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Post by HolyDragoon on Nov 13, 2016 9:08:53 GMT -6
Well, there's a point in the game where everything gets possessed by the Jutland ghost once the enemy gets close enough/far enough.
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Post by HolyDragoon on Nov 12, 2016 5:42:00 GMT -6
Nothing here. I don't really thin I ever had an 'effective' sub campaign, usually the losses to sinkings ratio is close to 1? Then again, I only use my sub in prize rules, I assume unrestricted warfare is a whole different can of worms when it comes to sinkings per turn.
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Post by HolyDragoon on Nov 7, 2016 16:16:50 GMT -6
There is a possibility of AI nations allying to restrict player nation aggression if the player is playing too aggressively, though I am not sure if it kicks in often enough or in the right circumstances, it may be that it is too rare. Anyone ever had the message "Nation A and nation B sign a treaty to contain Nation C (= player nation) aggression"? I got it for the first time today.
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Post by HolyDragoon on Nov 5, 2016 16:52:12 GMT -6
Torpedoes may also be fired, IIRC. Had one of my ships ram another and it ended up lobbing a fish as well.
Don't think it was a great idea, but I guess self-damage isn't a thing.
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Post by HolyDragoon on Nov 1, 2016 12:45:20 GMT -6
Unaffordable sounds like the name of most my battleships when playing as Byzantium or Sweden.
Also, Colossus was ruined to me since I saw that name... on a sausagery. Yes, mind went straight to the gutter.
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Post by HolyDragoon on Oct 31, 2016 9:48:37 GMT -6
True, I just call post-Dreadnought battleships Dreadnoughts, or simple Dreads. In game I tend to call them by their designations, but that's basically mental shorthanding.
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Post by HolyDragoon on Oct 25, 2016 17:08:13 GMT -6
Well, sometimes THIS happens, and it's actually a Good Thing! Close to the end of a game with Sweden, I was forced into an undesired war against France because my naval officers lack common sense when it comes to plausible deniability. Outgunned, outmatched, I accept a fleet battle for the hell of it, expecting to get trounced... and my BBs stumble upon the French scouting force, who promptly tries to run, given that even though they're mostly BCs, they're not exactly new. Unfortunately for them, my newest BB was... fast enough? Anyway, meet Göta Lejon, the one that despite not being something worth writing home about, was basically the spearhead of the Swedish victory, coming out with a destroyed turret, and no rounds on the surviving ones. Not my fault they make their battlecruisers too slow. Well, Göta and the fact that I decided to abuse on Destroyer construction. Anyway, ship happens. Sometimes it even happens to the other guy. EDIT: Also note that this was a 30% Research Rate game. 14' -1 is the biggest gun I have. Right after this battle, I lost my sole BC, then the battle after that one, their scouting force went Jutland with magazine and turret flash fires.
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Post by HolyDragoon on Oct 25, 2016 15:47:10 GMT -6
Yeah, I'm going to propose an 'Auto Resolve' option for battles once your ships are all in dock but the battle does not end right away. Waiting for the timer to keep ticking overtime with no signs of ending gets annoying very, very quickly.
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Post by HolyDragoon on Oct 25, 2016 15:42:03 GMT -6
There can be frustrating moments when friendly forces outside your control engage the enemy outside your vision, when you can be not allowed to set the speed quicker than 'fast', and have to wait for that to resolve, but they're pretty rare. But when they happen, it is on a 1000 minute battle (right now, 1570 and still going), and your enemy seems to be unable to hit the broad side of a minesweeper. It doesn't help that I seem to be on a bad luck day as Sweden, weird **** keeps happening (DesDiv misreading flags twice within 10 game minutes. Yup, looks like we have the Screwup Division). I'm starting to think about proposing an auto resolve option once all your controllable fleets are in dock for RtW2. Seriously, this is very silly, and I have to put up with these guy roaming around, tripping sighing reports and shooting minesweepers.
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Post by HolyDragoon on Oct 15, 2016 5:34:45 GMT -6
I think they were referring to engine weight, and how it jumped up from 51900 to 52000. You can see those jumps at other tonnages as well.
As an example, open a new game, then set a speed of 20 knots, and vary the tonnage between 9500-10500. It will be pretty blatant.
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Post by HolyDragoon on Oct 15, 2016 5:13:07 GMT -6
It's strange. If you can click the button (IIRC, it really says fire torpedoes), you should be able to do the rest.
If it turns out you still can't get them to fire, can you give a step-by-step of what you are doing?
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Post by HolyDragoon on Oct 14, 2016 14:56:43 GMT -6
Uh, so, let me see if I get this straight. You pick the 'fire torpedoes' option, it's what happens after that that you're unsure of? Because it should open another window with the list of targets in range, and if you're able to fire at them or not.
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Post by HolyDragoon on Oct 13, 2016 11:03:12 GMT -6
Yeah, I'll admit the price had me a bit off at first, but after playing for a few hours? Money well spent, and it's not like AAA games out there are any cheaper for the quality they have, which most of the time, it's just a couple of polygons more, but they go and release that as the thousandth sequel to a certain game, even if it has jack squat to do with the original. I'm looking at you, CoD. For a reference, one of my favourite RTSes is Warzone 2100. It's old, graphics may pale compared to recent titles, but it has great features (customization, oh yes please) that you rarely see in RTS nowadays. The fact that RtW allows me to build my ships as I want had a lot to do with my decision to buy it, it's something that I like spending time on, and the amount of control you have in the game in regards to your units is simply amazing, not to mention the efforts of the community for the ship picture viewer. So yeah, I'm not too worried whether RtWII will have a discount or not. I'll probably get it either way, barring unforeseen circumstances. This is the kind of game makers that's worth supporting.
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Post by HolyDragoon on Oct 6, 2016 5:33:38 GMT -6
"Looks like a minesweeper."
"Dude, it has no guns."
"Still looks like a minesweeper."
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Post by HolyDragoon on Oct 6, 2016 5:30:06 GMT -6
Engine weight per ship weight is probably organized by thresholds. Would explain 52k having one value, while 51,9 having a lower one, despite the 100kg diff that shouldn't make that much of a difference.
Personally, I tend to push sizes up, especially on stuff like CLs. A 8k ton can carry a lot of gun and keep a decent speed, and they usually end up spending most of the game in service with the occasional upgrade.
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