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Post by dia on Feb 26, 2021 17:41:08 GMT -6
Will there be any changes to battle/scenario/mission types and locations? To be honest I don't think the current list of missions in the mapdata and warinfo files did a very good job representing WWII combat, especially when dealing with fighting in the Pacific. Many of the battle types and spawn points are WWI-centric and felt very dated once carriers and air power start to dominate the seas. Some of the battles I currently get in the 1940s, 50s, and 60s should not be happening. I know creating battles is very tedious because each one has to be hand tailored, but expanding the game into the missile age and then having battles spawn your carriers and missile ships in the English Channel for a coastal raid or shore bombardment is not going to work.
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Post by babylon218 on Feb 26, 2021 17:42:41 GMT -6
A thought I had: with 'Frigates' being a pretty big part of post-war fleets, any chance of expanding the later-game KE design permissions so we can have ships like the Ww2 British convoy sloops/Frigates? With how it sounds you're changing sub warfare, this might actually make such ships relevant as overseas gunboat for certain Trade-related scenarios.
But as it currently stands, you can't emulate a convoy sloop in RTW with KEs because KEs can't have twin or superimposed mounts, and you can't make them as DEs because DDs have to have torpedoes.
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Post by navalperson on Feb 26, 2021 17:49:08 GMT -6
A thought I had: with 'Frigates' being a pretty big part of post-war fleets, any chance of expanding the later-game KE design permissions so we can have ships like the Ww2 British convoy sloops/Frigates? With how it sounds you're changing sub warfare, this might actually make such ships relevant as overseas gunboat for certain Trade-related scenarios. But as it currently stands, you can't emulate a convoy sloop in RTW with KEs because KEs can't have twin or superimposed mounts, and you can't make them as DEs because DDs have to have torpedoes. Agreed frigates should be expanded on to play a larger role I also think a slight increase in their displacement limitations like 1500 or 2000 tons max would make them very useful ships for asw.
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Post by noshurviverse on Feb 26, 2021 17:59:08 GMT -6
One thing I've considered in the past, when a regime change is occurring within your nation I think it would make for an interesting occurrence if there was the potential for a short civil war occurring, in which parts of the Navy can choose to join one side or the other. In gameplay terms, a battle could occur in which a random selection of your own ships are composed into a hostile force. If victory is achieved in this battle the coup has a much greater chance of succeeding (assuming you're supporting the coup), while a loss makes it less likely to occur. A draw or minor victory/loss would have little to no effect.
I feel this could make for interesting decisions to be made. If one of your prize ships joins with the opposition, is it worth sinking it to achieve the regime change you wish to implement? Perhaps you might consider crippling it without actually sinking it, in hopes of reclaiming it once your coup succeeds.
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jatzi
Full Member
Posts: 123
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Post by jatzi on Feb 26, 2021 19:56:23 GMT -6
Civil wars would be very cool to see. Perhaps not just in that setting though. How often do players get beat so bad their own government changes? Could be connected to other things, frequency of wars maybe. If you're constantly at war I'd imagine eventually people will stop liking that and could try to overthrow you. Most of a civil war would be decided on land though, how often do navies split and fight each other in them?
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Post by Enderminion on Feb 26, 2021 20:04:23 GMT -6
Civil Wars are land wars, Battleships are of limited use in such a war.
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Post by oldpop2000 on Feb 26, 2021 20:47:13 GMT -6
Civil Wars are land wars, Battleships are of limited use in such a war. Vietnam and Korea were essentially civil wars and battleships played a part in their operations. Missouri was in Korea and New Jersey was in Vietnam.
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Post by dohboy on Feb 26, 2021 21:00:43 GMT -6
The first and last shots of the American Civil War were naval actions. It also saw the first use of ironclad warships and submarines. There is plenty for a navy to do in a civil war. The Confederate economy was completely trashed by the Union blockade, which had a profound impact on the war.
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Post by noshurviverse on Feb 26, 2021 21:09:09 GMT -6
Civil wars would be very cool to see. Perhaps not just in that setting though. How often do players get beat so bad their own government changes? Could be connected to other things, frequency of wars maybe. If you're constantly at war I'd imagine eventually people will stop liking that and could try to overthrow you. Most of a civil war would be decided on land though, how often do navies split and fight each other in them? To clarify, I'm referring to this event, rather than losing a war extremely badly. Civil Wars are land wars, Battleships are of limited use in such a war. In the Spanish Civil War (1936-1939), both the Republican and Nationalits had naval forces, with each side possessing one of Spain's two Espana-class dreadnoughts. The war involved multiple naval actions, although sadly we never got to see the possible mirror match between the Espanas. While only just within the time-frame, the Chilean civil war (1891) also saw minor naval actions, including the first ironclad sunk by a torpedo.
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Deleted
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Post by Deleted on Feb 26, 2021 21:30:13 GMT -6
Hi, I hope this expansion will include : - AI War : to decrease AI fleet tonage over time and to make the player more active in managing tension. - AI auto battle : If i dont want to make a battle, i want the AI to take care of it. If it is simplified or if it's a 5 real time minutes to simulate it, i dont know care as i just want to choose which battle i play without being penalize by avoiding other ones. - Modification of the traits of a country over time (good or bad traits). Countries change over 80 years. - Creation of fleet battle group to choose which ships go to battle together. If it's too complicated, new battle roles to limit ships participation to patrol/trade protection/raiding (only small engagements) or main fleet (big battles) If possible : a way to limit the number of ships built at the same moment (especially big ones). It would make planification more important and it would force the players to "always" build ship instead of waiting for the best design and mass build new ships. If shipyards are identifed, it could add a strategic layer to strike these to prevent ship construction. Yeah, AI War is actually one of the biggest problems in the RtW2. Sadly its a big no-no for the devs, as it would either require a big simplification or a lot of work.
