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Post by director on Sept 7, 2016 13:44:42 GMT -6
Also the designer has stated that producing an automated battle simulator would be very taxing on his resources (which are now devoted to improving RtW and developing RtW2) and would run very slowly - he estimated 15 minutes or so to finish a battle. So - no automated battle resolution (other than the one for raiders).
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Post by galagagalaxian on Sept 7, 2016 17:06:05 GMT -6
Does RTW have a sandbox mode, where you can just design ships and perhaps set up test battles for them without having the whole campaign game running? Or is that an SAI thing? Or neither? If this feature doesn't exist, it would be a nice addition. There used to be a bug where you could launch a debug battle (even against part of your own fleet) but it was eventually removed, possibly because the ships stayed sunk. Maybe you can add that "test/arena/whatever" mode into the RtW2 suggestion thread?
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Post by bcoopactual on Sept 7, 2016 19:09:30 GMT -6
I have a question.
If your intelligence network gets a hold of a rival nation's ship blueprints, is there a way to go back and see that data again, one or more turns later? If not, I'd like to suggest that the data be added to the almanac in the manner of ships that are already completed.
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Post by galagagalaxian on Sept 11, 2016 23:27:23 GMT -6
Got another suggestion, dunno if its ever been brought up before, or how hard it would be to change but it has been a minor pet peeve of mine for a long time. Would it be possible to enable the text in the battle log to wrap around instead of running off the window?
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Post by JagdFlanker on Sept 12, 2016 4:58:43 GMT -6
Got another suggestion, dunno if its ever been brought up before, or how hard it would be to change but it has been a minor pet peeve of mine for a long time. Would it be possible to enable the text in the battle log to wrap around instead of running off the window? i havn't tried it to make sure, but i'm pretty sure you can make that box bigger by putting the mouse cursor over the battlelog/map border and dragging it out
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Post by HolyDragoon on Sept 12, 2016 10:50:04 GMT -6
It is. The issue is that people with smaller screens might want to dedicate most of the space to the map.
If wraparound was made, there would be a risk of the entries being a bit confusing. Maybe place a dash before each entry?
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Post by galagagalaxian on Sept 12, 2016 14:21:19 GMT -6
It is. The issue is that people with smaller screens might want to dedicate most of the space to the map. This is exactly my issue, unfortunately. I have a 1440x900 monitor. [edit] I love the event when you scrap a ship that suggests using it as a gunnery target. How about another one that suggests stripping the main guns from it to construct a coastal battery somewhere? EG: The event places, under construction, a battery of the appropriate caliber somewhere with only half the usual build time (and thus cost).
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Post by axe99 on Sept 15, 2016 16:00:53 GMT -6
Not a very exciting suggestion, and may have been suggested before, but how easy would it be to add adjustable font sizes? I have to down-res my screen to be able to read things comfortably, not a big hassle, but if it's easy to do then would be handy (but as far from essential as TTs on a BB in the 1940s .
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Post by archelaos on Sept 15, 2016 17:11:51 GMT -6
Not critical, but great for immersion - add tab in ship details giving dates of battles ship participated and names and classes of enemy ships that sank in them.
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Post by Bullethead on Sept 16, 2016 8:23:28 GMT -6
In the map view, how about putting little bar graphs to give an indication of the relative fleet strength the various nations have in the different sea zones? The idea it is just to get a general impression at a quick glance. You'd still have to right-click on the zone to get more detailed info, but I think having some graphical info to see large-scale patterns all at once would be a big help. I have in mind something like this: - Have the bar graphs on a map overlay you can toggle on and off, so you see either the current base flags or the bar graph. That way, the graph can be big enough to fill the sea zone without the flags interfering.
- Each country in the game has a color-coded vertical bar on the graph in each sea zone.
- The height of each bar is proportional to the tonnage of its ships in that sea zone.
Something like this would make it a lot easier to figure out what the enemy is up to. Right now, I'm trying to do this myself. I drew my own map on cardboard and am using Risk game pieces (the stars = BBs, the triangles = cruisers). This is something of a pain, takes up desk space, and is vulnerable to disruption by my cat, which is why I switched from boardgames to computer games years ago. It would be very nice if the game did this for me.
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Post by fredsanford on Sept 16, 2016 11:06:23 GMT -6
In the map view, how about putting little bar graphs to give an indication of the relative fleet strength the various nations have in the different sea zones? The idea it is just to get a general impression at a quick glance. You'd still have to right-click on the zone to get more detailed info, but I think having some graphical info to see large-scale patterns all at once would be a big help. I have in mind something like this: - Have the bar graphs on a map overlay you can toggle on and off, so you see either the current base flags or the bar graph. That way, the graph can be big enough to fill the sea zone without the flags interfering.
- Each country in the game has a color-coded vertical bar on the graph in each sea zone.
- The height of each bar is proportional to the tonnage of its ships in that sea zone.
Something like this would make it a lot easier to figure out what the enemy is up to. Right now, I'm trying to do this myself. I drew my own map on cardboard and am using Risk game pieces (the stars = BBs, the triangles = cruisers). This is something of a pain, takes up desk space, and is vulnerable to disruption by my cat, which is why I switched from boardgames to computer games years ago. It would be very nice if the game did this for me.
You know you can get a list of types by just doing a mouseover on an area box?
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Post by Bullethead on Sept 16, 2016 13:15:18 GMT -6
You know you can get a list of types by just doing a mouseover on an area box? Yes, I know, and I find this inadequate because you can only see 1 box at a time. Hence the desire to show some sort of rough idea of how much stuff is in all boxes at once. You would still have to mouse the box to see the details, but the displacement-based graph bars would show you general trends at a glance.
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Post by wolfpack on Sept 18, 2016 2:04:02 GMT -6
can we have a " drop anchor " button so we can order our currently controlled division to stop and remain stopped until a "raise anchor" button or speed is increased to more than 5 knots this would help for dodging torpedos and not having to turn around every ten seconds while straffing a ground target
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Post by trenton59 on Sept 18, 2016 4:35:50 GMT -6
can we have a " drop anchor " button so we can order our currently controlled division to stop and remain stopped until a "raise anchor" button or speed is increased to more than 5 knots this would help for dodging torpedos and not having to turn around every ten seconds while straffing a ground target You can lower a ship's speed to zero, which would have much the same effect.
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Post by wolfpack on Sept 18, 2016 4:56:59 GMT -6
You can lower a ship's speed to zero, which would have much the same effect. yeah but having to click 20-35 times is a bit long and the other way doesn't work right for me sometimes
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