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Post by captainloggy on Jul 31, 2022 15:23:54 GMT -6
How can I help my burning carriers get better? Of course, prioritizing DC tech and not having aircraft ready when under attack is important, but what can I do when the flattop is already alight?
I stand down all squadrons (obviously) and have tried sailing with the wind to reduce relative wind speed. Is there anything else the player can do at that point? Also, what speed should I keep the carrier at? High to match the wind, or low?
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Post by seawolf on Aug 2, 2022 12:25:08 GMT -6
How can I help my burning carriers get better? Of course, prioritizing DC tech and not having aircraft ready when under attack is important, but what can I do when the flattop is already alight?
I stand down all squadrons (obviously) and have tried sailing with the wind to reduce relative wind speed. Is there anything else the player can do at that point? Also, what speed should I keep the carrier at? High to match the wind, or low?
Just dropping the carrier to the lowest possible speed seems to work best. If I'm not in danger of further air attacks I'll go to zero
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Post by williammiller on Aug 2, 2022 13:41:41 GMT -6
seawolf is correct; going the slowest speed advisable, considering your current situation, is usually the best idea.
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Post by captainloggy on Aug 3, 2022 6:23:15 GMT -6
Thanks! Is full stop also advisable for burning predreadnoughts? Also, is the "fuelled aircraft explode" event possible when no aircraft are Ready?
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Post by director on Aug 3, 2022 10:15:17 GMT -6
'Full stop; seems to work for fires as it does for torpedo or mine hits. If at all possible, I point the afflicted ship away from the enemy, set speed to zero and hit the 'do not fire' button.
There are always some fueled aircraft = fighters waiting to go up for CAP, or newly recovered CAP waiting to be struck below, and search planes (unless you have Search set to None).
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Post by oldpop2000 on Aug 3, 2022 13:52:16 GMT -6
seawolf is correct; going the slowest speed advisable, considering your current situation, is usually the best idea. I am not certain that is a good idea. Slow speed puts you in danger of being either bombed again or even worse, torpedoed. I would and do, turn in a 180 degree turn and leave the area as fast as you can with escorts. This will put distance between you and the opponent. The air wing should be redirected to another carrier, or they can be notified of the move and follow her. Unfortunately, the real key is the damage location and depth. If the boilers are hit, then she will stop. It would be nice if she could be towed away.
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Post by williammiller on Aug 3, 2022 14:23:22 GMT -6
Quote: "the slowest speed advisable" <--- this means you need to take the current tactical situation into account. If you think the risk is high that the enemy is going to close and sink the ship then obviously it might be best to keep at best speed and flee, accepting a risk that the fire will spread/worsen. If you perceive that the threat from the enemy is low then a slower speed (as to not feed more air to the fires) might be the better option.
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Post by oldpop2000 on Aug 3, 2022 16:24:30 GMT -6
Quote: "the slowest speed advisable" <--- this means you need to take the current tactical situation into account. If you think the risk is high that the enemy is going to close and sink the ship then obviously it might be best to keep at best speed and flee, accepting a risk that the fire will spread/worsen. If you perceive that the threat from the enemy is low then a slower speed (as to not feed more air to the fires) might be the better option. Yes, but you must TURN away from the battle scene, retrieve the air wing but put distance between you and your enemy. Anyway, that is the way I act in these situations. Everyone is different.
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Post by arminpfano on Aug 5, 2022 4:33:56 GMT -6
I frequently loose carriers due to forgotten squadrons still sitting on deck ready. In this case a dud bomb hit or a single 6" shell is enough to start the fatal fire. Even if I strike down then immedately and reduce the speed to zero it is too late, I never saved a ship in this situation. So if you get hit with planes on deck, just forget this ship, bang your head on the table and swear for the umpteenth time not to make the same mistake again...
