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Post by seawolf on May 17, 2019 13:48:54 GMT -6
Do legacy fleets generate ships built in other nations? I ask because I just got a legacy fleet with a big class of BCs sporting 11" guns despite not having 11" guns available. Could mean they were built somewhere else, or it's a bug. Could mean that it was built somewhere else OR that the nation has lost the tech. Russia built BB and designed BC, but the Soviet Union never did anything larger than a CA. The legacy fleet is assumed to allow for that. Well at least until Kirov
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Post by dougphresh on May 17, 2019 14:11:12 GMT -6
Cutoff date is 72? Only 2 years before Kirov.
Looking forward to a BC with:
20 P-700 Granit (SS-N-19 Shipwreck) AShM 1 x 2 (14) SS-N-14 Silex ASW cruise missiles 12 × 8 (96) SA-N-6 Grumble surface-to-air missiles 2 x 2 (44) OSA-MA (SA-N-4 Gecko) PD SAM 2 × RBU-1000 305 mm ASW rocket launchers 1 × RBU-6000 213 mm ASW rocket launchers 2 × AK-100 100 mm/L60 DP guns 10 533 mm ASW/ASuW torpedo tubes, Type 53 torpedo 8 × AK-630 hex gatling 30 mm/L60 PD guns
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Post by Adseria on May 17, 2019 15:52:57 GMT -6
Cutoff date is 72? Only 2 years before Kirov. Looking forward to a BC with: 20 P-700 Granit (SS-N-19 Shipwreck) AShM 1 x 2 (14) SS-N-14 Silex ASW cruise missiles 12 × 8 (96) SA-N-6 Grumble surface-to-air missiles 2 x 2 (44) OSA-MA (SA-N-4 Gecko) PD SAM 2 × RBU-1000 305 mm ASW rocket launchers 1 × RBU-6000 213 mm ASW rocket launchers 2 × AK-100 100 mm/L60 DP guns 10 533 mm ASW/ASuW torpedo tubes, Type 53 torpedo 8 × AK-630 hex gatling 30 mm/L60 PD guns The cutoff is '72, but the game technically ends in '50. There are no techs after that (with the possible exception of some from the early '50s). It's the same way that, in RTW1, you could play to '50, but it technically ended in '25.
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Post by stairmaster on May 17, 2019 15:57:19 GMT -6
you seem unable to build rebuilt designs in this demo. I assume this is a bug since you could do that in 1
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Post by Adseria on May 17, 2019 16:37:33 GMT -6
you seem unable to build rebuilt designs in this demo. I assume this is a bug since you could do that in 1 I wish people would stop going on about this. If you could build rebuild designs, you'd be able to design a rebuild of an armoured cruiser into a light carrier, not start the rebuild, and then build a carrier effectively from scratch, which defeats the whole point of the game.
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Post by stairmaster on May 17, 2019 16:40:41 GMT -6
Wouldn't the light carrier conversion as much as the CA originally did and still have the perfomance penalties of being a conversion?
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Post by dougphresh on May 17, 2019 16:48:08 GMT -6
Cutoff date is 72? Only 2 years before Kirov. Looking forward to a BC with: 20 P-700 Granit (SS-N-19 Shipwreck) AShM 1 x 2 (14) SS-N-14 Silex ASW cruise missiles 12 × 8 (96) SA-N-6 Grumble surface-to-air missiles 2 x 2 (44) OSA-MA (SA-N-4 Gecko) PD SAM 2 × RBU-1000 305 mm ASW rocket launchers 1 × RBU-6000 213 mm ASW rocket launchers 2 × AK-100 100 mm/L60 DP guns 10 533 mm ASW/ASuW torpedo tubes, Type 53 torpedo 8 × AK-630 hex gatling 30 mm/L60 PD guns The cutoff is '72, but the game technically ends in '50. There are no techs after that (with the possible exception of some from the early '50s). It's the same way that, in RTW1, you could play to '50, but it technically ended in '25. What would a 1950’s Kirov look like? SS-N-2 , anti-sub mortars and rockets and then a tonne of flak guns? The role of the Soviet CAs and BCs were to hunt NATO carriers, would that be harder or easier for a surface combatant in 1950?
