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Post by cormallen on Nov 6, 2020 7:43:00 GMT -6
Is it possible to change the enemy nations that the player will face? Possibly to even add player made ones as opponents.
How?
I'm also trying to create near-historical start fleets for everyone. I've replaced a lot of the existing AI designs to try and encourage diversity (and avoid the "this year everyone is building Dreadnought clones" effect) with varying degrees of success... Since the AI seems to pick just two or three designs of each type the fleets are still not historically diverse yet. I'm trying to find a way to pick everybody's start fleet but it's quite cumbersome renaming all the ship files etc, unless I'm missing a trick? You can't actually pre-pick them but I'm editing the turn one files...
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Post by seawolf on Nov 6, 2020 10:10:31 GMT -6
Is it possible to change the enemy nations that the player will face? Possibly to even add player made ones as opponents. How? I'm also trying to create near-historical start fleets for everyone. I've replaced a lot of the existing AI designs to try and encourage diversity (and avoid the "this year everyone is building Dreadnought clones" effect) with varying degrees of success... Since the AI seems to pick just two or three designs of each type the fleets are still not historically diverse yet. I'm trying to find a way to pick everybody's start fleet but it's quite cumbersome renaming all the ship files etc, unless I'm missing a trick? You can't actually pre-pick them but I'm editing the turn one files... This is kind of my thing Can you clarify what exactly you're trying to do? It seems like you want each nation to choose its own historical designs. That can be difficult because of the generic ships that can be built by all nations. Outside of modifying the AI designs, the only other way to choose starting fleets is to build a save file from scratch, which is how my mods work
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Post by cormallen on Nov 6, 2020 11:42:29 GMT -6
I'd like, at least at the game start (1900 as I have a fondness for the earlier stuff and the game doesn't deal with airpower terribly well) to have a fairly close (as is reasonably possible, I'm happy to ignore all the archaic pre-1890 stuff that's notionally around) historical fleet list for all nations. I've injected some more stuff into the designs the AI picks from (Brandenburg and Odin for the Germans, Indiana etc for the USN,a mixed flock of odd Gallic "samples" for the French and so on... I've even added some 2nd rate/coast defence battleships but the AI sometimes over selects these as they are "B" still and having the USN still using massed "repaired" CW monitors in 1905 to fight off Russian Borodino class is not really what I'm after... Entertaining though it was as alt history!) and swapped out some of the generics to stop the "everybody builds Dreadnought/Gangut clones" effect. I'm loath to remove all generics (if that's even possible entirely?) though as many nations did buy in their warships (especially Russia and Japan but even the USN started the era with several Elswick cruisers) and they really could choose to do that so I'm chill with it continuing as the game proceeds. I'd like to use the historical-ish navies I've built for everybody (I've tweaked the resource levels a lot btw, initially to allow the RN to get closer to it's historical size... This is surprisingly not too overwhelming as a great deal of it is obsolescent and cannot compete with the fresher stuff that the "younger" naval powers, very noticeably Germany and America!) and play from 1900 onwards starting with those...
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Post by cormallen on Nov 6, 2020 11:46:40 GMT -6
... I'd also like to try some more alternative realities with a resurgent Spain, Turkey, Sweden or China as potential opponents. I've not come across where the game lists the nations it sets up as opfor for each player nation.
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Post by cormallen on Nov 7, 2020 1:12:30 GMT -6
Hi Seawolf, I've downloaded your historical fleet mods and had a good look. WOW! Epic amount of work and well done! This is indeed the sort of thing I'm aiming at. I'd not bother with the really old stuff myself though, they are mostly sitting around as Guardships etc by the 1900s and the game doesn't really have a role for them as it seems to see all "B"s or "CA"s as potentially equal and will happily assign 15Knot belted Ironclads as the Scouting Force for a 21 Knot Battleline, Did you just manually edit the saves, swapping "Nation[2]" to "Nation[4]" for everything? I've got my head around changing the file type/extension on the design files.
Do you find the AI will continue to build obsolete (but "State-of-the-art" in layout terms) types in the early years? I've seen my AI Germans repeatedly laying down hordes (because they are dirt cheap) of Odin/Agir type 1890 Coast Defence ships in the early 1900s (at least until they discover the joys of semi-dreads) which was amusing but ridiculous.
I wish the game had a way to differentiate the really obsolescent stuff (I can do it as the player with Reserve status and then TP in wartime keeping them out of the worst of the fleet action).
