magnin
Junior Member
Posts: 77
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Post by magnin on Jun 25, 2020 10:36:26 GMT -6
I am not sure players can build cheap CVEs like the Allies did in WWII.
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Post by seawolf on Jun 25, 2020 10:45:48 GMT -6
I am not sure players can build cheap CVEs like the Allies did in WWII. Build a 12,000 ton, 20 knot armed merchant cruiser, then convert it
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Post by oldpop2000 on Jun 25, 2020 10:54:17 GMT -6
I am not sure players can build cheap CVEs like the Allies did in WWII. Build a 12,000 ton, 20 knot armed merchant cruiser, then convert it Well, its not a bad idea but the speed will kill that ship if it gets caught by anything larger than a destroyer. The escort carriers and light carriers were generally hundreds of miles away from the fleet to provide spare aircraft. The escorts were used in ASW formations, not in the battle fleets.
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Post by stevethecat on Jun 25, 2020 13:16:56 GMT -6
Build a 12,000 ton, 20 knot armed merchant cruiser, then convert it Well, its not a bad idea but the speed will kill that ship if it gets caught by anything larger than a destroyer.
Well there's a reason they were called 'Combustible, Vulnerable, Expendable'.
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Post by oldpop2000 on Jun 25, 2020 13:24:16 GMT -6
Well, its not a bad idea but the speed will kill that ship if it gets caught by anything larger than a destroyer.
Well there's a reason they were called 'Combustible, Vulnerable, Expendable'.
Yup, but they did good at the Battle off Samar. Gave the Japanese battleships and cruisers a run for their money. Only lost one.
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Post by aeson on Jun 25, 2020 13:57:10 GMT -6
I am not sure players can build cheap CVEs like the Allies did in WWII. Build a 12,000 ton, 20 knot armed merchant cruiser, then convert it Or design a small slow CVL, such as any of these: They're cheap and quick to build compared to proper light fleet carriers, and the total cost and time to build them is about the same as for a reasonable AMC conversion.
If you don't have flight deck catapults, use a design speed of 20 knots instead of 18.
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Post by dia on Jun 25, 2020 14:38:07 GMT -6
I made a suggestion before to make CVE-type CVLs more worthwhile. Add an option to the design screen to forgo anti-ship armament (maybe only 1 torp per plane and no AP/SAP bombs) in exchange for increased ground attack GP bombs (ones that actually work) and depth charges/aerial ASW equipment. It would only be legal for CVL's of a limited size/speed, would decrease the cost of the ship's aircraft complement, would drastically increase the ships ASW score, and would add a bonus to land combat/rebellion crushing in sea zones the ship is currently in. As a secondary role, these ships could be used as a very cheap stop gap measure for nations who are short on fleet carriers (see Japanese escort carriers in WWII).
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Post by Enderminion on Jun 25, 2020 15:23:14 GMT -6
I made a suggestion before to make CVE-type CVLs more worthwhile. Add an option to the design screen to forgo anti-ship armament (maybe only 1 torp per plane and no AP/SAP bombs) in exchange for increased ground attack GP bombs (ones that actually work) and depth charges/aerial ASW equipment. It would only be legal for CVL's of a limited size/speed, would decrease the cost of the ship's aircraft complement, would drastically increase the ships ASW score, and would add a bonus to land combat/rebellion crushing in sea zones the ship is currently in. As a secondary role, these ships could be used as a very cheap stop gap measure for nations who are short on fleet carriers (see Japanese escort carriers in WWII). I'm not sure GP bombs are even a thing, loading planes for ground strike and the airbases were plastered by AP bombs.
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Post by seawolf on Jun 25, 2020 18:21:19 GMT -6
Are you talking in game or irl EnderminionAP bombs in game, relative to real life, are far too common, and far too effective. They shouldn't really be used for anything other than armored targets due to A)Their tendency to overpenetrate B)A smaller bursting charge C)Cost D)Lack of AP bombs less then 1000 pounds Yet in game after you unlock them they become default I think they should make it so that only strikes targeted specifically at BBs or CVs use them, and there should a limited supply of AP bombs like torpedoes SAP Bombs penetrate a bit too much but otherwise the current system is fine
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Post by dia on Jun 25, 2020 23:11:22 GMT -6
I could have sworn I saw GP bombs being used against bombardment targets in my 1.19 game.
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magnin
Junior Member
Posts: 77
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Post by magnin on Jun 26, 2020 7:28:37 GMT -6
Thanks a bunch for the 3 designs, Aeson.
To make them worthwile, the game should give them a big ASW bonus for Trade Protection, as in reality. Does it ? I've read the game gives a nice bonus for floatplanes, but what about a CVE with a conventional air complement ?
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Post by aeson on Jun 26, 2020 7:48:59 GMT -6
To make them worthwile, the game should give them a big ASW bonus for Trade Protection, as in reality. Does it ? All carriers have an ASW score between 2 and 12 depending on tech level.
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Post by oldpop2000 on Jun 26, 2020 8:03:48 GMT -6
I thought that I would submit my design for a US Light carrier, the Copahee. She is a little bigger in tonnage, and has a top speed of 27 knots. This will give her an advantage over many slower surface ships and before the advent of catapults, she can continue to service the newer aircraft. Her hangar deck armor is 1 inch. She has a capacity of 30 aircraft. with about 18 AA guns. She only has two 5 inch guns, but then, she isn't a cruiser. She is a mobile landing field, nothing more.. She will cost more but then this is the USA and she is not poor.
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