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Post by perfectpastrami on May 31, 2020 15:02:48 GMT -6
Now, im not sure if this is simulated, but historically, as ships began getting bigger and bigger secondaries in the leadup to the first Dreadnoughts, gunnery ran into the problem that, as the calibers moved closer and closer together, it became harder and harder to tell the gun splashes apart, because well, the size didnt really differ all that much by then. Like i said, i dont know if this is something thats simulated, but it would be interesting to see, mainly because it adds another payoff in addition to weight to early armored cruisers, which often end up filled with several guns of similar caliber. Plus of course its historically more accurate. Not that games need to be 100% historically accurate, some things do need to be gamified for a game to be fun, but still, this game has a rather strong focus on being accurate, so i guess its something to be considered.
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Post by Antediluvian Monster on May 31, 2020 16:09:57 GMT -6
It is simulated. Something along the lines of each new battery counting as an additional ship firing (so the total penalty is total number of firing batteries across all ships?).
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Post by perfectpastrami on Jun 1, 2020 17:36:37 GMT -6
Possible, but what i meant is that, specifically, if the batteries get too close in caliber, a ships accuracy decreases because of it. I wasnt so much talking about the fact those secondaries are firing in the first place as i was talking about, for example, having a pre-dreadnought with 10 inch guns and 9 inch secondaries taking a bigger hit to its accuracy than it would if said secondaries were, say, 7 inch guns, because the 9 and 10 inch shell splashes are harder to tell apart than the 7 and 10 inch ones are, which is why ships usually didnt have secondaries with calibers close to their primary guns.
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Post by seawolf on Jun 1, 2020 17:42:28 GMT -6
Possible, but what i meant is that, specifically, if the batteries get too close in caliber, a ships accuracy decreases because of it. I wasnt so much talking about the fact those secondaries are firing in the first place as i was talking about, for example, having a pre-dreadnought with 10 inch guns and 9 inch secondaries taking a bigger hit to its accuracy than it would if said secondaries were, say, 7 inch guns, because the 9 and 10 inch shell splashes are harder to tell apart than the 7 and 10 inch ones are, which is why ships usually didnt have secondaries with calibers close to their primary guns. That’s simulated. Only relatively large secondaries have penalties. IIRC the categories where guns interfere are 2-4, 5-10, 11-20
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Post by Antediluvian Monster on Jun 2, 2020 14:06:18 GMT -6
Possible, but what i meant is that, specifically, if the batteries get too close in caliber, a ships accuracy decreases because of it. I wasnt so much talking about the fact those secondaries are firing in the first place as i was talking about, for example, having a pre-dreadnought with 10 inch guns and 9 inch secondaries taking a bigger hit to its accuracy than it would if said secondaries were, say, 7 inch guns, because the 9 and 10 inch shell splashes are harder to tell apart than the 7 and 10 inch ones are, which is why ships usually didnt have secondaries with calibers close to their primary guns. Should it even decrease accuracy at that point? The guns are under glorified local control, it might be hard to distinguish between 10" and 9" shells, but it's even harder between two 10" shells.
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