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Post by JagdFlanker on May 17, 2019 17:01:49 GMT -6
when i rebuild any ship into CVLs and once it gets officially reclassified the displacement always shows as 50t - nothing else is affected, seems like a display bug. this has happened every time for me, old and new demo
also i tried many times but i can't draw an island on the side, it only allows drawing on the top and bottom half of the central hull for me. doesn't bother me since i never usually use the draw tool, but it might be odd behavior
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Post by Blothorn on May 17, 2019 17:09:38 GMT -6
SS-N-1s in the 50s. And I would still expect moderately-heavy guns--just like admiralties were dubious about capital-sized carriers without the ability to fall back to guns, I expect you would have trouble getting a ship of that size approved without a battery of 8-12" guns until ASMs had proven themselves better. Anti-aircraft missiles would also likely be a high priority, with the actions in the Mediterranean showing the vulnerability of large surface warships without adequate air cover to high-altitude bombers.
Overall, I think attacking a carrier with a surface ship and weak air cover would be dicier in 1950 than the 1970s--no active anti-missile systems and nonexistent-to-embryonic SAMs would make surviving an airstrike even less likely, forcing resort to stealth (very difficult on the open ocean, although a possibility inshore) or exploiting bad weather.
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Post by aeson on May 17, 2019 17:26:07 GMT -6
also i tried many times but i can't draw an island on the side, it only allows drawing on the top and bottom half of the central hull for me. doesn't bother me since i never usually use the draw tool, but it might be odd behavior Did you have Asymmetric Superstructure checked when you tried?
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Post by dougphresh on May 17, 2019 17:34:11 GMT -6
Thanks for indulging the tangent.
Once this goes live and I get a USSR run going, I’ll start a thread.
I appreciated the French Jeune École discussion in RTW, I see the Soviet missile forces as being a successor to that.
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Post by tordenskjold on May 17, 2019 18:10:00 GMT -6
Some oddity in the ship designer: When declaring a sufficiently large (e.g. the standard 3000 ts) ship without any weapons, the design check will state that it's a TR. You can then "change type and continue", save the design and hand-build freighters. But not only this, these ships then are still listed with the originally selected type, so you could bolster your BB tonnage with TRs... well, at least theoretically. When actually saving this, I received this highly promising offer from the designers:
So, see you in then in 5.966.695 A.D....
:EDIT: Well, that outlook must have been calculated by the very same engineers who designed Berlin's infamous new BER airport. After agreeing to this, the "ships under construction" display stated that the actual time for finishing this design is not the 71.5 million months given in the design screen, but rather close to 82 million months. Well, a 875.000-year delay might be acceptable...
:EDIT 2: Oh, and the construction screen then also lists this design as a TR, not as a BB. At least that's honest!
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Post by JagdFlanker on May 17, 2019 18:24:45 GMT -6
also i tried many times but i can't draw an island on the side, it only allows drawing on the top and bottom half of the central hull for me. doesn't bother me since i never usually use the draw tool, but it might be odd behavior Did you have Asymmetric Superstructure checked when you tried? i did not, but i figured i'd at least get a starting line that went the wrong way and realize i didn't have that checked
i'l ty it next time though
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Post by Adseria on May 17, 2019 19:33:52 GMT -6
Are bombardment targets supposed to have catapult planes?
EDIT; According to the post-battle results, it didn't actually have any aircraft, just the capacity and the catapult.
Attachment Deleted
The only 2 planes in the battle were on one of my cruisers.
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Post by dougphresh on May 17, 2019 19:49:38 GMT -6
I think the bug results from you previously selecting a ship that did have catapult and aircraft.
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