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Post by losboccacc on Jun 14, 2020 2:27:52 GMT -6
there's not a single reason in the world on why I keep getting these bullshit 5 vs 1 battles, I've twice the cruisers operating in the zone and superior in everything else on almost every conceivable way (except for that one battleship, and only because they cheapened out in B tonnage)
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Post by director on Jun 14, 2020 9:41:26 GMT -6
I think what you mean to say is that the mission generator is 'too random' for your taste.
I also find it sometimes frustrating - like when I inevitably find my CLs sailing into a four-BC-trap. But these things did happen in real history, and the missions generated are mostly based on historical actions.
My solution was to stop plunging aggressively into every action and instead build faster ships and do a little cautious scouting first.
Your solution seems to be winning the battle despite 5-to-1 odds, so - well done!
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geroj
Junior Member
Posts: 76
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Post by geroj on Jun 14, 2020 9:58:48 GMT -6
Just stop building CLs and your life will improve. I often got 5 cruiser battles in a row with my CLs vs enemy CAs. No CL, no battle generator cruiser battle shenanigans. The fun part is challenge - I made 15 or even 18 6" gun cruisers and they ...started winning against AI heavy cruisers haha
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Post by losboccacc on Jun 14, 2020 10:51:21 GMT -6
I think what you mean to say is that the mission generator is 'too random' for your taste.
the problem is that this isn't random. odds are always stacked up against me. destroyer action? enemy gets two cl. cruiser actions? ca against bc
irregardless of number on station, I never got it the other way around.
so no I don't buy it random, it's just a shitty game mechanic to add difficulty where there's little.
> Your solution seems to be winning the battle despite 5-to-1 odds, so - well done!
well it was captain mode, so there's that. not that it influenced a lot, since I was alone with my 3 torps, but at least I had a finisher for the damaged ships
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Post by losboccacc on Jun 14, 2020 10:52:29 GMT -6
Just stop building CLs and your life will improve. I often got 5 cruiser battles in a row with my CLs vs enemy CAs. No CL, no battle generator cruiser battle shenanigans. The fun part is challenge - I made 15 or even 18 6" gun cruisers and they ...started winning against AI heavy cruisers haha
my CL are all on raiding
but game just went **** you and put one against five in a convoy escort mission.
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Post by seawolf on Jun 14, 2020 11:31:37 GMT -6
Just stop building CLs and your life will improve. I often got 5 cruiser battles in a row with my CLs vs enemy CAs. No CL, no battle generator cruiser battle shenanigans. The fun part is challenge - I made 15 or even 18 6" gun cruisers and they ...started winning against AI heavy cruisers haha
my CL are all on raiding
but game just went **** you and put one against five in a convoy escort mission.
If a raider is damaged or returns home it switches to active fleet. You probably only had one CL available which is why this happened. If you had more CLs they would have been deployed
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Post by dorn on Jun 14, 2020 11:38:26 GMT -6
It seems that it was convoy defence mission.
Generator creates CLs and destroyers for AI and that put your forces that escorted convoy. Quite a lot of destroyers and CLs but if you have only one available CL for such duty generator cannot give you more ships.
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Post by rimbecano on Jun 14, 2020 11:42:43 GMT -6
my CL are all on raiding but game just went **** you and put one against five in a convoy escort mission.
Well that's your problem right there: ships set to raiding will generally be alone, as they're trying to cover as much area as possible looking for enemy merchants. If you have ships set to AF, they will operate on groups much more often. Arguably it's a bug that a raider got pulled for escort duty, but that could have presented you with a worse scenario: e.g, a squadron of destroyers with no cruiser to back them up vs 5 enemy cruisers, or maybe just a message that you have insufficient forces for the engagement and an automatic VP loss with no battle.
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Post by dorn on Jun 14, 2020 12:13:08 GMT -6
my CL are all on raiding but game just went **** you and put one against five in a convoy escort mission.
