|
Post by christian on May 8, 2019 14:46:18 GMT -6
ships can fire at that distance as long as someone else has spotted the ship somehow The theory is quite simple. A scout ship of known position relative to the battlegroup sights a target and relays the bearing, range and heading back to the battlegroup. The guns are aimed and fired. The scout relays the location of the shells and how far off the target they were. Using mechanical computers, hopefully the target can be hit. A similar process occurs with a scout plane. In theory, this extends the effective gun range to the sum of the spotting ranges or the absolute gun range, whichever is smaller. However, in practice, this was very hard to achieve. In RTW, the maximum gun range is ~39000yds. The longest recorded battleship hit was a 'mere' 26000yds - from HMS Warspite to an Italian dreadnought. depends intirely on what you define as a hit if you define is as part of the shell hitting the enemy ship then yamato ranks highest at 33000 meters against an american light carrier her shell landing short going under the keep breaking the keel and cutting electricity to said ship 2 month repair time for it but the shell did not directly contact if you define it as full shell contact then its not even warspite At 17:32, Scharnhorst opened fire, from 26,000 meters (28,446 yds), with main 11" (280 mm) artillery at the aircraft carrier but first salvo at Glorious dropped short. Scharnhorst's second salvo went too far over Glorious. Fire was continuing with main and secondary artillery against the British ships. The first hit from Scharnhorst with her third salvo reached Glorious from 24,175 meters (26,450 yds) Yamato opened fire at 0659 at an estimated range of 34,544 yards, targeting White Plains with her first four salvoes. Yamato's third salvo was a close straddle landing at 07:04. One shell from this salvo exploded beneath the turn of White Plains port bilge near frame 142, near her aft (starboard) engine room. While the ship was not struck directly, the mining effect of the under-keel explosion severely damaged her hull, deranged her starboard machinery and tripped all of the circuit breakers in her electrical network.
|
|
|
Post by tortugapower on May 8, 2019 14:54:51 GMT -6
ships can fire at that distance as long as someone else has spotted the ship somehow I cannot recall even once seeing a ship fire on a target that it itself cannot see, regardless of how many other ships can see the target, nor can I recall even once seeing a ship continue firing on a target after it loses sight of it regardless of how many other ships can still see the target. If this is such a common occurrence for you, then by all means post battle logs showing hits at 30,000+ yards in an unmodded game, a video of a battle scenario in an unmodded game showing battleships engaging targets that can only be seen by scouting cruisers, even a still picture that clearly demonstrates the same, but I have never seen such occur within the game. I've been hit by shells fired from a ship I had not spotted yet. I wonder what mechanism was at work here?
|
|
|
Post by aeson on May 8, 2019 14:56:11 GMT -6
I've been hit by shells fired from a ship I had not spotted yet. I wonder what mechanism was at work here? Spotting isn't perfectly symmetrical, especially at night or in poor weather.
|
|
|
Post by williammiller on May 8, 2019 14:59:30 GMT -6
Engagement ranges of 30,000+ meters (~32,800+ yards) being anything like common and battles rarely if ever being fought below 25,000 meters (~27,300 yards) strike me as pure fantasy for unmodded Rule the Waves; I cannot recall ever once seeing a sighting range in excess of 30,000 yards in the unmodded game, and with ~35,000-ton ships daytime sighting ranges are more usually in the ballpark of 25,000 yards in near-perfect weather - and considerably less in almost anything else. The heavier guns may very well be capable of shooting far enough for 30km or greater engagement ranges to be theoretically possible in the late game, but your ships can only shoot what they can see, and they cannot see that far even if you're building 52,000-ton behemoths. Don't scouting and screen ships allow the big gun ships like BBs and BCs to fire out to beyond their own sighting range? Indirect fire from a given naval vessel against another (mobile) naval vessel was simply not feasible given the limitations of the fire control and data transmission abilities of the time. There was something called 'continuation fire' wherein a ship that was firing at a target vessel that temporarily passed out of sight (due to smoke, etc) would try to predict the targets position during the time it was lost from sight (given the target's previous known heading and speed), but even this was very ineffective with the hit odds being significantly reduced.
|
|
|
Post by rob06waves2018 on May 8, 2019 15:17:54 GMT -6
The theory is quite simple. A scout ship of known position relative to the battlegroup sights a target and relays the bearing, range and heading back to the battlegroup. The guns are aimed and fired. The scout relays the location of the shells and how far off the target they were. Using mechanical computers, hopefully the target can be hit. A similar process occurs with a scout plane. In theory, this extends the effective gun range to the sum of the spotting ranges or the absolute gun range, whichever is smaller. However, in practice, this was very hard to achieve. In RTW, the maximum gun range is ~39000yds. The longest recorded battleship hit was a 'mere' 26000yds - from HMS Warspite to an Italian dreadnought. depends intirely on what you define as a hit if you define is as part of the shell hitting the enemy ship then yamato ranks highest at 33000 meters against an american light carrier her shell landing short going under the keep breaking the keel and cutting electricity to said ship 2 month repair time for it but the shell did not directly contact if you define it as full shell contact then its not even warspite At 17:32, Scharnhorst opened fire, from 26,000 meters (28,446 yds), with main 11" (280 mm) artillery at the aircraft carrier but first salvo at Glorious dropped short. Scharnhorst's second salvo went too far over Glorious. Fire was continuing with main and secondary artillery against the British ships. The first hit from Scharnhorst with her third salvo reached Glorious from 24,175 meters (26,450 yds) Yamato opened fire at 0659 at an estimated range of 34,544 yards, targeting White Plains with her first four salvoes. Yamato's third salvo was a close straddle landing at 07:04. One shell from this salvo exploded beneath the turn of White Plains port bilge near frame 142, near her aft (starboard) engine room. While the ship was not struck directly, the mining effect of the under-keel explosion severely damaged her hull, deranged her starboard machinery and tripped all of the circuit breakers in her electrical network. Neither Warspite nor Scharnhorst is the clear victor as both distances were "approximately" 26000 yds. I, being British, obviously picked the RN vessel as the example but could have just as easily used the German vessel. I'm afraid I don't count the Yamato as it was a 'technical' near miss converted into a below belt hit, not a true shell landing directly on target.