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seawolf
NWS Team
Posts: 1,437
Member is Online
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Post by seawolf on Feb 26, 2021 22:15:16 GMT -6
- AI auto battle : If i dont want to make a battle, i want the AI to take care of it. If it is simplified or if it's a 5 real time minutes to simulate it, i dont know care as i just want to choose which battle i play without being penalize by avoiding other ones. This actually already exists in game, if you switch your flagship to AI control. I believe there's an option in settings you have to enable first.
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Post by drunkenzebra on Feb 26, 2021 23:46:11 GMT -6
IRONCLADS TO MISSILE CRUISERS
In order to do full justice to jet operations and missiles we are in the process of developing an expansion to RTW2 tentatively called "Ironclads to Missile Cruisers". The expansion is currently planned to include the following features:* 1890 start date. * More detailed treatment of jet aircraft and the resulting modifications to carriers. * Better simulation of missiles (ASM and SSM). * Night air operations. * Persistent ship histories. * Refurbishing submarine operations and introducing long range submarines.
* Technology and game-play is setup so play through 1970 is fully supported.
While we are looking at other features for potential inclusion, the above list is what we will include at the minimum. Any additional features will be announced as we progress.Right now we are on internal testing of Beta #25 for the Expansion, which mainly deals with SAM and ASM issues, electronic warfare technology, and also a change for post-WW2 destroyers; we still have a good way to go, but I will do my best to keep you updated on how things are going as we progress.
Feel free to discuss the Expansion in this thread, but note that at this time we cannot officially comment on any additional features that may or may not be included, as this is a work-in-progress and we wish to be 100% certain that what we announce will be included.
Thanks for your patience!
So, my understanding is as follows 1890 start date= possible Monitor type starting ships Detailed treatment of Jets=Possible Vigilante Memes Better Missiles=Hey, is that the sun? Night Ops=Well, Night Ops. Don't crash into solid air; bad way to go Persistent Histories="Have you ever heard the story of Inaba the Inferior?" Refurbishable Subs/Long Range Subs=Knowing my luck, not only a Kursk type incident, it will sink into the sky 1890-1970 compared to 1900 to 1950=Save editing memes; Ironclads vs Missile Cruisers, just as planned Now then, lets do this. Question though, will subs be able to be created eventually, cause hearing Long Range Submarines makes me think of things like I-400 types, Ohio types, and Akula types
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jatzi
Full Member
Posts: 123
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Post by jatzi on Feb 27, 2021 0:28:33 GMT -6
I just want operational control. Everything everyone has said and what william has said is cool but operational control. Would make battles so much more impactful and wars more interesting. You want to invade a place? You have to do a series of missions and sorties to soften them up before escorting in an invasion task force. Reduce the local presence of enemy forces, because it would be so cool if we had to set up fleet dispositions throughout a sea zone and not just between sea zones. Which could impact battles, would make range actually sorta matter in some cases.
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Post by zakmuk on Feb 27, 2021 11:52:04 GMT -6
- AI auto battle : If i dont want to make a battle, i want the AI to take care of it. If it is simplified or if it's a 5 real time minutes to simulate it, i dont know care as i just want to choose which battle i play without being penalize by avoiding other ones. This actually already exists in game, if you switch your flagship to AI control. I believe there's an option in settings you have to enable first. Yes it exist but it doesn't really work well enough : the Ai seems to be set to flee and go back to port so there is usually no battle at all. Second point, there are pop ups and you cant remove the pause on some options so you can't let it run until the end.
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Post by valevelkal on Feb 27, 2021 12:29:29 GMT -6
Not active on this forum, but I did a pretty big (with other) a pretty big and popular let's play in succession on RPGCodex :
Anyway, a few things :
- Very excited about 1890. Less so about the other end of the spectrum as I don't finish my game. - Starts before 1890 could make Spain as a viable nation to take .
A few things I would love :
On the Strategic map : - "Minor powers" (Sweden, Brazil, Mexico, Chile, Ottoman Empire, ...) ; which would be pretty simplified : They never leave their "home area" They never go to war alone, but they can also join up with one of your opponent... or with you, buffing it up. They may be small countries, but coastal battleships and torpedo ships can tip the balance of power in their home water... especially if you are not fighting in your own water. Argentina, Brazil and Chile had full-fledged dreadnought or pre-dreadnought. It will also give some flesh to say "Italy" when you plan as Japan (and Italy is not an active player).
- Ability to organize the fleet in squadrons I believe the "randomness" of battles is really important, but I really wish that I could organize some of my fleets in squadron, so typically the game would not put together ships of the same time but with different doctrines (eg raider CL vs "support/all purpose CL", or "modern CA" with "I was going to scrap this one but the war happened CA", or "minelayer DD" with "torpedo DD", or "all frontal guns BB" with "old design BB" etc). Which squadrons gets picked is random, and of course sometimes the squadrons are not complete.
On the tactical map : - "Neutral shipping" I think this is absolutely necessary in the age of missiles. Anyone who played Harpoon or games from the Fleet serie knows how missile are balanced : when you spot a ship, you have no idea whether it is neutral merchant shipping, or neutral warship, or a real target. Currently, in RTW2, if you spot something and it is not yours, it has to be an hostile.
In addition, "empty" mediterranean in the 60ies or 70ies will not feel very realistic
- A clearer display on the damage received by a ship, both allied and enemy (when it is possible to know it). Currently, it needs a lot of clicking to know what happens to a ship and what the effect is. It should be in a very quick display.
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