Well that's your problem right there: ships set to raiding will generally be alone, as they're trying to cover as much area as possible looking for enemy merchants. If you have ships set to AF, they will operate on groups much more often. Arguably it's a bug that a raider got pulled for escort duty, but that could have presented you with a worse scenario: e.g, a squadron of destroyers with no cruiser to back them up vs 5 enemy cruisers, or maybe just a message that you have insufficient forces for the engagement and an automatic VP loss with no battle. This can happen especially in colonies. Raiders can be redirected to protect convoys but as they are spread in area probably only one can make it. If fleet has several on active duty (and I think trade protection counts too), battle generator can use them as force that was send to protect that convoy. Usually there is several destroyers (about 2) which directly protect convoy and are under AI control and other force under player control as force specially provided to cover this convoy.
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Post by Fredrik W on Jun 15, 2020 2:03:42 GMT -6
For battles in the colonies, it is more likely that whatever ship is at hand will be included in battle if there are no ships in active status. I know the battle generator can be a source of frustration, but real battles rarely came ot the way admirals planned or wanted.
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Post by rimbecano on Jun 15, 2020 13:55:52 GMT -6
For battles in the colonies, it is more likely that whatever ship is at hand will be included in battle if there are no ships in active status. I know the battle generator can be a source of frustration, but real battles rarely came ot the way admirals planned or wanted. In this case, the OP seems to be operating in the Med in an Italy v. Austria scenario, so it's not a colonial situation. But since he has all of his CLs set to raiding, he has no CLs in active status despite a significant number in-theater.
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Post by polygon on Jun 16, 2020 12:50:40 GMT -6
Just stop building CLs and your life will improve. I often got 5 cruiser battles in a row with my CLs vs enemy CAs. No CL, no battle generator cruiser battle shenanigans. The fun part is challenge - I made 15 or even 18 6" gun cruisers and they ...started winning against AI heavy cruisers haha CLs can perform useful roles that CAs can't. I definitely feel you in how restricting the CL limits are, but CAs can't carry mines, they can't use the search line formation, and the battle generator seems to think of them more as independent combat units than as fleet screens. They also can't pop smoke, and CLs get above deck torpedoes about 10 years before CAs. CAs are cool and all, but CLs are way more useful.
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geroj
Junior Member
Posts: 76
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Post by geroj on Jun 16, 2020 15:08:46 GMT -6
Just stop building CLs and your life will improve. I often got 5 cruiser battles in a row with my CLs vs enemy CAs. No CL, no battle generator cruiser battle shenanigans. The fun part is challenge - I made 15 or even 18 6" gun cruisers and they ...started winning against AI heavy cruisers haha CLs can perform useful roles that CAs can't. I definitely feel you in how restricting the CL limits are, but CAs can't carry mines, they can't use the search line formation, and the battle generator seems to think of them more as independent combat units than as fleet screens. They also can't pop smoke, and CLs get above deck torpedoes about 10 years before CAs. CAs are cool and all, but CLs are way more useful. Nope, the way game works light cruiser is not necessary. They just have horrible price/maintenance/performance ratio
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Post by rimbecano on Jun 16, 2020 19:15:03 GMT -6
I don't care much for CLs before they get the various "dreadnought CL" techs (superimposed turrets on CLS, etc.). Past that point, though, I find the price/performance ratio to be decent enough, and with aircraft starting to be a concern I find them about the most cost effective means of beefing up my AA firepower.
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Post by dia on Jun 16, 2020 19:39:40 GMT -6
I don't think I've ever had a convoy mission, defending or attacking, where I had numerical superiority in forces even when I did so in theater, on active duty. Even when I was up against France, who was on the verge of collapse, in southeast Asia, I was getting convoy attack missions with only a few destroyers verse a superior light cruiser and destroyer escort that constituted the bulk of France's remaining forces. Is this supposed to be a "feature"?
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