|
|
|
Post by christian on May 8, 2019 16:15:15 GMT -6
depends intirely on what you define as a hit if you define is as part of the shell hitting the enemy ship then yamato ranks highest at 33000 meters against an american light carrier her shell landing short going under the keep breaking the keel and cutting electricity to said ship 2 month repair time for it but the shell did not directly contact if you define it as full shell contact then its not even warspite At 17:32, Scharnhorst opened fire, from 26,000 meters (28,446 yds), with main 11" (280 mm) artillery at the aircraft carrier but first salvo at Glorious dropped short. Scharnhorst's second salvo went too far over Glorious. Fire was continuing with main and secondary artillery against the British ships. The first hit from Scharnhorst with her third salvo reached Glorious from 24,175 meters (26,450 yds) Yamato opened fire at 0659 at an estimated range of 34,544 yards, targeting White Plains with her first four salvoes. Yamato's third salvo was a close straddle landing at 07:04. One shell from this salvo exploded beneath the turn of White Plains port bilge near frame 142, near her aft (starboard) engine room. While the ship was not struck directly, the mining effect of the under-keel explosion severely damaged her hull, deranged her starboard machinery and tripped all of the circuit breakers in her electrical network. Neither Warspite nor Scharnhorst is the clear victor as both distances were "approximately" 26000 yds. I, being British, obviously picked the RN vessel as the example but could have just as easily used the German vessel. I'm afraid I don't count the Yamato as it was a 'technical' near miss converted into a below belt hit, not a true shell landing directly on target. yeah technical technical the furthest range any battleship has damaged another floating vessel was done at 34544 yards by yamato also technically speaking it is the longest range hit "bring one's hand or a tool or weapon into contact with (someone or something) quickly and forcefully." which does kinda count ? since the shells shrapnell hit the enemy ship ? but yeah long range fire is generally not very accurate
|
|
|
Post by cwemyss on May 8, 2019 21:25:34 GMT -6
My contribution... the Grand Fleet of the Haudenosaunee
12 Mountain-class Destroyers, 1000 tons, 4 x 4"
6 River-class Cruisers, 6000 tons, 8 x 6"
2 Seneca-class Battlecruisers, 34200 tons, 8 x 16"; Seneca and Tuscarora 4 Mohawk-class Battleships, 32900 tons, 9 x 17"; Mohawk, Onandaga, Oneida and Cayuga
Edit: just out of curiosity, how many entries do you have so far?
|
|
|
Post by tortugapower on May 8, 2019 22:31:38 GMT -6
<snip>
Edit: just out of curiosity, how many entries do you have so far?
Maybe 30-40? I did not expect this many people and don't have everyone sending me stuff in the same place, so I don't have an accurate count.
On that note, it'd be great if I could push everyone towards just sending an email to tortugapoweryt@gmail.com henceforth. (I'll update the OP)
Regarding RtW and armor not scaling, I've found similar. I start armoring only to prevent penetration from secondaries and CLs at close ranges. I do pay some lip service to deck armor, because I want to believe it helps, even though my playstyle is to close to 10,000 yards and duke it out.
|
|
|
Post by marcorossolini on May 8, 2019 22:42:27 GMT -6
There's nothing like a free copy of RTW2 to get the punters excited. E-fame (aka, the best fame) as well.
|
|
Pleb
New Member
Posts: 3
|
Post by Pleb on May 9, 2019 7:38:35 GMT -6
I have little intention for winning, I only want to see Tortuga’s reaction to my ridiculous BB and BC Also tortugapower , if it is possible could you have my fleet go against my brother’s fleet? My name is Pleb and his name is randomnessinc.
|
|
|
Post by sillygoy on May 9, 2019 8:26:55 GMT -6
Designs submitted. May the best fleet win!
|
|
|
Post by randomnessinc on May 9, 2019 8:32:32 GMT -6
I have little intention for winning, I only want to see Tortuga’s reaction to my ridiculous BB and BC Also tortugapower , if it is possible could you have my fleet go against my brother’s fleet? My name is Pleb and his name is Joebob1337. Wrong username you doof.
|
|
jma286
Junior Member
Posts: 97
|
Post by jma286 on May 9, 2019 13:09:21 GMT -6
i'll send my submission in tonight, still deciding between 2 different battleship designs.
|
|
|
Post by tortugapower on May 9, 2019 15:55:32 GMT -6
Submissions don't close until Saturday morning (or if you're in the U.S., more realistic to submit by Friday night)
|
|
|
Post by tortugapower on May 9, 2019 15:57:39 GMT -6
Also I have fixed the stream start time: Saturday, May 11th, at: 2:30pm PDT / 5:30pm EDT / 9:30pm GMT.
|
|