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Post by oldpop2000 on Aug 5, 2022 15:38:05 GMT -6
I frequently loose carriers due to forgotten squadrons still sitting on deck ready. In this case a dud bomb hit or a single 6" shell is enough to start the fatal fire. Even if I strike down then immedately and reduce the speed to zero it is too late, I never saved a ship in this situation. So if you get hit with planes on deck, just forget this ship, bang your head on the table and swear for the umpteenth time not to make the same mistake again... My question is "Was your flight deck armored? If not, it would have made no difference since the 6-inch shell, or a 500 lbs. bomb would most likely have penetrated the deck and explode in the hanger with the same results. A 6-inch shell can penetrate about 2 inches of deck armor at 20,000 yards. Any closer and you can imagine the results. It happened to IJN at Midway. bombs dropped from SBD's pierced the deck and poof, say good-bye to the carriers.
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Post by arminpfano on Aug 8, 2022 13:33:49 GMT -6
I frequently loose carriers due to forgotten squadrons still sitting on deck ready. In this case a dud bomb hit or a single 6" shell is enough to start the fatal fire. Even if I strike down then immedately and reduce the speed to zero it is too late, I never saved a ship in this situation. So if you get hit with planes on deck, just forget this ship, bang your head on the table and swear for the umpteenth time not to make the same mistake again... My question is "Was your flight deck armored? If not, it would have made no difference since the 6-inch shell, or a 500 lbs. bomb would most likely have penetrated the deck and explode in the hanger with the same results. A 6-inch shell can penetrate about 2 inches of deck armor at 20,000 yards. Any closer and you can imagine the results. It happened to IJN at Midway. bombs dropped from SBD's pierced the deck and poof, say good-bye to the carriers. No, I never spend the weight to armor the flight deck. Nevertheless: If one of my carrier catches fire and has no readied planes on deck, then in most cases I manage to fight the flames successfully. Not so with a deck full with planes. They seem to ignite like aluminium cans full of gasoline and explosives and - oh, wait...
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Post by laplace420 on Aug 8, 2022 13:56:44 GMT -6
seawolf is correct; going the slowest speed advisable, considering your current situation, is usually the best idea. I am not certain that is a good idea. Slow speed puts you in danger of being either bombed again or even worse, torpedoed. I would and do, turn in a 180 degree turn and leave the area as fast as you can with escorts. This will put distance between you and the opponent. The air wing should be redirected to another carrier, or they can be notified of the move and follow her. Unfortunately, the real key is the damage location and depth. If the boilers are hit, then she will stop. It would be nice if she could be towed away. It would be nice to have an ability to tow heavily damaged ships, especially battleships/carriers. In real life, several carriers such as USS Bunker Hill and USS Franklin were saved because they were towed away from the battle area.
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Post by dorn on Aug 8, 2022 16:42:05 GMT -6
I would rather intepret their fate that they were saved because IJN was no threat at that time which allowed them to be towed.
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Post by oldpop2000 on Aug 8, 2022 21:07:16 GMT -6
I am not certain that is a good idea. Slow speed puts you in danger of being either bombed again or even worse, torpedoed. I would and do, turn in a 180 degree turn and leave the area as fast as you can with escorts. This will put distance between you and the opponent. The air wing should be redirected to another carrier, or they can be notified of the move and follow her. Unfortunately, the real key is the damage location and depth. If the boilers are hit, then she will stop. It would be nice if she could be towed away. It would be nice to have an ability to tow heavily damaged ships, especially battleships/carriers. In real life, several carriers such as USS Bunker Hill and USS Franklin were saved because they were towed away from the battle area. USS Pittsburgh only towed Frankllin till dark, then the engineering personnel got back on board and fixed her propulsion system. She then went 29 knots and made it home. Bunker Hill was heavily damaged but steamed at 20 knots to Ulithi. I used to drive by the Bunker Hill on the north side of North Island. She was an electronics platform for NEL right across the inlet on Point Loma.
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Post by oldpop2000 on Aug 9, 2022 7:32:44 GMT -6
Just an additional comment about towing ships. We towed the Franklin only because we had complete air supremacy over the Okinawa battle area. I would not attempt the maneuver without at least, air superiority. Air supremacy works best.
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