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Post by JagdFlanker on Sept 18, 2016 5:59:29 GMT -6
You can lower a ship's speed to zero, which would have much the same effect. yeah but having to click 20-35 times is a bit long and the other way doesn't work right for me sometimes if you click and hold the mouse button on the speed down arrow the speed will rapidly go down to zero in 1 click
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Post by jwsmith26 on Sept 18, 2016 11:18:13 GMT -6
You can lower a ship's speed to zero, which would have much the same effect. yeah but having to click 20-35 times is a bit long and the other way doesn't work right for me sometimes It would be so nice to be able to just type in a speed or vector.
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Post by evil4zerggin on Sept 18, 2016 13:05:30 GMT -6
Just got this game and having a lot of fun with it! Some suggestions from my first couple of games:
1. Option to create museum ship instead of scrapping. This could be as simple as moving the ship to the "Sunk" list but with an appropriate description. 2. Maybe even put scrapped ships there and rename it to "Out of service", especially as interned ships are already there. 3. Add default naming for player-controlled minesweepers, e.g. MS-100. Right now after you've exhausted the name list the game makes you manually name each one individually. 4. Button to auto-design the superstructure only.
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Post by galagagalaxian on Sept 18, 2016 13:25:43 GMT -6
I believe #1 is actually an option that can randomly pop up when scrapping a ship. It might be related to the number of battle stars a ship accrues? Another one that can pop up (again, randomly) is expending the ship as a gunnery target, which'll boost the skill of one or more ships.
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Post by evil4zerggin on Sept 18, 2016 16:18:54 GMT -6
Oh neat! I've gotten the gunnery target option several times but never the museum ship.
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Post by galagagalaxian on Sept 18, 2016 16:45:38 GMT -6
I could be wrong about the museum ship, I've not gotten it myself, but I thought I read about it in at least one LP.
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Post by trenton59 on Sept 18, 2016 16:49:40 GMT -6
I've seen it, but I think the ship need's to have participated in battles to have a chance of it popping up.
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Post by bcoopactual on Sept 18, 2016 16:53:56 GMT -6
A suggestion for a new event. If one of the non-liberal democracy AI players is building a capital ship that exceeds the allowed treaty tonnage allow the possibility of an event where the player has the option of protesting with a rise in tension between the two countries. If possible, it could work in reverse if the player builds a ship in excess of the treaty as well where the AI governments protest with a rise in tension if the ship is not scrapped. I don't know how difficult it would be to make this work in the current event system but it's just an idea. In my current game there is a treaty in effect limiting ships to 20,000 tons and 12 in main guns. Apparently, the German naval architects misplaced their calibrated slide rules. Haha. (Note for anybody new to the game, this is not a bug. Non-liberal democracy nations are allowed to exceed treaty tonnage by 10%.)
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Post by Bullethead on Sept 18, 2016 19:31:10 GMT -6
I believe #1 is actually an option that can randomly pop up when scrapping a ship. It might be related to the number of battle stars a ship accrues? Another one that can pop up (again, randomly) is expending the ship as a gunnery target, which'll boost the skill of one or more ships. Yes, there as a "museumship" variable in the save file. I really don't know what it means but it's there, along with "madscientist" and "evilplan".
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Post by ddg on Sept 18, 2016 22:23:04 GMT -6
I could be wrong about the museum ship, I've not gotten it myself, but I thought I read about it in at least one LP. I've seen it a couple times, usually on old CAs that have been in half a dozen or so battles.
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Post by thatzenoguy on Sept 18, 2016 22:29:10 GMT -6
Recently I've noticed AI is making WAY more MS's now.
An issue with this...
Now, even 400 max tech submarines cannot sink capital ships when set to 'fleet support'...
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Post by thatzenoguy on Sept 19, 2016 0:15:21 GMT -6
Additionally, can we have build times linked to class AND tonnage?
BB's usually were more complex, regardless of size, and thus take longer to build.
But it's a bit unfair that a small 'coastal' ship takes just as long as my ocean going 52 kiloton monsters.
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Post by jwsmith26 on Sept 19, 2016 10:48:50 GMT -6
I'm not sure where to post this but here goes.
I want to thank Fredrik and company for the latest update. Lots of good fixes in there. And thanks to Bullethead (and to Fredrik for implementing it :-) for his suggestion of adding a strength bar graphic to the map screen. That is quite a nice addition.
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Post by jwsmith26 on Sept 19, 2016 11:00:59 GMT -6
One thing I've always found a bit strange is that the cost to build a ship in a foreign yard is the same as the cost to build that identical ship in your home yards. I don't really know if this was the case historically but it just feels like there should be some additional cost associated with this practice (beyond the risk of the ship being seized by the building country, which I admit is just a wee bit off-putting :-).
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Post by axe99 on Sept 19, 2016 17:58:43 GMT -6
One thing I've always found a bit strange is that the cost to build a ship in a foreign yard is the same as the cost to build that identical ship in your home yards. I don't really know if this was the case historically but it just feels like there should be some additional cost associated with this practice (beyond the risk of the ship being seized by the building country, which I admit is just a wee bit off-putting :-). Foreign yards were often cheaper than domestic, if the foreign yard was an established shipbuilder - Australia considered building its Kent class cruisers domestically, but it would have cost them something like 30-50 per cent more, so decided to have them built in Britain instead. Tricky to implement in-game without messing with balancing and creating exploits though.
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