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Post by dorn on Aug 23, 2020 12:06:00 GMT -6
There is one thread which I still miss from RTW1 and it is best ships/designs.
You can post best ships/design here. If you can post some story or merits of design it is even better. If you have some beautiful side view of some ships, you can post it here too.
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Post by oldpop2000 on Aug 23, 2020 12:12:37 GMT -6
There is one thread which I still miss from RTW1 and it is best ships/designs. You can post best ships/design here. If you can post some story or merits of design it is even better. If you have some beautiful side view of some ships, you can post it here too. I am not good at side views so I will post some of my designs from the design screen. My first is the Huntsville Flying Deck cruiser. Is a little overweight because I was just testing the design features. I would be easy to correct with less aircraft in the airwing. One more design.
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Post by oldpop2000 on Aug 23, 2020 12:18:00 GMT -6
This is my CSA super carrier.
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Post by dorn on Aug 23, 2020 14:40:35 GMT -6
oldpop2000It is quite interesting light carrier without compromising number of aircraft. Is it able to defend herself against smaller cruisers? Did you try it?
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Post by oldpop2000 on Aug 23, 2020 14:46:16 GMT -6
oldpop2000 It is quite interesting light carrier without compromising number of aircraft. Is it able to defend herself against smaller cruisers? Did you try it? Unknown, but it never had a problem during battles. It is fast enough and has a good air wing so I do not know. All designs are compromises and I believe that a carrier is a mobile air field so I focus on that. Duplicate the design and test it.
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Post by oaktree on Aug 24, 2020 17:45:48 GMT -6
A sample of a general CA trend I go to late in games as a 15,000-16,000t counter to the AI heavy cruiser spam. (Caveat: They usually are backed up by a few BC/fast BB which totally outclass the AI CA.) - 8" Autoloader main armament - which I think is sufficient to deal with AI CA and lighter ships.
- 6" belt; heavy turret armor - sufficient for a decent defense against 8", 9" and 10" guns.
- Heavy secondary DP armament (4" or 5"); this version also has SAM capability.
- 31 knots fast - fast enough for most engagements
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Post by oldpop2000 on Aug 24, 2020 19:01:39 GMT -6
A sample of a general CA trend I go to late in games as a 15,000-16,000t counter to the AI heavy cruiser spam. (Caveat: They usually are backed up by a few BC/fast BB which totally outclass the AI CA.) - 8" Autoloader main armament - which I think is sufficient to deal with AI CA and lighter ships.
- 6" belt; heavy turret armor - sufficient for a decent defense against 8", 9" and 10" guns.
- Heavy secondary DP armament (4" or 5"); this version also has SAM capability.
- 31 knots fast - fast enough for most engagements
Have you considered adding inclined belt, a 2 inch. belt can be equivalent to around 2.5-3 inch.
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spacenerd4
Full Member
Appreciating our feline friends
Posts: 164
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Post by spacenerd4 on Aug 24, 2020 19:54:45 GMT -6
I have two extremes of battleship design from my current fleet size 14 campaign as Germany. This one is designed to rip through undefended BB/BCs and CVs in a few minutes with spotting help from friendly CVs. This one is designed to be able to start fires, fire many shells in a short time and generally create havoc. What do you think?
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Post by oaktree on Aug 25, 2020 16:52:29 GMT -6
A sample of a general CA trend I go to late in games as a 15,000-16,000t counter to the AI heavy cruiser spam. (Caveat: They usually are backed up by a few BC/fast BB which totally outclass the AI CA.) - 8" Autoloader main armament - which I think is sufficient to deal with AI CA and lighter ships.
- 6" belt; heavy turret armor - sufficient for a decent defense against 8", 9" and 10" guns.
- Heavy secondary DP armament (4" or 5"); this version also has SAM capability.
- 31 knots fast - fast enough for most engagements
Have you considered adding inclined belt, a 2 inch. belt can be equivalent to around 2.5-3 inch. I will look into that. See how the expense changes and whether that allows the 6" belt to be reduced a bit. (I should also look at the AI designs with the 4-4.5" belt I often see and check if they are inclined or not; I suspect they are not.)
