make it so ops losses don’t affect experience?
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Post by christian on May 20, 2020 2:38:41 GMT -6
In game reliability has some, but not very large effect on operational losses. Toughness also has an influence in that respect. Many operational losses in game are damaged aircraft that crash on landing, which could arguably just as well be labelled combat losses. wait so damaged aircraft which crash on landing due to damage or get thrown overboard dont count as air losses but as operational losses ? thought my high op losses were just due to bad weather or bad reliability are there plans to have an option to make operational losses caused by enemy damage count as combat losses instead ? also op losses not losing xp kinda makes sense as seawolf said
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Post by Fredrik W on May 20, 2020 7:50:05 GMT -6
It is not that easy. Some operational losses would have the pilot survive, but some won't. Chrash landings would in most, but by no means all cases have the pilot survive and able to fly again. Sending your entire air wing on a desperate mission and having them return after dark would result in pilot losses that should affect experience. The present system has some compromises and simplifications, but if you want a system that accounts for everything, it rapidly gets very complicated.
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Post by seawolf on May 20, 2020 11:19:59 GMT -6
It is not that easy. Some operational losses would have the pilot survive, but some won't. Chrash landings would in most, but by no means all cases have the pilot survive and able to fly again. Sending your entire air wing on a desperate mission and having them return after dark would result in pilot losses that should affect experience. The present system has some compromises and simplifications, but if you want a system that accounts for everything, it rapidly gets very complicated. Ya that makes sense, I would appreciate an option to simplify the system by giving all aircraft good reliability though, if its possible. I’d do it as a mod if it were possible, but it doesn’t appear to be
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Post by slipstream on May 25, 2020 20:51:12 GMT -6
Instead of disabling aircraft reliability or making the game only produce "good" quality aircraft, what if there was an "improvement" check box next to each plane, where you could click on that box to improve any of its different characteristics: speed, range, bomb load, firepower, maneuverability, toughness, or reliability?
Let's say that you can check a "improve this plane" box for up to two planes every quarter. When you check a plane for improvement, you then select one area for improvement, and another different area will be selected by the game at random (this will only count as one improvement slot used). At the end of the three month testing/modification phase, both your and the randomly-selected area of the plane would get between a 3-10% improvement, or a 60% chance of reaching the next higher number or level if firepower, maneuverability, toughness, or reliability was chosen. You will know through a message at the end of testing/modification what areas were chosen and/or affected.
For each plane created, there would be a random number between say: 1 - 4 for the early planes, and 3 - 8 for the more modern planes, that will predetermine how many times improvements can be made to that plane. Of course, you wouldn't know this number beforehand until after you start improving the plane and the game tells you that no more improvements are possible. Some plane designs might be dead ends - meaning not much can be done to improve them; others might enjoy the benefits of a lot of improvements (e.g. the B-17 bomber).
As long as a plane has improvement slots left, you can choose the same area for improvement. All planes that have not been placed in obsolescence have a chance to be improved at least once. If a plane has reached its "theoretical limit" (i.e. used all of its improvement slots), then the game will tell you so and gray out its check box so that you can't select it again. In that case, all you can do is request a new plane of that class that will hopefully outperform this one.
Basically, all this would be doing is removing the occasional aircraft improvement notification from the game's control and placing it in your hands so that you, as the naval commander in chief, can choose which plane and which area you would like to see get a performance modification. Look at this way, would you rather wait for the game to give you a good plane design, or would you rather be more in charge of your aircraft design and development yourself, like you are with your ships?
Just throwing out ideas...
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Post by potrero on May 25, 2020 23:36:15 GMT -6
I like the idea of an option to tell the manufacturer that you want an improved model of an existing aircraft, as opposed to requesting a whole new design competition. Having both options would be a nice and realistic bit of flexibility, with strategic trade-offs both ways.
Request new variant of existing plane Pros: — Reduced overall cost (working from existing airframes, much less retraining for air and ground crews, supply chain for parts already in place) — Faster result (same reasons as above) — Keeps your aircraft competitive longer — Allows you to squeeze the best performance out of each type Cons: — Improvements are incremental and can only go so far. — Service life can be extended with improvements, but eventually the type is just obsolete no matter how dolled-up it gets
Request new design competition Pros: — Potentially massive improvements over earlier designs, especially if you’ve been milking an old plane for 8 or 9 years — Will at times be necessary when your upgraded extant designs have hit the limits of their potential — The new type can generally be expected to have a longer useful service life than an upgrade to an old one. Cons: — Significantly higher cost (procuring all-new airframes and parts, type-transition training for air and ground crews) — Slower results (same reasons as above, plus the possibility of unforeseen delays in development) — Performance gains may not be worth the extra money if you’re replacing a fairly new aircraft, unless the one you’re replacing turned out to be horrible for some reason
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Post by potrero on May 25, 2020 23:48:44 GMT -6
And to add to my last, maybe add an event/decision pop-up, similar time the ones already in-game telling you to build additional ships, with something like “BuAer is concerned that our [insert aircraft here] is no longer competitive with advanced types being fielded by potential adversaries. They recommend we start a design competition for its replacement immediately.”
Options could be — “Naval aviation is a cornerstone of our strategy, and we need to stay on the cutting edge. Draw up the specification and get bids from the industry immediately!” (New design contest) — “This is one among many areas in need of attention, but our budget is limited. Surely our existing planes can be improved.” (Request new model of type currently in service) — “What makes these airedales think they’re so much more important than the real sailors on the line of battle? The navy fights with battleships, not barnstormers!” (Refuse)
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