rpcib
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Post by rpcib on Dec 14, 2021 23:24:05 GMT -6
Can someone give me some help understanding the actual meaning of the entries in the damage logs? I was reading the mid-battle log in the hopefully attached screenshot and while most is understandable I can't figure some parts out. (yes the ship has taken an absolute beating and is somehow still afloat and mobile, I am impressed)
What I think I know:
- when a turret is hit the T entries are for the turret face/side/back and the TT entries are for the turret top - B is a hit to the main belt - BE is a hit to the extended belt
- D is a hit to the main deck armor, presumably DE would be extended deck
- Engine room hit B/D means that a shot came through the main belt or main deck and hit the engines
What I have no clue about: - hull hit, what's that? no armor belt is listed on some of these, what?
- what do the little asterisks mean? Some entries have them, some don't even though they seem to mean the same thing.
Stuff I don't know that I don't know: - huh? - wut? - hlp plz?
Can someone give me a hand?
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Post by aeson on Dec 14, 2021 23:40:47 GMT -6
hull hit, what's that? no armor belt is listed on some of these, what? The game's armor model is meant to represent something of a historical norm for the period, and few or no ships of the period had hulls fully armored from bow to stern and waterline to main deck. Hull hits with no armor specified represent hits to unarmored parts of the hull, which on historical vessels would typically be areas near the bow or stern, more than some distance below the nominal designed waterline, and sometimes the upper parts of the hull in more central parts of the ship. Asterisks indicate hits which penetrated any armor which may have protected the hit location.
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Post by seawolf on Dec 15, 2021 3:29:47 GMT -6
hull hit, what's that? no armor belt is listed on some of these, what? The game's armor model is meant to represent something of a historical norm for the period, and few or no ships of the period had hulls fully armored from bow to stern and waterline to main deck. Hull hits with no armor specified represent hits to unarmored parts of the hull, which on historical vessels would typically be areas near the bow or stern, more than some distance below the nominal designed waterline, and sometimes the upper parts of the hull in more central parts of the ship. Asterisks indicate hits which penetrated any armor which may have protected the hit location.
I'm not completely sure ofc but on the first part we were doing testing that indicated that hull hits seem to have some relation to armor ie, the rate of penetration of hull hits was closely related to the rate of belt armor penetrations. That gave us the impression that hull hit was some sort of armored hit. Did Fredrik confirm he intended hull hits to be on unarmored portions of the ship?
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Post by sjpc302 on Dec 15, 2021 13:14:19 GMT -6
As has been said, and * means the armor has been penetrated. The B, BE, D, T, TT etc correspond to what armor was applicable for that hit. Some hits don't have any armor applicable at all, for instance the "Superstructure hit". Most hits cause some degree of structure and/or flotation damage as shown by the two bars, as well as ticking flooding shown by the number below those. Superstructure hits will typically only cause structure damage, B/BE hits mostly cause flooding. You can receive flotation damage with or without ticking flooding points. The ticking flooding points are usually what results in a ship sinking. The exact damage applied from these hits is not shown, and depends on the caliber and type of the shell. A 14in HE shell hitting the superstructure is going to do a lot more damage than a 6in AP shell.
The entries after the a listed hit hit, for example "Turret flash fire! Two turrets burnt out!" are special effects that can happen from the preceding hit "Turret L hit T*" but are not guaranteed to happen whenever that kind of hit happens.
Some special effects depend on other armor. For example some B or BE hits can have a following D or DE check, for the "Hull damaged by splinters" effect. Those hits might show BE* DE* if both fail, or BE* DE if you avoid the effect. As far as I know, others are your main or secondary guns being damaged or disabled from splinters if there is not enough armor on those, and funnels being riddled if your BE isn't high enough for that hit. Some hits/effects depend on a lack of armor, such as the passthrough hits which do less damage and are more likely to happen with less armor in their applicable area.
As for this particular ship and engagement: most of the hits listed in that screenshot are not a very big deal, and would only constitute light damage and would be expected after any fight with a capital ship. The two exceptions are the Turret flash fire, which mission killed the ship by eliminating its main armament, and the single penetrating Engine room hit B* which slows it significantly. It's current state is that it is not going to sink as is (no ticking flooding damage or fires), but that it is combat ineffective (heavy structure damage, main armament destroyed, maximum speed 22 knots).
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Post by Adseria on Dec 16, 2021 10:26:16 GMT -6
Just want to point out that all of these questions are answered in the manual.
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Post by gurudennis on Dec 16, 2021 14:57:40 GMT -6
Just want to point out that all of these questions are answered in the manual. Specifically the Steam and Iron (SaI) part of the manual. As I recall it's a separate PDF (due to the lineage of the combat engine) and consequently easy to miss.
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