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Post by tbr on Aug 25, 2020 17:38:36 GMT -6
I am not good at side views so I will post some of my designs from the design screen. My first is the Huntsville Flying Deck cruiser. Is a little overweight because I was just testing the design features. I would be easy to correct with less aircraft in the airwing. One more design. Oldpop, did you get this to work with carrier airplanes and a CA designation? Or did you design as a CA and save as a CVL?
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Post by oldpop2000 on Aug 25, 2020 18:03:27 GMT -6
I am not good at side views so I will post some of my designs from the design screen. My first is the Huntsville Flying Deck cruiser. Is a little overweight because I was just testing the design features. I would be easy to correct with less aircraft in the airwing. One more design. Oldpop, did you get this to work with carrier airplanes and a CA designation? Or did you design as a CA and save as a CVL? I built a heavy cruiser, then I deleted all but the first four turrets. I drew the carrier flight deck on the back, then added the flight deck, Deck park, catapults and the 31 aircraft. I have duplicated the design some what. I should not have added catapults in the location at the rear of the flight deck but It's ok.
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Post by seawolf on Aug 25, 2020 18:45:33 GMT -6
I am not good at side views so I will post some of my designs from the design screen. My first is the Huntsville Flying Deck cruiser. Is a little overweight because I was just testing the design features. I would be easy to correct with less aircraft in the airwing. One more design. Oldpop, did you get this to work with carrier airplanes and a CA designation? Or did you design as a CA and save as a CVL? Unfortunately, they show up in battle as floatplanes, like any other cruiser Edit: To be clear this is if you manage to add a flight deck
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Post by tordenskjold on Aug 26, 2020 16:05:26 GMT -6
I have two extremes of battleship design from my current fleet size 14 campaign as Germany. This one is designed to rip through undefended BB/BCs and CVs in a few minutes with spotting help from friendly CVs. This one is designed to be able to start fires, fire many shells in a short time and generally create havoc. What do you think? Uhm, for the first one, I think that just four guns may not be particularly well suited in terms of hit ratio, i.e. the amount of damage dealt per time, so I'd rather go for more 17 oder 18 inch guns there instead of 20 inch ones (also, it's not really common to research +1 or 0 quality 20 inch guns). Oh, and by the way, why have these two clunky turrets for this number of barrels instead of saving weight on a single quadruple turret? That'd certainly allow you to distribute the remaining weight to engines or armor or allow you to save tonnage and cost (that said, I'm generally a huge fan of late-game BBs and BCs with a single quad turret).
For the second one, I'd omit the Q turret with its firing arc limited to broadside only - that's neither particularly helpful in chasing other ships or running away from them. This also leaves some weight to be distributed to other aspects (if you want to start fires, maybe invest in secondaries here).
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Post by tbr on Aug 27, 2020 2:37:25 GMT -6
Oldpop, did you get this to work with carrier airplanes and a CA designation? Or did you design as a CA and save as a CVL? Unfortunately, they show up in battle as floatplanes, like any other cruiser Edit: To be clear this is if you manage to add a flight deck Yes, you need to designate as CVL to get a carrier airwing, but then you also get CVL battle picks and AI. A true "flight deck cruiser" needs CA battle picks and AI (apart from flight operations, but the AI manages that with floatplanes).
So currently the best approximation of an aviation cruiser would be maxing floatplane numbers of a CA and editing the floatplane model to be more effective...
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Post by skyhawk on Aug 27, 2020 11:08:29 GMT -6
Unfortunately, they show up in battle as floatplanes, like any other cruiser Edit: To be clear this is if you manage to add a flight deck Yes, you need to designate as CVL to get a carrier airwing, but then you also get CVL battle picks and AI. A true "flight deck cruiser" needs CA battle picks and AI (apart from flight operations, but the AI manages that with floatplanes).
So currently the best approximation of an aviation cruiser would be maxing floatplane numbers of a CA and editing the floatplane model to be more effective...
Does anyone know if its possible for float planes to carry torpedoes? I know they can eventually carry bombs but i've never attempted to max them out development wise.
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