Cheers Alan
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Post by seawolf on Nov 7, 2020 13:27:52 GMT -6
Do you find the AI will continue to build obsolete (but "State-of-the-art" in layout terms) types in the early years? I've seen my AI Germans repeatedly laying down hordes (because they are dirt cheap) of Odin/Agir type 1890 Coast Defence ships in the early 1900s (at least until they discover the joys of semi-dreads) which was amusing but ridiculous. I have actually never seen this in my testing. Usually the AI will often build repeats of their newest class of ship, but those should be the oldest CA's in service. For example, the Japanese AI likes to order a bunch of Mikasas. Can you post screenshots to show what you mean?
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Post by cormallen on Nov 7, 2020 15:26:48 GMT -6
[/quote]I have actually never seen this in my testing. Usually the AI will often build repeats of their newest class of ship, but those should be the oldest CA's in service. For example, the Japanese AI likes to order a bunch of Mikasas. Can you post screenshots to show what you mean?
[/quote]
I'll try and grab one next time I catch the AI at it. I've mostly finished an RN Vs others save and I'm testing it atm. Forgot a few things so not quite done (still finding ships with that 0 knots speed thing to fix etc). My first year game has the French navy ordering 3-4 Suffren class from British shipyards!?
I've got several variants of French B with mixed calibre lozenge MA which I'm interested to see how the game uses...
PS: since the start fleets are all notionally 1899 do you mean the AI repeats whatever class happens to be last in the fleet list at start? That could be why it's happening to repeat odd coast defence things as I sometimes list them last out of habit!
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Post by seawolf on Nov 7, 2020 21:35:07 GMT -6
Yes, they will repeat the latest class on the ship list, which is the order they were ordered in. Fürst Bismarck, Prinz Heinrich, and Prinz Aldabert are later on this list so that shouldn't be happening unless the latest update changed something
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Post by cormallen on Nov 8, 2020 1:09:00 GMT -6
Aha, I'll give my fleet lists a jiggle, that should cure it. Thanks for the insight!
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Post by cormallen on Nov 10, 2020 1:47:32 GMT -6
... Nearly there, first test did still have some massively obsolete designs getting built AFTER the start (1903-1906) but I figured out it's because I'd left them in the modded AI ship designs (B0G0, B0G1 etc) list. Removing now and will try again...Much respect for you doing this for all nations and multiple starts!
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Post by seawolf on Nov 10, 2020 14:26:24 GMT -6
... Nearly there, first test did still have some massively obsolete designs getting built AFTER the start (1903-1906) but I figured out it's because I'd left them in the modded AI ship designs (B0G0, B0G1 etc) list. Removing now and will try again...Much respect for you doing this for all nations and multiple starts! The B0 series should describe all of the pre-dreadnoughts from 1900-1905. B1 is Semi-Dreadnoughts
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Post by cormallen on Nov 11, 2020 14:24:03 GMT -6
Yes, I'd put the older coastal stuff in when I was trying to get the AI to auto build more historical fleets.
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Post by reaperjack on Feb 2, 2021 17:42:28 GMT -6
Is it possible to change the enemy nations that the player will face? Possibly to even add player made ones as opponents. I would also love to find the answer to this in particular, I can't find it anywhere in the files and I want to swap out the USA as an opponent for my Sweden and put Spain in instead, partially because I think that makes more sense, and partially to reduce the late game CV spam that the USA goes into (they had 27 CV's in 1946 in my last playthrough, it was impossible for me to even build half this number.)
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Post by oldpop2000 on Feb 2, 2021 19:50:02 GMT -6
Is it possible to change the enemy nations that the player will face? Possibly to even add player made ones as opponents. I would also love to find the answer to this in particular, I can't find it anywhere in the files and I want to swap out the USA as an opponent for my Sweden and put Spain in instead, partially because I think that makes more sense, and partially to reduce the late game CV spam that the USA goes into (they had 27 CV's in 1946 in my last playthrough, it was impossible for me to even build half this number.) If you go to a save file sub-directory, find RTWGameX.bcs and read through it, you find entries like [Nation0], then names of the nation 0. Now search for [Nation1] there will be another nation. If you just used the Sweden mod located below and install it. Then copy the information from the bcs file then you should have Sweden for any nation you are playing. Here is the Sweden Mod nws-online.proboards.com/thread/4643/custom-nation-sweden
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Post by aeson on Feb 2, 2021 20:43:35 GMT -6
What oldpop is suggesting is save file editing. While this may work if you know what you're doing, I would not recommend it for a nation swap; instead, I would suggest editing the WarInfo file (which defines which opposing powers will show up in a new game using the selected power) for the nation whose opponents you wish to change, or creating a full custom nation if you don't want to change the base version of the nation but do want to have the option to have an alternate set of opponents for it.
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